unsigned char *data;
const char *text;
const unsigned char *pbase, *pend;
- iqmheader_t lheader, *header = &lheader;
+ iqmheader_t header;
skinfile_t *skinfiles;
int i, j, k, meshvertices, meshtriangles;
float biggestorigin;
const unsigned int *inelements;
- unsigned int *outelements;
+ int *outelements;
const int *inneighbors;
int *outneighbors;
float *outvertex, *outnormal, *outtexcoord, *outsvector, *outtvector;
const unsigned char *vblendweights = NULL;
const unsigned short *framedata = NULL;
// temporary memory allocations (because the data in the file may be misaligned)
- iqmanim_t *anim = NULL;
+ iqmanim_t *anims = NULL;
iqmbounds_t *bounds = NULL;
iqmjoint1_t *joint1 = NULL;
iqmjoint_t *joint = NULL;
- iqmmesh_t *mesh = NULL;
+ iqmmesh_t *meshes = NULL;
iqmpose1_t *pose1 = NULL;
iqmpose_t *pose = NULL;
- iqmvertexarray_t *va = NULL;
+ iqmvertexarray_t *vas = NULL;
pbase = (unsigned char *)buffer;
pend = (unsigned char *)bufferend;
- if (buffer + sizeof(iqmheader_t) > bufferend)
- Host_Error ("Mod_INTERQUAKEMODEL_Load: %s is not an Inter-Quake Model", loadmodel->name);
+ if (pbase + sizeof(iqmheader_t) > pend)
+ Host_Error ("Mod_INTERQUAKEMODEL_Load: %s is not an Inter-Quake Model %d", loadmodel->name, pend - pbase);
// copy struct (otherwise it may be misaligned)
// LordHavoc: okay it's definitely not misaligned here, but for consistency...
- memcpy(header, pbase, sizeof(header));
+ memcpy(&header, pbase, sizeof(iqmheader_t));
- if (memcmp(header->id, "INTERQUAKEMODEL", 16))
+ if (memcmp(header.id, "INTERQUAKEMODEL", 16))
Host_Error ("Mod_INTERQUAKEMODEL_Load: %s is not an Inter-Quake Model", loadmodel->name);
- if (LittleLong(header->version) != 1 && LittleLong(header->version) != 2)
+ if (LittleLong(header.version) != 1 && LittleLong(header.version) != 2)
Host_Error ("Mod_INTERQUAKEMODEL_Load: only version 1 and 2 models are currently supported (name = %s)", loadmodel->name);
loadmodel->modeldatatypestring = "IQM";
loadmodel->synctype = ST_RAND;
// byteswap header
- header->version = LittleLong(header->version);
- header->filesize = LittleLong(header->filesize);
- header->flags = LittleLong(header->flags);
- header->num_text = LittleLong(header->num_text);
- header->ofs_text = LittleLong(header->ofs_text);
- header->num_meshes = LittleLong(header->num_meshes);
- header->ofs_meshes = LittleLong(header->ofs_meshes);
- header->num_vertexarrays = LittleLong(header->num_vertexarrays);
- header->num_vertexes = LittleLong(header->num_vertexes);
- header->ofs_vertexarrays = LittleLong(header->ofs_vertexarrays);
- header->num_triangles = LittleLong(header->num_triangles);
- header->ofs_triangles = LittleLong(header->ofs_triangles);
- header->ofs_neighbors = LittleLong(header->ofs_neighbors);
- header->num_joints = LittleLong(header->num_joints);
- header->ofs_joints = LittleLong(header->ofs_joints);
- header->num_poses = LittleLong(header->num_poses);
- header->ofs_poses = LittleLong(header->ofs_poses);
- header->num_anims = LittleLong(header->num_anims);
- header->ofs_anims = LittleLong(header->ofs_anims);
- header->num_frames = LittleLong(header->num_frames);
- header->num_framechannels = LittleLong(header->num_framechannels);
- header->ofs_frames = LittleLong(header->ofs_frames);
- header->ofs_bounds = LittleLong(header->ofs_bounds);
- header->num_comment = LittleLong(header->num_comment);
- header->ofs_comment = LittleLong(header->ofs_comment);
- header->num_extensions = LittleLong(header->num_extensions);
- header->ofs_extensions = LittleLong(header->ofs_extensions);
-
- if (header->num_triangles < 1 || header->num_vertexes < 3 || header->num_vertexarrays < 1 || header->num_meshes < 1)
+ header.version = LittleLong(header.version);
+ header.filesize = LittleLong(header.filesize);
+ header.flags = LittleLong(header.flags);
+ header.num_text = LittleLong(header.num_text);
+ header.ofs_text = LittleLong(header.ofs_text);
+ header.num_meshes = LittleLong(header.num_meshes);
+ header.ofs_meshes = LittleLong(header.ofs_meshes);
+ header.num_vertexarrays = LittleLong(header.num_vertexarrays);
+ header.num_vertexes = LittleLong(header.num_vertexes);
+ header.ofs_vertexarrays = LittleLong(header.ofs_vertexarrays);
+ header.num_triangles = LittleLong(header.num_triangles);
+ header.ofs_triangles = LittleLong(header.ofs_triangles);
+ header.ofs_neighbors = LittleLong(header.ofs_neighbors);
+ header.num_joints = LittleLong(header.num_joints);
+ header.ofs_joints = LittleLong(header.ofs_joints);
+ header.num_poses = LittleLong(header.num_poses);
+ header.ofs_poses = LittleLong(header.ofs_poses);
+ header.num_anims = LittleLong(header.num_anims);
+ header.ofs_anims = LittleLong(header.ofs_anims);
+ header.num_frames = LittleLong(header.num_frames);
+ header.num_framechannels = LittleLong(header.num_framechannels);
+ header.ofs_frames = LittleLong(header.ofs_frames);
+ header.ofs_bounds = LittleLong(header.ofs_bounds);
+ header.num_comment = LittleLong(header.num_comment);
+ header.ofs_comment = LittleLong(header.ofs_comment);
+ header.num_extensions = LittleLong(header.num_extensions);
+ header.ofs_extensions = LittleLong(header.ofs_extensions);
+
+ if (header.num_triangles < 1 || header.num_vertexes < 3 || header.num_vertexarrays < 1 || header.num_meshes < 1)
{
Con_Printf("%s has no geometry\n", loadmodel->name);
return;
}
- if (header->version == 1)
+ if (header.version == 1)
{
- if (pbase + header->ofs_joints + header->num_joints*sizeof(iqmjoint1_t) > pend ||
- pbase + header->ofs_poses + header->num_poses*sizeof(iqmpose1_t) > pend)
+ if (pbase + header.ofs_joints + header.num_joints*sizeof(iqmjoint1_t) > pend ||
+ pbase + header.ofs_poses + header.num_poses*sizeof(iqmpose1_t) > pend)
{
Con_Printf("%s has invalid size or offset information\n", loadmodel->name);
return;
}
else
{
- if (pbase + header->ofs_joints + header->num_joints*sizeof(iqmjoint_t) > pend ||
- pbase + header->ofs_poses + header->num_poses*sizeof(iqmpose_t) > pend)
+ if (pbase + header.ofs_joints + header.num_joints*sizeof(iqmjoint_t) > pend ||
+ pbase + header.ofs_poses + header.num_poses*sizeof(iqmpose_t) > pend)
{
Con_Printf("%s has invalid size or offset information\n", loadmodel->name);
return;
}
}
- if (pbase + header->ofs_text + header->num_text > pend ||
- pbase + header->ofs_meshes + header->num_meshes*sizeof(iqmmesh_t) > pend ||
- pbase + header->ofs_vertexarrays + header->num_vertexarrays*sizeof(iqmvertexarray_t) > pend ||
- pbase + header->ofs_triangles + header->num_triangles*sizeof(int[3]) > pend ||
- (header->ofs_neighbors && pbase + header->ofs_neighbors + header->num_triangles*sizeof(int[3]) > pend) ||
- pbase + header->ofs_anims + header->num_anims*sizeof(iqmanim_t) > pend ||
- pbase + header->ofs_frames + header->num_frames*header->num_framechannels*sizeof(unsigned short) > pend ||
- (header->ofs_bounds && pbase + header->ofs_bounds + header->num_frames*sizeof(iqmbounds_t) > pend) ||
- pbase + header->ofs_comment + header->num_comment > pend)
+ if (pbase + header.ofs_text + header.num_text > pend ||
+ pbase + header.ofs_meshes + header.num_meshes*sizeof(iqmmesh_t) > pend ||
+ pbase + header.ofs_vertexarrays + header.num_vertexarrays*sizeof(iqmvertexarray_t) > pend ||
+ pbase + header.ofs_triangles + header.num_triangles*sizeof(int[3]) > pend ||
+ (header.ofs_neighbors && pbase + header.ofs_neighbors + header.num_triangles*sizeof(int[3]) > pend) ||
+ pbase + header.ofs_anims + header.num_anims*sizeof(iqmanim_t) > pend ||
+ pbase + header.ofs_frames + header.num_frames*header.num_framechannels*sizeof(unsigned short) > pend ||
+ (header.ofs_bounds && pbase + header.ofs_bounds + header.num_frames*sizeof(iqmbounds_t) > pend) ||
+ pbase + header.ofs_comment + header.num_comment > pend)
{
Con_Printf("%s has invalid size or offset information\n", loadmodel->name);
return;
}
// copy structs to make them aligned in memory (otherwise we crash on Sparc and PowerPC and others)
- if (header->num_vertexarrays)
- {
- va = (iqmvertexarray_t *)Mem_Alloc(loadmodel->mempool, header->num_vertexarrays * sizeof(iqmvertexarray_t));
- memcpy(va, pbase + header->ofs_vertexarrays, header->num_vertexarrays * sizeof(iqmvertexarray_t));
- }
- if (header->version == 1)
- {
- if (loadmodel->num_bones)
- {
- joint1 = (iqmjoint1_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_bones * sizeof(iqmjoint1_t));
- memcpy(joint1, pbase + header->ofs_joints, loadmodel->num_bones * sizeof(iqmjoint1_t));
- }
- if (header->num_poses)
- {
- pose1 = (iqmpose1_t *)Mem_Alloc(loadmodel->mempool, header->num_poses * sizeof(iqmpose1_t));
- memcpy(pose1, pbase + header->ofs_poses, header->num_poses * sizeof(iqmpose1_t));
- }
- }
- else
- {
- if (loadmodel->num_bones)
- {
- joint = (iqmjoint_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_bones * sizeof(iqmjoint_t));
- memcpy(joint, pbase + header->ofs_joints, loadmodel->num_bones * sizeof(iqmjoint_t));
- }
- if (header->num_poses)
- {
- pose = (iqmpose_t *)Mem_Alloc(loadmodel->mempool, header->num_poses * sizeof(iqmpose_t));
- memcpy(pose, pbase + header->ofs_poses, header->num_poses * sizeof(iqmpose_t));
- }
- }
- if (header->num_anims)
- {
- anim = (iqmanim_t *)Mem_Alloc(loadmodel->mempool, header->num_anims * sizeof(iqmanim_t));
- memcpy(anim, pbase + header->ofs_anims, header->num_anims * sizeof(iqmanim_t));
- }
- if (header->ofs_bounds)
- {
- bounds = (iqmbounds_t *)Mem_Alloc(loadmodel->mempool, header->num_frames*sizeof(iqmbounds_t));
- memcpy(bounds, pbase + header->ofs_bounds, header->num_frames*sizeof(iqmbounds_t));
- }
- if (header->num_meshes)
- {
- mesh = Mem_Alloc(loadmodel->mempool, header->num_meshes * sizeof(iqmmesh_t));
- memcpy(mesh, pbase + header->ofs_meshes, header->num_meshes * sizeof(iqmmesh_t));
- }
-
- for (i = 0;i < (int)header->num_vertexarrays;i++)
- {
+ if (header.num_vertexarrays)
+ vas = (iqmvertexarray_t *)(pbase + header.ofs_vertexarrays);
+ if (header.num_anims)
+ anims = (iqmanim_t *)(pbase + header.ofs_anims);
+ if (header.ofs_bounds)
+ bounds = (iqmbounds_t *)(pbase + header.ofs_bounds);
+ if (header.num_meshes)
+ meshes = (iqmmesh_t *)(pbase + header.ofs_meshes);
+
+ for (i = 0;i < (int)header.num_vertexarrays;i++)
+ {
+ iqmvertexarray_t va;
size_t vsize;
- va[i].type = LittleLong(va[i].type);
- va[i].flags = LittleLong(va[i].flags);
- va[i].format = LittleLong(va[i].format);
- va[i].size = LittleLong(va[i].size);
- va[i].offset = LittleLong(va[i].offset);
- vsize = header->num_vertexes*va[i].size;
- switch (va[i].format)
+ va.type = LittleLong(vas[i].type);
+ va.flags = LittleLong(vas[i].flags);
+ va.format = LittleLong(vas[i].format);
+ va.size = LittleLong(vas[i].size);
+ va.offset = LittleLong(vas[i].offset);
+ vsize = header.num_vertexes*va.size;
+ switch (va.format)
{
case IQM_FLOAT: vsize *= sizeof(float); break;
case IQM_UBYTE: vsize *= sizeof(unsigned char); break;
default: continue;
}
- if (pbase + va[i].offset + vsize > pend)
+ if (pbase + va.offset + vsize > pend)
continue;
// no need to copy the vertex data for alignment because LittleLong/LittleShort will be invoked on reading them, and the destination is aligned
- switch (va[i].type)
+ switch (va.type)
{
case IQM_POSITION:
- if (va[i].format == IQM_FLOAT && va[i].size == 3)
- vposition = (const float *)(pbase + va[i].offset);
+ if (va.format == IQM_FLOAT && va.size == 3)
+ vposition = (const float *)(pbase + va.offset);
break;
case IQM_TEXCOORD:
- if (va[i].format == IQM_FLOAT && va[i].size == 2)
- vtexcoord = (const float *)(pbase + va[i].offset);
+ if (va.format == IQM_FLOAT && va.size == 2)
+ vtexcoord = (const float *)(pbase + va.offset);
break;
case IQM_NORMAL:
- if (va[i].format == IQM_FLOAT && va[i].size == 3)
- vnormal = (const float *)(pbase + va[i].offset);
+ if (va.format == IQM_FLOAT && va.size == 3)
+ vnormal = (const float *)(pbase + va.offset);
break;
case IQM_TANGENT:
- if (va[i].format == IQM_FLOAT && va[i].size == 4)
- vtangent = (const float *)(pbase + va[i].offset);
+ if (va.format == IQM_FLOAT && va.size == 4)
+ vtangent = (const float *)(pbase + va.offset);
break;
case IQM_BLENDINDEXES:
- if (va[i].format == IQM_UBYTE && va[i].size == 4)
- vblendindexes = (const unsigned char *)(pbase + va[i].offset);
+ if (va.format == IQM_UBYTE && va.size == 4)
+ vblendindexes = (const unsigned char *)(pbase + va.offset);
break;
case IQM_BLENDWEIGHTS:
- if (va[i].format == IQM_UBYTE && va[i].size == 4)
- vblendweights = (const unsigned char *)(pbase + va[i].offset);
+ if (va.format == IQM_UBYTE && va.size == 4)
+ vblendweights = (const unsigned char *)(pbase + va.offset);
break;
}
}
- if (header->num_vertexes > 0 && (!vposition || !vtexcoord || ((header->num_frames > 0 || header->num_anims > 0) && (!vblendindexes || !vblendweights))))
+ if (header.num_vertexes > 0 && (!vposition || !vtexcoord || ((header.num_frames > 0 || header.num_anims > 0) && (!vblendindexes || !vblendweights))))
{
Con_Printf("%s is missing vertex array data\n", loadmodel->name);
return;
}
- text = header->num_text && header->ofs_text ? (const char *)(pbase + header->ofs_text) : "";
+ text = header.num_text && header.ofs_text ? (const char *)(pbase + header.ofs_text) : "";
loadmodel->AnimateVertices = Mod_Skeletal_AnimateVertices;
loadmodel->DrawSky = NULL;
if (loadmodel->numskins < 1)
loadmodel->numskins = 1;
- loadmodel->numframes = max(header->num_anims, 1);
- loadmodel->num_bones = header->num_joints;
- loadmodel->num_poses = max(header->num_frames, 1);
- loadmodel->nummodelsurfaces = loadmodel->num_surfaces = header->num_meshes;
+ loadmodel->numframes = max(header.num_anims, 1);
+ loadmodel->num_bones = header.num_joints;
+ loadmodel->num_poses = max(header.num_frames, 1);
+ loadmodel->nummodelsurfaces = loadmodel->num_surfaces = header.num_meshes;
loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
loadmodel->num_texturesperskin = loadmodel->num_surfaces;
- meshvertices = header->num_vertexes;
- meshtriangles = header->num_triangles;
+ meshvertices = header.num_vertexes;
+ meshtriangles = header.num_triangles;
// do most allocations as one merged chunk
data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + (r_enableshadowvolumes.integer ? meshtriangles * sizeof(int[3]) : 0) + meshvertices * sizeof(float[14]) + (vblendindexes && vblendweights ? meshvertices * sizeof(unsigned short) : 0) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t));
}
// load the bone info
- if (header->version == 1)
+ if (header.version == 1)
{
+ iqmjoint1_t *injoint1 = (iqmjoint1_t *)(pbase + header.ofs_joints);
+ if (loadmodel->num_bones)
+ joint1 = (iqmjoint1_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_bones * sizeof(iqmjoint1_t));
for (i = 0;i < loadmodel->num_bones;i++)
{
matrix4x4_t relbase, relinvbase, pinvbase, invbase;
- joint1[i].name = LittleLong(joint1[i].name);
- joint1[i].parent = LittleLong(joint1[i].parent);
+ joint1[i].name = LittleLong(injoint1[i].name);
+ joint1[i].parent = LittleLong(injoint1[i].parent);
for (j = 0;j < 3;j++)
{
- joint1[i].origin[j] = LittleFloat(joint1[i].origin[j]);
- joint1[i].rotation[j] = LittleFloat(joint1[i].rotation[j]);
- joint1[i].scale[j] = LittleFloat(joint1[i].scale[j]);
+ joint1[i].origin[j] = LittleFloat(injoint1[i].origin[j]);
+ joint1[i].rotation[j] = LittleFloat(injoint1[i].rotation[j]);
+ joint1[i].scale[j] = LittleFloat(injoint1[i].scale[j]);
}
strlcpy(loadmodel->data_bones[i].name, &text[joint1[i].name], sizeof(loadmodel->data_bones[i].name));
loadmodel->data_bones[i].parent = joint1[i].parent;
}
else
{
+ iqmjoint_t *injoint = (iqmjoint_t *)(pbase + header.ofs_joints);
+ if (header.num_joints)
+ joint = (iqmjoint_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_bones * sizeof(iqmjoint_t));
for (i = 0;i < loadmodel->num_bones;i++)
{
matrix4x4_t relbase, relinvbase, pinvbase, invbase;
- joint[i].name = LittleLong(joint[i].name);
- joint[i].parent = LittleLong(joint[i].parent);
+ joint[i].name = LittleLong(injoint[i].name);
+ joint[i].parent = LittleLong(injoint[i].parent);
for (j = 0;j < 3;j++)
{
- joint[i].origin[j] = LittleFloat(joint[i].origin[j]);
- joint[i].rotation[j] = LittleFloat(joint[i].rotation[j]);
- joint[i].scale[j] = LittleFloat(joint[i].scale[j]);
+ joint[i].origin[j] = LittleFloat(injoint[i].origin[j]);
+ joint[i].rotation[j] = LittleFloat(injoint[i].rotation[j]);
+ joint[i].scale[j] = LittleFloat(injoint[i].scale[j]);
}
- joint[i].rotation[3] = LittleFloat(joint[i].rotation[3]);
+ joint[i].rotation[3] = LittleFloat(injoint[i].rotation[3]);
strlcpy(loadmodel->data_bones[i].name, &text[joint[i].name], sizeof(loadmodel->data_bones[i].name));
loadmodel->data_bones[i].parent = joint[i].parent;
if (loadmodel->data_bones[i].parent >= i)
}
// set up the animscenes based on the anims
- for (i = 0;i < (int)header->num_anims;i++)
- {
- anim[i].name = LittleLong(anim[i].name);
- anim[i].first_frame = LittleLong(anim[i].first_frame);
- anim[i].num_frames = LittleLong(anim[i].num_frames);
- anim[i].framerate = LittleFloat(anim[i].framerate);
- anim[i].flags = LittleLong(anim[i].flags);
- strlcpy(loadmodel->animscenes[i].name, &text[anim[i].name], sizeof(loadmodel->animscenes[i].name));
- loadmodel->animscenes[i].firstframe = anim[i].first_frame;
- loadmodel->animscenes[i].framecount = anim[i].num_frames;
- loadmodel->animscenes[i].loop = ((anim[i].flags & IQM_LOOP) != 0);
- loadmodel->animscenes[i].framerate = anim[i].framerate;
- }
- if (header->num_anims <= 0)
+ for (i = 0;i < (int)header.num_anims;i++)
+ {
+ iqmanim_t anim;
+ anim.name = LittleLong(anims[i].name);
+ anim.first_frame = LittleLong(anims[i].first_frame);
+ anim.num_frames = LittleLong(anims[i].num_frames);
+ anim.framerate = LittleFloat(anims[i].framerate);
+ anim.flags = LittleLong(anims[i].flags);
+ strlcpy(loadmodel->animscenes[i].name, &text[anim.name], sizeof(loadmodel->animscenes[i].name));
+ loadmodel->animscenes[i].firstframe = anim.first_frame;
+ loadmodel->animscenes[i].framecount = anim.num_frames;
+ loadmodel->animscenes[i].loop = ((anim.flags & IQM_LOOP) != 0);
+ loadmodel->animscenes[i].framerate = anim.framerate;
+ }
+ if (header.num_anims <= 0)
{
strlcpy(loadmodel->animscenes[0].name, "static", sizeof(loadmodel->animscenes[0].name));
loadmodel->animscenes[0].firstframe = 0;
}
biggestorigin = 0;
- if (header->version == 1)
+ if (header.version == 1)
{
- for (i = 0;i < (int)header->num_poses;i++)
+ if (header.num_poses)
+ {
+ pose1 = (iqmpose1_t *)Mem_Alloc(loadmodel->mempool, header.num_poses * sizeof(iqmpose1_t));
+ memcpy(pose1, pbase + header.ofs_poses, header.num_poses * sizeof(iqmpose1_t));
+ }
+ for (i = 0;i < (int)header.num_poses;i++)
{
float f;
pose1[i].parent = LittleLong(pose1[i].parent);
f = fabs(pose1[i].channeloffset[1] + 0xFFFF*pose1[i].channelscale[1]); biggestorigin = max(biggestorigin, f);
f = fabs(pose1[i].channeloffset[2] + 0xFFFF*pose1[i].channelscale[2]); biggestorigin = max(biggestorigin, f);
}
- if (header->num_frames <= 0)
+ if (header.num_frames <= 0)
{
for (i = 0;i < loadmodel->num_bones;i++)
{
}
else
{
- for (i = 0;i < (int)header->num_poses;i++)
+ if (header.num_poses)
+ {
+ pose = (iqmpose_t *)Mem_Alloc(loadmodel->mempool, header.num_poses * sizeof(iqmpose_t));
+ memcpy(pose, pbase + header.ofs_poses, header.num_poses * sizeof(iqmpose_t));
+ }
+ for (i = 0;i < (int)header.num_poses;i++)
{
float f;
pose[i].parent = LittleLong(pose[i].parent);
f = fabs(pose[i].channeloffset[1] + 0xFFFF*pose[i].channelscale[1]); biggestorigin = max(biggestorigin, f);
f = fabs(pose[i].channeloffset[2] + 0xFFFF*pose[i].channelscale[2]); biggestorigin = max(biggestorigin, f);
}
- if (header->num_frames <= 0)
+ if (header.num_frames <= 0)
{
for (i = 0;i < loadmodel->num_bones;i++)
{
// load the pose data
// this unaligned memory access is safe (LittleShort reads as bytes)
- framedata = (const unsigned short *)(pbase + header->ofs_frames);
- if (header->version == 1)
+ framedata = (const unsigned short *)(pbase + header.ofs_frames);
+ if (header.version == 1)
{
- for (i = 0, k = 0;i < (int)header->num_frames;i++)
+ for (i = 0, k = 0;i < (int)header.num_frames;i++)
{
- for (j = 0;j < (int)header->num_poses;j++, k++)
+ for (j = 0;j < (int)header.num_poses;j++, k++)
{
loadmodel->data_poses6s[k*6 + 0] = loadmodel->num_poseinvscale * (pose1[j].channeloffset[0] + (pose1[j].channelmask&1 ? (unsigned short)LittleShort(*framedata++) * pose1[j].channelscale[0] : 0));
loadmodel->data_poses6s[k*6 + 1] = loadmodel->num_poseinvscale * (pose1[j].channeloffset[1] + (pose1[j].channelmask&2 ? (unsigned short)LittleShort(*framedata++) * pose1[j].channelscale[1] : 0));
if(pose1[j].channelmask&256) framedata++;
}
}
- if (header->num_frames <= 0)
+ if (header.num_frames <= 0)
{
for (i = 0;i < loadmodel->num_bones;i++)
{
}
else
{
- for (i = 0, k = 0;i < (int)header->num_frames;i++)
+ for (i = 0, k = 0;i < (int)header.num_frames;i++)
{
- for (j = 0;j < (int)header->num_poses;j++, k++)
+ for (j = 0;j < (int)header.num_poses;j++, k++)
{
float rot[4];
loadmodel->data_poses6s[k*6 + 0] = loadmodel->num_poseinvscale * (pose[j].channeloffset[0] + (pose[j].channelmask&1 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[0] : 0));
if(pose[j].channelmask&512) framedata++;
}
}
- if (header->num_frames <= 0)
+ if (header.num_frames <= 0)
{
for (i = 0;i < loadmodel->num_bones;i++)
{
}
// load bounding box data
- if (header->ofs_bounds)
+ if (header.ofs_bounds)
{
float xyradius = 0, radius = 0;
VectorClear(loadmodel->normalmins);
VectorClear(loadmodel->normalmaxs);
- for (i = 0; i < (int)header->num_frames;i++)
- {
- bounds[i].mins[0] = LittleFloat(bounds[i].mins[0]);
- bounds[i].mins[1] = LittleFloat(bounds[i].mins[1]);
- bounds[i].mins[2] = LittleFloat(bounds[i].mins[2]);
- bounds[i].maxs[0] = LittleFloat(bounds[i].maxs[0]);
- bounds[i].maxs[1] = LittleFloat(bounds[i].maxs[1]);
- bounds[i].maxs[2] = LittleFloat(bounds[i].maxs[2]);
- bounds[i].xyradius = LittleFloat(bounds[i].xyradius);
- bounds[i].radius = LittleFloat(bounds[i].radius);
+ for (i = 0; i < (int)header.num_frames;i++)
+ {
+ iqmbounds_t bound;
+ bound.mins[0] = LittleFloat(bounds[i].mins[0]);
+ bound.mins[1] = LittleFloat(bounds[i].mins[1]);
+ bound.mins[2] = LittleFloat(bounds[i].mins[2]);
+ bound.maxs[0] = LittleFloat(bounds[i].maxs[0]);
+ bound.maxs[1] = LittleFloat(bounds[i].maxs[1]);
+ bound.maxs[2] = LittleFloat(bounds[i].maxs[2]);
+ bound.xyradius = LittleFloat(bounds[i].xyradius);
+ bound.radius = LittleFloat(bounds[i].radius);
if (!i)
{
- VectorCopy(bounds[i].mins, loadmodel->normalmins);
- VectorCopy(bounds[i].maxs, loadmodel->normalmaxs);
+ VectorCopy(bound.mins, loadmodel->normalmins);
+ VectorCopy(bound.maxs, loadmodel->normalmaxs);
}
else
{
- if (loadmodel->normalmins[0] > bounds[i].mins[0]) loadmodel->normalmins[0] = bounds[i].mins[0];
- if (loadmodel->normalmins[1] > bounds[i].mins[1]) loadmodel->normalmins[1] = bounds[i].mins[1];
- if (loadmodel->normalmins[2] > bounds[i].mins[2]) loadmodel->normalmins[2] = bounds[i].mins[2];
- if (loadmodel->normalmaxs[0] < bounds[i].maxs[0]) loadmodel->normalmaxs[0] = bounds[i].maxs[0];
- if (loadmodel->normalmaxs[1] < bounds[i].maxs[1]) loadmodel->normalmaxs[1] = bounds[i].maxs[1];
- if (loadmodel->normalmaxs[2] < bounds[i].maxs[2]) loadmodel->normalmaxs[2] = bounds[i].maxs[2];
+ if (loadmodel->normalmins[0] > bound.mins[0]) loadmodel->normalmins[0] = bound.mins[0];
+ if (loadmodel->normalmins[1] > bound.mins[1]) loadmodel->normalmins[1] = bound.mins[1];
+ if (loadmodel->normalmins[2] > bound.mins[2]) loadmodel->normalmins[2] = bound.mins[2];
+ if (loadmodel->normalmaxs[0] < bound.maxs[0]) loadmodel->normalmaxs[0] = bound.maxs[0];
+ if (loadmodel->normalmaxs[1] < bound.maxs[1]) loadmodel->normalmaxs[1] = bound.maxs[1];
+ if (loadmodel->normalmaxs[2] < bound.maxs[2]) loadmodel->normalmaxs[2] = bound.maxs[2];
}
- if (bounds[i].xyradius > xyradius)
- xyradius = bounds[i].xyradius;
- if (bounds[i].radius > radius)
- radius = bounds[i].radius;
+ if (bound.xyradius > xyradius)
+ xyradius = bound.xyradius;
+ if (bound.radius > radius)
+ radius = bound.radius;
}
loadmodel->yawmins[0] = loadmodel->yawmins[1] = -xyradius;
loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = xyradius;
// load triangle data
// this unaligned memory access is safe (LittleLong reads as bytes)
- inelements = (const unsigned int *)(pbase + header->ofs_triangles);
+ inelements = (const unsigned int *)(pbase + header.ofs_triangles);
outelements = loadmodel->surfmesh.data_element3i;
- for (i = 0;i < (int)header->num_triangles;i++)
+ for (i = 0;i < (int)header.num_triangles;i++)
{
outelements[0] = LittleLong(inelements[0]);
outelements[1] = LittleLong(inelements[1]);
outelements += 3;
inelements += 3;
}
- Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, header->num_vertexes, __FILE__, __LINE__);
+ Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, header.num_vertexes, __FILE__, __LINE__);
- if (header->ofs_neighbors && loadmodel->surfmesh.data_neighbor3i)
+ if (header.ofs_neighbors && loadmodel->surfmesh.data_neighbor3i)
{
// this unaligned memory access is safe (LittleLong reads as bytes)
- inneighbors = (const int *)(pbase + header->ofs_neighbors);
+ inneighbors = (const int *)(pbase + header.ofs_neighbors);
outneighbors = loadmodel->surfmesh.data_neighbor3i;
- for (i = 0;i < (int)header->num_triangles;i++)
+ for (i = 0;i < (int)header.num_triangles;i++)
{
outneighbors[0] = LittleLong(inneighbors[0]);
outneighbors[1] = LittleLong(inneighbors[1]);
// load vertex data
// this unaligned memory access is safe (LittleFloat reads as bytes)
outvertex = loadmodel->surfmesh.data_vertex3f;
- for (i = 0;i < (int)header->num_vertexes;i++)
+ for (i = 0;i < (int)header.num_vertexes;i++)
{
outvertex[0] = LittleFloat(vposition[0]);
outvertex[1] = LittleFloat(vposition[1]);
outtexcoord = loadmodel->surfmesh.data_texcoordtexture2f;
// this unaligned memory access is safe (LittleFloat reads as bytes)
- for (i = 0;i < (int)header->num_vertexes;i++)
+ for (i = 0;i < (int)header.num_vertexes;i++)
{
outtexcoord[0] = LittleFloat(vtexcoord[0]);
outtexcoord[1] = LittleFloat(vtexcoord[1]);
if(vnormal)
{
outnormal = loadmodel->surfmesh.data_normal3f;
- for (i = 0;i < (int)header->num_vertexes;i++)
+ for (i = 0;i < (int)header.num_vertexes;i++)
{
outnormal[0] = LittleFloat(vnormal[0]);
outnormal[1] = LittleFloat(vnormal[1]);
outnormal = loadmodel->surfmesh.data_normal3f;
outsvector = loadmodel->surfmesh.data_svector3f;
outtvector = loadmodel->surfmesh.data_tvector3f;
- for (i = 0;i < (int)header->num_vertexes;i++)
+ for (i = 0;i < (int)header.num_vertexes;i++)
{
outsvector[0] = LittleFloat(vtangent[0]);
outsvector[1] = LittleFloat(vtangent[1]);
// this unaligned memory access is safe (all bytes)
if (vblendindexes && vblendweights)
{
- for (i = 0; i < (int)header->num_vertexes;i++)
+ for (i = 0; i < (int)header.num_vertexes;i++)
{
blendweights_t weights;
memcpy(weights.index, vblendindexes + i*4, 4);
}
// load meshes
- for (i = 0;i < (int)header->num_meshes;i++)
+ for (i = 0;i < (int)header.num_meshes;i++)
{
+ iqmmesh_t mesh;
msurface_t *surface;
- mesh[i].name = LittleLong(mesh[i].name);
- mesh[i].material = LittleLong(mesh[i].material);
- mesh[i].first_vertex = LittleLong(mesh[i].first_vertex);
- mesh[i].num_vertexes = LittleLong(mesh[i].num_vertexes);
- mesh[i].first_triangle = LittleLong(mesh[i].first_triangle);
- mesh[i].num_triangles = LittleLong(mesh[i].num_triangles);
+ mesh.name = LittleLong(meshes[i].name);
+ mesh.material = LittleLong(meshes[i].material);
+ mesh.first_vertex = LittleLong(meshes[i].first_vertex);
+ mesh.num_vertexes = LittleLong(meshes[i].num_vertexes);
+ mesh.first_triangle = LittleLong(meshes[i].first_triangle);
+ mesh.num_triangles = LittleLong(meshes[i].num_triangles);
loadmodel->sortedmodelsurfaces[i] = i;
surface = loadmodel->data_surfaces + i;
surface->texture = loadmodel->data_textures + i;
- surface->num_firsttriangle = mesh[i].first_triangle;
- surface->num_triangles = mesh[i].num_triangles;
- surface->num_firstvertex = mesh[i].first_vertex;
- surface->num_vertices = mesh[i].num_vertexes;
+ surface->num_firsttriangle = mesh.first_triangle;
+ surface->num_triangles = mesh.num_triangles;
+ surface->num_firstvertex = mesh.first_vertex;
+ surface->num_vertices = mesh.num_vertexes;
- Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, &text[mesh[i].name], &text[mesh[i].material]);
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, &text[mesh.name], &text[mesh.material]);
}
Mod_FreeSkinFiles(skinfiles);
Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, r_smoothnormals_areaweighting.integer != 0);
if (!vnormal || !vtangent)
Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
- if (!header->ofs_neighbors && loadmodel->surfmesh.data_neighbor3i)
+ if (!header.ofs_neighbors && loadmodel->surfmesh.data_neighbor3i)
Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
- if (!header->ofs_bounds)
+ if (!header.ofs_bounds)
Mod_Alias_CalculateBoundingBox();
loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
}
- if (anim ) Mem_Free(anim );anim = NULL;
- if (bounds ) Mem_Free(bounds );bounds = NULL;
if (joint ) Mem_Free(joint );joint = NULL;
if (joint1 ) Mem_Free(joint1 );joint1 = NULL;
- if (mesh ) Mem_Free(mesh );mesh = NULL;
if (pose ) Mem_Free(pose );pose = NULL;
if (pose1 ) Mem_Free(pose1 );pose1 = NULL;
- if (va ) Mem_Free(va );va = NULL;
}