return PlayerTemplate_GivePlayerItem(player, template,
"pickup_item_plasma");
}
+ case "item_fuel":
+ {
+ return PlayerTemplate_GivePlayerItem(player, template,
+ "pickup_item_fuel");
+ }
case "weapon_blaster":
{
return PlayerTemplate_GivePlayerItem(player, template,
return PlayerTemplate_GivePlayerItem(player, template,
"pickup_weapon_fireball");
}
+ case "weapon_minelayer":
+ {
+ return PlayerTemplate_GivePlayerItem(player, template,
+ "pickup_weapon_minelayer");
+ }
+ case "weapon_hlac":
+ {
+ return PlayerTemplate_GivePlayerItem(player, template,
+ "pickup_weapon_hlac");
+ }
+ case "weapon_rifle":
+ {
+ return PlayerTemplate_GivePlayerItem(player, template,
+ "pickup_weapon_rifle");
+ }
+ case "weapon_seeker":
+ {
+ return PlayerTemplate_GivePlayerItem(player, template,
+ "pickup_weapon_seeker");
+ }
case "weapon_vaporizer":
{
return PlayerTemplate_GivePlayerItem(player, template,