me.TR(me);
me.TR(me);
me.TDempty(me, 0.1);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Crosshair size:")));
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Size:")));
setDependent(e, "crosshair_enabled", 1, 2);
me.TD(me, 1, 1.9, e = makeXonoticSlider(0.1, 1.0, 0.01, "crosshair_size"));
setDependent(e, "crosshair_enabled", 1, 2);
me.TR(me);
me.TDempty(me, 0.1);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Crosshair alpha:")));
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Alpha:")));
setDependent(e, "crosshair_enabled", 1, 2);
me.TD(me, 1, 1.9, e = makeXonoticSlider(0, 1, 0.1, "crosshair_alpha"));
setDependent(e, "crosshair_enabled", 1, 2);
me.TR(me);
me.TDempty(me, 0.1);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Crosshair color:")));
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Color:")));
setDependent(e, "crosshair_enabled", 1, 2);
me.TD(me, 1, 0.9, e = makeXonoticRadioButton(5, "crosshair_color_special", "1", _("Per weapon")));
setDependent(e, "crosshair_enabled", 1, 2);
setDependent(e, "crosshair_enabled", 1, 2);
me.TR(me);
me.TDempty(me, 0.3);
- me.TD(me, 1, 0.9, e = makeXonoticTextLabel(0, _("Ring size:")));
+ me.TD(me, 1, 0.9, e = makeXonoticTextLabel(0, _("Size:")));
setDependentAND(e, "crosshair_ring", 1, 1, "crosshair_enabled", 1, 2);
me.TD(me, 1, 1.8, e = makeXonoticSlider(2, 4, 0.1, "crosshair_ring_size"));
setDependentAND(e, "crosshair_ring", 1, 1, "crosshair_enabled", 1, 2);
me.TR(me);
me.TDempty(me, 0.3);
- me.TD(me, 1, 0.9, e = makeXonoticTextLabel(0, _("Ring alpha:")));
+ me.TD(me, 1, 0.9, e = makeXonoticTextLabel(0, _("Alpha:")));
setDependentAND(e, "crosshair_ring", 1, 1, "crosshair_enabled", 1, 2);
me.TD(me, 1, 1.8, e = makeXonoticSlider(0.1, 1, 0.1, "crosshair_ring_alpha"));
setDependentAND(e, "crosshair_ring", 1, 1, "crosshair_enabled", 1, 2);
setDependent(e, "crosshair_enabled", 1, 2);
me.TR(me);
me.TDempty(me, 0.1);
- me.TD(me, 1, 0.9, e = makeXonoticTextLabel(0, _("Dot size:")));
+ me.TD(me, 1, 0.9, e = makeXonoticTextLabel(0, _("Size:")));
setDependentAND(e, "crosshair_dot", 1, 1, "crosshair_enabled", 1, 2);
me.TD(me, 1, 2, e = makeXonoticSlider(0.2, 2, 0.1, "crosshair_dot_size"));
setDependentAND(e, "crosshair_dot", 1, 1, "crosshair_enabled", 1, 2);
me.TR(me);
me.TDempty(me, 0.1);
- me.TD(me, 1, 0.9, e = makeXonoticTextLabel(0, _("Dot alpha:")));
+ me.TD(me, 1, 0.9, e = makeXonoticTextLabel(0, _("Alpha:")));
setDependentAND(e, "crosshair_dot", 1, 1, "crosshair_enabled", 1, 2);
me.TD(me, 1, 2, e = makeXonoticSlider(0.1, 1, 0.1, "crosshair_dot_alpha"));
setDependentAND(e, "crosshair_dot", 1, 1, "crosshair_enabled", 1, 2);
me.TR(me);
me.TDempty(me, 0.1);
- me.TD(me, 1, 0.9, e = makeXonoticTextLabel(0, _("Dot color:")));
+ me.TD(me, 1, 0.9, e = makeXonoticTextLabel(0, _("Color:")));
setDependentAND(e, "crosshair_dot", 1, 1, "crosshair_enabled", 1, 2);
me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "crosshair_dot_color_custom", "0", _("Use normal crosshair color")));
setDependentAND(e, "crosshair_dot", 1, 1, "crosshair_enabled", 1, 2);