--- /dev/null
+// =========================================================
+// Server side networked commands code, reworked by Samual
+// Last updated: December 11th, 2011
+// =========================================================
+
+#define CC_REQUEST_COMMAND 1
+#define CC_REQUEST_USAGE 2
+
+.float cmd_floodtime;
+.float cmd_floodcount;
+.float checkfail;
+.float lms_spectate_warning;
+
+string MapVote_Suggest(string m);
+//void MapVote_SendPicture(float id)
+
+// move any necessary sprint statements to "print_to"
+
+// ============================
+// Misc. Supporting Functions
+// ============================
+
+float SV_ParseClientCommand_floodcheck()
+{
+ if (timeoutStatus != 2) // if the game is not paused... but wait, doesn't that mean it could be dos'd by pausing it? eh? (old code)
+ {
+ if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
+ {
+ self.cmd_floodcount += 1;
+ if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt
+ }
+ else
+ {
+ self.cmd_floodtime = time;
+ self.cmd_floodcount = 1;
+ }
+ }
+ return TRUE; // continue, as we're not flooding yet
+}
+
+
+// =======================
+// Command Sub-Functions
+// =======================
+
+void ClientCommand_autoswitch(float request, float argc)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ self.autoswitch = ("0" != argv(1));
+ sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
+ sprint(self, " Where 'selection' is 1 or 0 for on or off.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_checkfail(float request, string command) // used only by client side code
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
+ self.checkfail = 1;
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd checkfail message\n");
+ sprint(self, " Where 'message' is the message reported by client about the fail.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_clientversion(float request, float argc) // used only by client side code
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
+
+ if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
+ {
+ self.version_mismatch = 1;
+ ClientKill_TeamChange(-2); // observe
+ }
+ else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
+ {
+ //JoinBestTeam(self, FALSE, TRUE);
+ }
+ else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
+ {
+ self.classname = "observer"; // really?
+ stuffcmd(self, "menu_showteamselect\n");
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd clientversion version\n");
+ sprint(self, " Where 'version' is the game version reported by self.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_cvar_changes(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, cvar_changes);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 sv_cmd cvar_changes\n");
+ sprint(self, " No arguments required.\n");
+ //sprint(self, "See also: ^2cvar_purechanges^7\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_cvar_purechanges(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, cvar_purechanges);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 sv_cmd cvar_purechanges\n");
+ sprint(self, " No arguments required.\n");
+ //sprint(self, "See also: ^2cvar_changes^7\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_getmapvotepic(float request, float argc)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(intermission_running)
+ MapVote_SendPicture(stof(argv(1)));
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd getmapvotepic mapid\n");
+ sprint(self, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_info(float request, float argc)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ string command;
+
+ command = builtin_cvar_string(strcat("sv_info_", argv(1)));
+ if(command)
+ wordwrap_sprint(command, 1111); // why 1111?
+ else
+ sprint(self, "ERROR: unsupported info command\n");
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd info request\n");
+ sprint(self, " Where 'request' is the suffixed string appended onto the request for cvar.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_join(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(self.classname != "player" && !lockteams && !g_arena)
+ {
+ if(nJoinAllowed(1))
+ {
+ if(g_ca) { self.caplayer = 1; }
+ if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
+
+ self.classname = "player";
+ PlayerScore_Clear(self);
+ bprint ("^4", self.netname, "^4 is playing now\n");
+ PutClientInServer();
+ }
+ else
+ {
+ //player may not join because of g_maxplayers is set
+ centerprint(self, PREVENT_JOIN_TEXT);
+ }
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd join\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_ladder(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, ladder_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd ladder\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_lsmaps(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, lsmaps_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd lsmaps\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_lsnewmaps(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, lsnewmaps_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd lsnewmaps\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_maplist(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, maplist_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd maplist\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_rankings(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, rankings_reply);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd rankings\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_ready(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2)
+ {
+ if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
+ {
+ if (self.ready) // toggle
+ {
+ self.ready = FALSE;
+ bprint(self.netname, "^2 is ^1NOT^2 ready\n");
+ }
+ else
+ {
+ self.ready = TRUE;
+ bprint(self.netname, "^2 is ready\n");
+ }
+
+ // cannot reset the game while a timeout is active!
+ if(!timeoutStatus)
+ ReadyCount();
+ } else {
+ sprint(self, "^1Game has already been restarted\n");
+ }
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd ready\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_records(float request) // TODO: Isn't this flooding with the sprint messages? Old code, but perhaps bad?
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ float i;
+
+ for(i = 0; i < 10; ++i)
+ sprint(self, records_reply[i]);
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd records\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_reportcvar(float request, float argc, string command) // TODO: confirm this works
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ float tokens;
+ string s;
+
+ if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
+ {
+ s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
+ tokens = tokenize_console(s);
+ }
+ GetCvars(1);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd reportcvar <cvar>\n");
+ sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_say(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd say <message>\n");
+ sprint(self, " Where 'message' is the string of text to say.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_say_team(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd say_team <message>\n");
+ sprint(self, " Where 'message' is the string of text to say.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_selectteam(float request, float argc) // TODO: Update the messages for this command
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ float selection;
+
+ if (self.flags & FL_CLIENT)
+ {
+ if(teamplay)
+ if not(self.team_forced > 0)
+ if not(lockteams)
+ {
+ switch(argv(1))
+ {
+ case "red": selection = COLOR_TEAM1; break;
+ case "blue": selection = COLOR_TEAM2; break;
+ case "yellow": selection = COLOR_TEAM3; break;
+ case "pink": selection = COLOR_TEAM4; break;
+ case "auto": selection = (-1); break;
+
+ default: break;
+ }
+
+ if(selection)
+ {
+ if(self.team == selection && self.deadflag == DEAD_NO)
+ sprint(self, "^7You already are on that team.\n");
+ else if(self.wasplayer && autocvar_g_changeteam_banned)
+ sprint(self, "^1You cannot change team, forbidden by the server.\n");
+ else
+ ClientKill_TeamChange(selection);
+ }
+ }
+ else
+ sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
+ else
+ sprint(self, "^7selectteam can not be used as your team is forced\n");
+ else
+ sprint(self, "^7selectteam can only be used in teamgames\n");
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ //sprint(self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
+ sprint(self, "\nUsage:^3 cmd selectteam team\n");
+ sprint(self, " Where 'team' is the prefered team to try and join.\n");
+ sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_selfstuff(float request, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd selfstuff command\n");
+ sprint(self, " Where 'command' is the string to be stuffed to your client.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_sentcvar(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ float tokens;
+ string s;
+
+ if(argc == 2) // undefined cvar: use the default value on the server then
+ {
+ s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
+ tokens = tokenize_console(s);
+ }
+ GetCvars(1);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
+ sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_spectate(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(g_arena) { return; }
+ if(g_lms)
+ {
+ if(self.lms_spectate_warning)
+ {
+ // mark player as spectator
+ PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
+ }
+ else
+ {
+ self.lms_spectate_warning = 1;
+ sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
+ return;
+ }
+ }
+
+ if(self.classname == "player" && autocvar_sv_spectate == 1)
+ ClientKill_TeamChange(-2); // observe
+
+ // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list)
+ // note: if arena game mode is ever done properly, this needs to be removed.
+ if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer"))
+ {
+ sprint(self, "WARNING: you will spectate in the next round.\n");
+ self.caplayer = 0;
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd spectate\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_suggestmap(float request, float argc)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd suggestmap map\n");
+ sprint(self, " Where 'map' is the name of the map to suggest.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_teamstatus(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ Score_NicePrint(self);
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd teamstatus\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_tell(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ entity e = GetCommandPlayerSlotTargetFromTokenizedCommand(argc, 1);
+
+ if(e && argc > ParseCommandPlayerSlotTarget_firsttoken)
+ {
+ Say(self, FALSE, e, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE);
+ }
+ else
+ {
+ if(argc > ParseCommandPlayerSlotTarget_firsttoken)
+ trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd tell playerid <message>\n");
+ sprint(self, " Where 'playerid' is the entity number of the player to send the 'message' to.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_timein(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(autocvar_sv_timeout)
+ {
+ if (!timeoutStatus)
+ return sprint(self, "^7Error: There is no active timeout which could be aborted!\n");
+ if (self != timeoutInitiator)
+ return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n");
+
+ if (timeoutStatus == 1)
+ {
+ remainingTimeoutTime = timeoutStatus = 0;
+ timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
+ bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n"));
+ }
+ else if (timeoutStatus == 2)
+ {
+ //only shorten the remainingTimeoutTime if it makes sense
+ if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) )
+ {
+ bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n"));
+ remainingTimeoutTime = autocvar_sv_timeout_resumetime;
+ timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
+ }
+ else
+ sprint(self, "^7Error: Your resumegame call was discarded!\n");
+ }
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd timein\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_timeout(float request) // DEAR GOD THIS COMMAND IS TERRIBLE.
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(self.flags & FL_CLIENT)
+ {
+ if(autocvar_sv_timeout)
+ {
+ if(self.classname == "player")
+ {
+ if(votecalled)
+ sprint(self, "^7Error: you can not call a timeout while a vote is active!\n");
+ else
+ {
+ if (inWarmupStage && !g_warmup_allow_timeout)
+ return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n");
+ if (time < game_starttime )
+ return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n");
+
+ if (timeoutStatus != 2) {
+ //if the map uses a timelimit make sure that timeout cannot be called right before the map ends
+ if (autocvar_timelimit) {
+ //a timelimit was used
+ float myTl;
+ myTl = autocvar_timelimit;
+
+ float lastPossibleTimeout;
+ lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1;
+
+ if (lastPossibleTimeout < time - game_starttime)
+ return sprint(self, "^7Error: It is too late to call a timeout now!\n");
+ }
+ }
+
+ //player may not call a timeout if he has no calls left
+ if (self.allowedTimeouts < 1)
+ return sprint(self, "^7Error: You already used all your timeout calls for this map!\n");
+
+
+ //now all required checks are passed
+ self.allowedTimeouts -= 1;
+ bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left)
+ remainingTimeoutTime = autocvar_sv_timeout_length;
+ remainingLeadTime = autocvar_sv_timeout_leadtime;
+ timeoutInitiator = self;
+ if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet
+ timeoutStatus = 1;
+ //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing
+ timeoutHandler = spawn();
+ timeoutHandler.think = timeoutHandler_Think;
+ }
+ timeoutHandler.nextthink = time; //always let the entity think asap
+
+ //inform all connected clients about the timeout call
+ Announce("timeoutcalled");
+ }
+ }
+ else
+ sprint(self, "^7Error: only players can call a timeout!\n");
+ }
+ }
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd timeout\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_voice(float request, float argc, string command)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ if(argc >= 3)
+ VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
+ else
+ VoiceMessage(argv(1), "");
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd voice\n");
+ sprint(self, " FIXME ARGUMENTS UNKNOWN.\n");
+ return;
+ }
+ }
+}
+
+string strlimitedlen(string input, float strip_colors, float limit)
+{
+ if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit)
+ return input;
+ else
+ return strcat(substring(input, 0, (strlen(input) - 3)), "...");
+}
+
+void ClientCommand_who(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+ float total_listed_players, tmp_hours, tmp_minutes, tmp_seconds;
+ entity tmp_player;
+ string tmp_player_name;
+
+ sprint(self, strcat("List of client information", (autocvar_sv_status_privacy ? " (some data is hidden for privacy)" : string_null), ":\n"));
+ sprint(self, sprintf(" %-4s %-20s %-5s %-3s %-9s %-16s %s\n", "ent", "nickname", "ping", "pl", "time", "ip", "crypto_id"));
+
+ FOR_EACH_CLIENT(tmp_player)
+ {
+ tmp_player_name = strlimitedlen(tmp_player.netname, TRUE, 20);
+
+ tmp_hours = tmp_minutes = tmp_seconds = 0;
+
+ tmp_seconds = (time - tmp_player.jointime);
+ tmp_minutes = (tmp_seconds / 60);
+
+ if(tmp_minutes)
+ {
+ tmp_seconds -= (tmp_minutes * 60);
+ tmp_hours = (tmp_minutes / 60);
+
+ if(tmp_hours) { tmp_minutes -= (tmp_hours * 60); }
+ }
+
+ sprint(self, sprintf(" %-4s %-20s %-5d %-3d %-9s %-16s %s\n",
+ strcat("#", ftos(num_for_edict(tmp_player))),
+ tmp_player.netname, //strcat(tmp_player_name, sprintf("%*s", (20 - strlen(strdecolorize(tmp_player_name))), "")),
+ tmp_player.ping, tmp_player.ping_packetloss,
+ sprintf("%02d:%02d:%02d", tmp_hours, tmp_minutes, tmp_seconds),
+ (autocvar_sv_status_privacy ? "hidden" : tmp_player.netaddress),
+ (autocvar_sv_status_privacy ? "hidden" : tmp_player.crypto_idfp)));
+
+ ++total_listed_players;
+ }
+
+ sprint(self, strcat("Finished listing ", ftos(total_listed_players), " client(s). \n"));
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd who\n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+
+/* use this when creating a new command, making sure to place it in alphabetical order.
+void ClientCommand_(float request)
+{
+ switch(request)
+ {
+ case CC_REQUEST_COMMAND:
+ {
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CC_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd \n");
+ sprint(self, " No arguments required.\n");
+ return;
+ }
+ }
+}
+*/
+
+
+// =====================================
+// Macro system for networked commands
+// =====================================
+
+// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
+#define CLIENT_COMMANDS(request,arguments,command) \
+ CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
+ CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
+ CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
+ CLIENT_COMMAND("cvar_changes", ClientCommand_cvar_changes(request), "Prints a list of all changed server cvars") \
+ CLIENT_COMMAND("cvar_purechanges", ClientCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \
+ CLIENT_COMMAND("getmapvotepic", ClientCommand_getmapvotepic(request, arguments), "Retrieve mapshot picture from the server") \
+ CLIENT_COMMAND("info", ClientCommand_info(request, arguments), "Request for unique server information set up by admin") \
+ CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
+ CLIENT_COMMAND("ladder", ClientCommand_ladder(request), "Get information about top players if supported") \
+ CLIENT_COMMAND("lsmaps", ClientCommand_lsmaps(request), "List maps which can be used with the current game mode") \
+ CLIENT_COMMAND("lsnewmaps", ClientCommand_lsnewmaps(request), "List maps which TODO") \
+ CLIENT_COMMAND("maplist", ClientCommand_maplist(request), "Full server maplist reply") \
+ CLIENT_COMMAND("rankings", ClientCommand_rankings(request), "Print information about rankings") \
+ CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
+ CLIENT_COMMAND("records", ClientCommand_records(request), "List top 10 records for the current map") \
+ CLIENT_COMMAND("reportcvar", ClientCommand_reportcvar(request, arguments, command), "Old system for sending a client cvar to the server") \
+ CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
+ CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
+ CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
+ CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \
+ CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
+ CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
+ CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
+ CLIENT_COMMAND("teamstatus", ClientCommand_teamstatus(request), "Print detailed score information for all players") \
+ CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
+ CLIENT_COMMAND("timein", ClientCommand_timein(request), "Resume the game from being paused with a timeout") \
+ CLIENT_COMMAND("timeout", ClientCommand_timeout(request), "Call a timeout which pauses the game for certain amount of time unless unpaused") \
+ CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
+ CLIENT_COMMAND("vote", VoteCommand(request, self, arguments, command), "Request an action to be voted upon by players") \
+ CLIENT_COMMAND("who", ClientCommand_who(request), "Display detailed client information about all players") \
+ /* nothing */
+
+void ClientCommand_macro_help()
+{
+ #define CLIENT_COMMAND(name,function,description) \
+ { print(" ^2", name, "^7: ", description, "\n"); }
+
+ CLIENT_COMMANDS(0, 0, "")
+ #undef CLIENT_COMMAND
+
+ return;
+}
+
+float ClientCommand_macro_command(float argc, string command)
+{
+ #define CLIENT_COMMAND(name,function,description) \
+ { if(name == strtolower(argv(0))) { function; return TRUE; } }
+
+ CLIENT_COMMANDS(CC_REQUEST_COMMAND, argc, command)
+ #undef CLIENT_COMMAND
+
+ return FALSE;
+}
+
+float ClientCommand_macro_usage(float argc, string command)
+{
+ #define CLIENT_COMMAND(name,function,description) \
+ { if(name == strtolower(argv(1))) { function; return TRUE; } }
+
+ CLIENT_COMMANDS(CC_REQUEST_USAGE, argc, command)
+ #undef CLIENT_COMMAND
+
+ return FALSE;
+}
+
+
+// ======================================
+// Main Function Called By Engine (cmd)
+// ======================================
+// If this function exists, server game code parses clientcommand before the engine code gets it.
+
+void SV_ParseClientCommand(string command)
+{
+ float argc = tokenize_console(command);
+
+ // for floodcheck
+ switch(strtolower(argv(0)))
+ {
+ // exempt commands which are not subject to floodcheck
+ case "begin": break; // handled by engine in host_cmd.c
+ case "getmapvotepic": break; // handled by server in this file
+ case "pause": break; // handled by engine in host_cmd.c
+ case "prespawn": break; // handled by engine in host_cmd.c
+ case "reportcvar": break; // handled by server in this file
+ case "sentcvar": break; // handled by server in this file
+ case "spawn": break; // handled by engine in host_cmd.c
+
+ default:
+ if(SV_ParseClientCommand_floodcheck())
+ break; // "TRUE": continue, as we're not flooding yet
+ else
+ return; // "FALSE": not allowed to continue, halt
+ }
+
+ /* NOTE: totally disabled for now, however the functionality and descriptions are there if we ever want it.
+ if(argv(0) == "help")
+ {
+ if(argc == 1)
+ {
+ sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are:\n");
+ ClientCommand_macro_help;
+ sprint(self, "For help about specific commands, type cmd help COMMAND\n");
+ return;
+ }
+ else if(ClientCommand_macro_usage(argc, command)) // Instead of trying to call a command, we're going to see detailed information about it
+ {
+ return;
+ }
+ }
+ else*/ if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
+ {
+ return; // handled by a mutator
+ }
+ else if(CheatCommand(argc))
+ {
+ return; // handled by server/cheats.qc
+ }
+ else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
+ {
+ return; // handled by one of the above GameCommand_* functions
+ }
+ else
+ clientcommand(self, command);
+}
\ No newline at end of file