CLASS(Golem, Monster)
ATTRIB(Golem, spawnflags, int, MON_FLAG_SUPERMONSTER | MON_FLAG_MELEE | MON_FLAG_RANGED);
- ATTRIB(Golem, mins, vector, '-41 -41 -20');
- ATTRIB(Golem, maxs, vector, '41 41 65');
+ ATTRIB(Golem, mins, vector, '-24 -24 -20');
+ ATTRIB(Golem, maxs, vector, '24 24 88');
#ifdef GAMEQC
ATTRIB(Golem, m_model, Model, MDL_MON_GOLEM);
#endif
CLASS(Mage, Monster)
ATTRIB(Mage, spawnflags, int, MON_FLAG_MELEE | MON_FLAG_RANGED);
- ATTRIB(Mage, mins, vector, '-36 -36 -24');
- ATTRIB(Mage, maxs, vector, '36 36 50');
+ ATTRIB(Mage, mins, vector, '-16 -16 -24');
+ ATTRIB(Mage, maxs, vector, '16 16 55');
#ifdef GAMEQC
ATTRIB(Mage, m_model, Model, MDL_MON_MAGE);
#endif
CLASS(Spider, Monster)
ATTRIB(Spider, spawnflags, int, MON_FLAG_MELEE | MON_FLAG_RANGED | MON_FLAG_RIDE);
- ATTRIB(Spider, mins, vector, '-18 -18 -25');
- ATTRIB(Spider, maxs, vector, '18 18 30');
+ ATTRIB(Spider, mins, vector, '-30 -30 -25');
+ ATTRIB(Spider, maxs, vector, '30 30 30');
#ifdef GAMEQC
ATTRIB(Spider, m_model, Model, MDL_MON_SPIDER);
#endif