The moving projectiles are configured correctly but when they touch a
surface they're deleted and replaced with a sticky projectile.
Those weren't configured to be hittable directly, and weren't linked to
the area grid so findradius couldn't find them for splash damage.
newproj.owner = this.owner;
newproj.realowner = this.realowner;
+ PROJECTILE_MAKETRIGGER(newproj);
setorigin(newproj, this.origin);
setmodel(newproj, MDL_PROJECTILE_ELECTRO);
setsize(newproj, this.mins, this.maxs);
newmine.owner = this.owner;
newmine.realowner = this.realowner;
+ PROJECTILE_MAKETRIGGER(newmine);
setorigin(newmine, this.origin);
setmodel(newmine, MDL_MINELAYER_MINE);
setsize(newmine, '-4 -4 -4', '4 4 4');