]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Fix electro combos
authorMario <mario@smbclan.net>
Mon, 1 Oct 2018 12:20:28 +0000 (22:20 +1000)
committerMario <mario@smbclan.net>
Mon, 1 Oct 2018 12:20:28 +0000 (22:20 +1000)
qcsrc/common/weapons/weapon/electro.qc

index cff7122c0f68decdbff36981ab3880e86a9d6a4e..259fef6d5e6c745af684bb77db8c1f2e117a08fb 100644 (file)
@@ -64,7 +64,7 @@ void W_Electro_ExplodeCombo(entity this)
                NULL,
                NULL,
                WEP_CVAR(electro, combo_force),
-               this.projectiledeathtype | HITTYPE_BOUNCE, // use THIS type for a combo because primary can't bounce
+               WEP_ELECTRO.m_id | HITTYPE_BOUNCE, // use THIS type for a combo because primary can't bounce
                this.weaponentity_fld,
                NULL
        );
@@ -394,14 +394,6 @@ void W_Electro_Attack_Orb(Weapon thiswep, entity actor, .entity weaponentity)
        proj.bouncestop = WEP_CVAR_SEC(electro, bouncestop);
        proj.missile_flags = MIF_SPLASH | MIF_ARC;
 
-#if 0
-       entity p2;
-       p2 = spawn();
-       copyentity(proj, p2);
-       setmodel(p2, MDL_PROJECTILE_ELECTRO);
-       setsize(p2, proj.mins, proj.maxs);
-#endif
-
        CSQCProjectile(proj, true, PROJECTILE_ELECTRO, false); // no culling, it has sound
 
        MUTATOR_CALLHOOK(EditProjectile, actor, proj);