// disconnect from server
CL_Disconnect ();
- Host_ShutdownServer ();
+ SV_Shutdown ();
// update networking ports (this is mainly just needed at startup)
NetConn_UpdateSockets();
Con_Print("CL_SendMove: lost server connection\n");
CL_Disconnect();
SV_LockThreadMutex();
- Host_ShutdownServer();
+ SV_Shutdown();
SV_UnlockThreadMutex();
}
}
{
CL_Disconnect ();
if (sv.active)
- Host_ShutdownServer ();
+ SV_Shutdown ();
}
<ClCompile Include="sv_main.c" />\r
<ClCompile Include="sv_move.c" />\r
<ClCompile Include="sv_phys.c" />\r
+ <ClCompile Include="sv_send.c" />\r
<ClCompile Include="sv_user.c" />\r
<ClCompile Include="svbsp.c" />\r
<ClCompile Include="svvm_cmds.c" />\r
<ClCompile Include="sv_main.c" />\r
<ClCompile Include="sv_move.c" />\r
<ClCompile Include="sv_phys.c" />\r
+ <ClCompile Include="sv_send.c" />\r
<ClCompile Include="sv_user.c" />\r
<ClCompile Include="svbsp.c" />\r
<ClCompile Include="svvm_cmds.c" />\r
Cvar_SetValueQuick(&csqc_progsize, -1);
SV_LockThreadMutex();
- Host_ShutdownServer ();
+ SV_Shutdown ();
SV_UnlockThreadMutex();
if (cls.state == ca_dedicated)
Host_AddConfigText(&cmd_client);
}
-/*
-=================
-SV_ClientPrint
-
-Sends text across to be displayed
-FIXME: make this just a stuffed echo?
-=================
-*/
-void SV_ClientPrint(const char *msg)
-{
- if (host_client->netconnection)
- {
- MSG_WriteByte(&host_client->netconnection->message, svc_print);
- MSG_WriteString(&host_client->netconnection->message, msg);
- }
-}
-
-/*
-=================
-SV_ClientPrintf
-
-Sends text across to be displayed
-FIXME: make this just a stuffed echo?
-=================
-*/
-void SV_ClientPrintf(const char *fmt, ...)
-{
- va_list argptr;
- char msg[MAX_INPUTLINE];
-
- va_start(argptr,fmt);
- dpvsnprintf(msg,sizeof(msg),fmt,argptr);
- va_end(argptr);
-
- SV_ClientPrint(msg);
-}
-
-/*
-=================
-SV_BroadcastPrint
-
-Sends text to all active clients
-=================
-*/
-void SV_BroadcastPrint(const char *msg)
-{
- int i;
- client_t *client;
-
- for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
- {
- if (client->active && client->netconnection)
- {
- MSG_WriteByte(&client->netconnection->message, svc_print);
- MSG_WriteString(&client->netconnection->message, msg);
- }
- }
-
- if (sv_echobprint.integer && cls.state == ca_dedicated)
- Con_Print(msg);
-}
-
-/*
-=================
-SV_BroadcastPrintf
-
-Sends text to all active clients
-=================
-*/
-void SV_BroadcastPrintf(const char *fmt, ...)
-{
- va_list argptr;
- char msg[MAX_INPUTLINE];
-
- va_start(argptr,fmt);
- dpvsnprintf(msg,sizeof(msg),fmt,argptr);
- va_end(argptr);
-
- SV_BroadcastPrint(msg);
-}
-
-/*
-=================
-Host_ClientCommands
-
-Send text over to the client to be executed
-=================
-*/
-void Host_ClientCommands(const char *fmt, ...)
-{
- va_list argptr;
- char string[MAX_INPUTLINE];
-
- if (!host_client->netconnection)
- return;
-
- va_start(argptr,fmt);
- dpvsnprintf(string, sizeof(string), fmt, argptr);
- va_end(argptr);
-
- MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
- MSG_WriteString(&host_client->netconnection->message, string);
-}
-
-/*
-=====================
-SV_DropClient
-
-Called when the player is getting totally kicked off the host
-if (crash = true), don't bother sending signofs
-=====================
-*/
-void SV_DropClient(qboolean crash)
-{
- prvm_prog_t *prog = SVVM_prog;
- int i;
- Con_Printf("Client \"%s\" dropped\n", host_client->name);
-
- SV_StopDemoRecording(host_client);
-
- // make sure edict is not corrupt (from a level change for example)
- host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
-
- if (host_client->netconnection)
- {
- // tell the client to be gone
- if (!crash)
- {
- // LadyHavoc: no opportunity for resending, so use unreliable 3 times
- unsigned char bufdata[8];
- sizebuf_t buf;
- memset(&buf, 0, sizeof(buf));
- buf.data = bufdata;
- buf.maxsize = sizeof(bufdata);
- MSG_WriteByte(&buf, svc_disconnect);
- NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
- NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
- NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
- }
- }
-
- // call qc ClientDisconnect function
- // LadyHavoc: don't call QC if server is dead (avoids recursive
- // Host_Error in some mods when they run out of edicts)
- if (host_client->clientconnectcalled && sv.active && host_client->edict)
- {
- // call the prog function for removing a client
- // this will set the body to a dead frame, among other things
- int saveSelf = PRVM_serverglobaledict(self);
- host_client->clientconnectcalled = false;
- PRVM_serverglobalfloat(time) = sv.time;
- PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
- prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
- PRVM_serverglobaledict(self) = saveSelf;
- }
-
- if (host_client->netconnection)
- {
- // break the net connection
- NetConn_Close(host_client->netconnection);
- host_client->netconnection = NULL;
- }
-
- // if a download is active, close it
- if (host_client->download_file)
- {
- Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
- FS_Close(host_client->download_file);
- host_client->download_file = NULL;
- host_client->download_name[0] = 0;
- host_client->download_expectedposition = 0;
- host_client->download_started = false;
- }
-
- // remove leaving player from scoreboard
- host_client->name[0] = 0;
- host_client->colors = 0;
- host_client->frags = 0;
- // send notification to all clients
- // get number of client manually just to make sure we get it right...
- i = host_client - svs.clients;
- MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
- MSG_WriteByte (&sv.reliable_datagram, i);
- MSG_WriteString (&sv.reliable_datagram, host_client->name);
- MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
- MSG_WriteByte (&sv.reliable_datagram, i);
- MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
- MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
- MSG_WriteByte (&sv.reliable_datagram, i);
- MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
-
- // free the client now
- if (host_client->entitydatabase)
- EntityFrame_FreeDatabase(host_client->entitydatabase);
- if (host_client->entitydatabase4)
- EntityFrame4_FreeDatabase(host_client->entitydatabase4);
- if (host_client->entitydatabase5)
- EntityFrame5_FreeDatabase(host_client->entitydatabase5);
-
- if (sv.active)
- {
- // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
- PRVM_ED_ClearEdict(prog, host_client->edict);
- }
-
- // clear the client struct (this sets active to false)
- memset(host_client, 0, sizeof(*host_client));
-
- // update server listing on the master because player count changed
- // (which the master uses for filtering empty/full servers)
- NetConn_Heartbeat(1);
-
- if (sv.loadgame)
- {
- for (i = 0;i < svs.maxclients;i++)
- if (svs.clients[i].active && !svs.clients[i].spawned)
- break;
- if (i == svs.maxclients)
- {
- Con_Printf("Loaded game, everyone rejoined - unpausing\n");
- sv.paused = sv.loadgame = false; // we're basically done with loading now
- }
- }
-}
-
-/*
-==================
-Host_ShutdownServer
-
-This only happens at the end of a game, not between levels
-==================
-*/
-void Host_ShutdownServer(void)
-{
- prvm_prog_t *prog = SVVM_prog;
- int i;
-
- Con_DPrintf("Host_ShutdownServer\n");
-
- if (!sv.active)
- return;
-
- NetConn_Heartbeat(2);
- NetConn_Heartbeat(2);
-
-// make sure all the clients know we're disconnecting
- World_End(&sv.world);
- if(prog->loaded)
- {
- if(PRVM_serverfunction(SV_Shutdown))
- {
- func_t s = PRVM_serverfunction(SV_Shutdown);
- PRVM_serverglobalfloat(time) = sv.time;
- PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
- prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
- }
- }
- for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
- if (host_client->active)
- SV_DropClient(false); // server shutdown
-
- NetConn_CloseServerPorts();
-
- sv.active = false;
-//
-// clear structures
-//
- memset(&sv, 0, sizeof(sv));
- memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
-
- cl.islocalgame = false;
-}
-
-
//============================================================================
/*
// shut down local server if active
SV_LockThreadMutex();
- Host_ShutdownServer ();
+ SV_Shutdown ();
SV_UnlockThreadMutex();
#ifdef CONFIG_MENU
cls.demonum = -1; // stop demo loop in case this fails
CL_Disconnect ();
- Host_ShutdownServer();
+ SV_Shutdown();
if(svs.maxclients != svs.maxclients_next)
{
if (!cls.demoplayback)
return;
CL_Disconnect ();
- Host_ShutdownServer ();
+ SV_Shutdown ();
}
static void CL_SendCvar_f(cmd_state_t *cmd)
if(svs.clients[i].active && svs.clients[i].netconnection)
{
host_client = &svs.clients[i];
- Host_ClientCommands("sendcvar %s\n", cvarname);
+ SV_ClientCommands("sendcvar %s\n", cvarname);
}
host_client = old;
}
strlcat(sendbuffer, "curl --finish_autodownload\n", sizeof(sendbuffer));
if(strlen(sendbuffer) + 1 < sizeof(sendbuffer))
- Host_ClientCommands("%s", sendbuffer);
+ SV_ClientCommands("%s", sendbuffer);
else
Con_Printf("Could not initiate autodownload due to URL buffer overflow\n");
}
sv_main.o \
sv_move.o \
sv_phys.o \
+ sv_send.o \
sv_user.o \
svbsp.o \
svvm_cmds.o \
if (LHNETADDRESS_GetAddressType(peeraddress) != LHNETADDRESSTYPE_LOOP && sv.active)
{
SV_LockThreadMutex();
- Host_ShutdownServer ();
+ SV_Shutdown ();
SV_UnlockThreadMutex();
}
// allocate a net connection to keep track of things
Con_Print("Connection timed out\n");
CL_Disconnect();
SV_LockThreadMutex();
- Host_ShutdownServer ();
+ SV_Shutdown ();
SV_UnlockThreadMutex();
}
}
void Host_StartVideo(void);
void Host_Error(const char *error, ...) DP_FUNC_PRINTF(1) DP_FUNC_NORETURN;
void Host_Quit_f(cmd_state_t *cmd);
-void Host_ClientCommands(const char *fmt, ...) DP_FUNC_PRINTF(1);
-void Host_ShutdownServer(void);
+void SV_ClientCommands(const char *fmt, ...) DP_FUNC_PRINTF(1);
+void SV_Shutdown(void);
void CL_Reconnect_f(cmd_state_t *cmd);
void Host_NoOperation_f(cmd_state_t *cmd);
void Host_LockSession(void);
client->prespawned = client->spawned = client->begun = true;
}
+/*
+=====================
+SV_DropClient
+
+Called when the player is getting totally kicked off the host
+if (crash = true), don't bother sending signofs
+=====================
+*/
+void SV_DropClient(qboolean crash)
+{
+ prvm_prog_t *prog = SVVM_prog;
+ int i;
+ Con_Printf("Client \"%s\" dropped\n", host_client->name);
+
+ SV_StopDemoRecording(host_client);
+
+ // make sure edict is not corrupt (from a level change for example)
+ host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
+
+ if (host_client->netconnection)
+ {
+ // tell the client to be gone
+ if (!crash)
+ {
+ // LadyHavoc: no opportunity for resending, so use unreliable 3 times
+ unsigned char bufdata[8];
+ sizebuf_t buf;
+ memset(&buf, 0, sizeof(buf));
+ buf.data = bufdata;
+ buf.maxsize = sizeof(bufdata);
+ MSG_WriteByte(&buf, svc_disconnect);
+ NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
+ NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
+ NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
+ }
+ }
+
+ // call qc ClientDisconnect function
+ // LadyHavoc: don't call QC if server is dead (avoids recursive
+ // Host_Error in some mods when they run out of edicts)
+ if (host_client->clientconnectcalled && sv.active && host_client->edict)
+ {
+ // call the prog function for removing a client
+ // this will set the body to a dead frame, among other things
+ int saveSelf = PRVM_serverglobaledict(self);
+ host_client->clientconnectcalled = false;
+ PRVM_serverglobalfloat(time) = sv.time;
+ PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
+ prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
+ PRVM_serverglobaledict(self) = saveSelf;
+ }
+
+ if (host_client->netconnection)
+ {
+ // break the net connection
+ NetConn_Close(host_client->netconnection);
+ host_client->netconnection = NULL;
+ }
+
+ // if a download is active, close it
+ if (host_client->download_file)
+ {
+ Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
+ FS_Close(host_client->download_file);
+ host_client->download_file = NULL;
+ host_client->download_name[0] = 0;
+ host_client->download_expectedposition = 0;
+ host_client->download_started = false;
+ }
+
+ // remove leaving player from scoreboard
+ host_client->name[0] = 0;
+ host_client->colors = 0;
+ host_client->frags = 0;
+ // send notification to all clients
+ // get number of client manually just to make sure we get it right...
+ i = host_client - svs.clients;
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
+ MSG_WriteByte (&sv.reliable_datagram, i);
+ MSG_WriteString (&sv.reliable_datagram, host_client->name);
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
+ MSG_WriteByte (&sv.reliable_datagram, i);
+ MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
+ MSG_WriteByte (&sv.reliable_datagram, i);
+ MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
+
+ // free the client now
+ if (host_client->entitydatabase)
+ EntityFrame_FreeDatabase(host_client->entitydatabase);
+ if (host_client->entitydatabase4)
+ EntityFrame4_FreeDatabase(host_client->entitydatabase4);
+ if (host_client->entitydatabase5)
+ EntityFrame5_FreeDatabase(host_client->entitydatabase5);
+
+ if (sv.active)
+ {
+ // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
+ PRVM_ED_ClearEdict(prog, host_client->edict);
+ }
+
+ // clear the client struct (this sets active to false)
+ memset(host_client, 0, sizeof(*host_client));
+
+ // update server listing on the master because player count changed
+ // (which the master uses for filtering empty/full servers)
+ NetConn_Heartbeat(1);
+
+ if (sv.loadgame)
+ {
+ for (i = 0;i < svs.maxclients;i++)
+ if (svs.clients[i].active && !svs.clients[i].spawned)
+ break;
+ if (i == svs.maxclients)
+ {
+ Con_Printf("Loaded game, everyone rejoined - unpausing\n");
+ sv.paused = sv.loadgame = false; // we're basically done with loading now
+ }
+ }
+}
/*
===============================================================================
{
// at this point we'll assume the previous download should be aborted
Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
// close the file and reset variables
FS_Close(host_client->download_file);
if (!sv_allowdownloads.integer && !is_csqc)
{
SV_ClientPrintf("Downloads are disabled on this server\n");
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
return;
}
host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
// no, no space is needed between %s and %s :P
- Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
+ SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
host_client->download_expectedposition = 0;
host_client->download_started = false;
if (!FS_FileExists(host_client->download_name))
{
SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
return;
}
if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
{
SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
return;
}
if (whichpack)
{
SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
return;
}
}
if (!strcasecmp(extension, "cfg"))
{
SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
return;
}
}
if (!strncasecmp(host_client->download_name, "dlcache/", 8))
{
SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
return;
}
}
if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
{
SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
return;
}
}
if (!host_client->download_file)
{
SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
return;
}
if (FS_FileSize(host_client->download_file) > 1<<30)
{
SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
FS_Close(host_client->download_file);
host_client->download_file = NULL;
return;
if (FS_FileSize(host_client->download_file) < 0)
{
SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
FS_Close(host_client->download_file);
host_client->download_file = NULL;
return;
strlcat(extensions, " deflate", sizeof(extensions));
// no, no space is needed between %s and %s :P
- Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
+ SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
}
*/
- Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
+ SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
host_client->download_expectedposition = 0;
host_client->download_started = false;
// SV_UnlockThreadMutex();
}
+/*
+==================
+SV_Shutdown
+
+This only happens at the end of a game, not between levels
+==================
+*/
+void SV_Shutdown(void)
+{
+ prvm_prog_t *prog = SVVM_prog;
+ int i;
+
+ Con_DPrintf("SV_Shutdown\n");
+
+ if (!sv.active)
+ return;
+
+ NetConn_Heartbeat(2);
+ NetConn_Heartbeat(2);
+
+// make sure all the clients know we're disconnecting
+ World_End(&sv.world);
+ if(prog->loaded)
+ {
+ if(PRVM_serverfunction(SV_Shutdown))
+ {
+ func_t s = PRVM_serverfunction(SV_Shutdown);
+ PRVM_serverglobalfloat(time) = sv.time;
+ PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
+ prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
+ }
+ }
+ for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
+ if (host_client->active)
+ SV_DropClient(false); // server shutdown
+
+ NetConn_CloseServerPorts();
+
+ sv.active = false;
+//
+// clear structures
+//
+ memset(&sv, 0, sizeof(sv));
+ memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
+
+ cl.islocalgame = false;
+}
+
/////////////////////////////////////////////////////
// SV VM stuff
--- /dev/null
+/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+#include "quakedef.h"
+
+/*
+=================
+SV_ClientPrint
+
+Sends text across to be displayed
+FIXME: make this just a stuffed echo?
+=================
+*/
+void SV_ClientPrint(const char *msg)
+{
+ if (host_client->netconnection)
+ {
+ MSG_WriteByte(&host_client->netconnection->message, svc_print);
+ MSG_WriteString(&host_client->netconnection->message, msg);
+ }
+}
+
+/*
+=================
+SV_ClientPrintf
+
+Sends text across to be displayed
+FIXME: make this just a stuffed echo?
+=================
+*/
+void SV_ClientPrintf(const char *fmt, ...)
+{
+ va_list argptr;
+ char msg[MAX_INPUTLINE];
+
+ va_start(argptr,fmt);
+ dpvsnprintf(msg,sizeof(msg),fmt,argptr);
+ va_end(argptr);
+
+ SV_ClientPrint(msg);
+}
+
+/*
+=================
+SV_BroadcastPrint
+
+Sends text to all active clients
+=================
+*/
+void SV_BroadcastPrint(const char *msg)
+{
+ int i;
+ client_t *client;
+
+ for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
+ {
+ if (client->active && client->netconnection)
+ {
+ MSG_WriteByte(&client->netconnection->message, svc_print);
+ MSG_WriteString(&client->netconnection->message, msg);
+ }
+ }
+
+ if (sv_echobprint.integer && cls.state == ca_dedicated)
+ Con_Print(msg);
+}
+
+/*
+=================
+SV_BroadcastPrintf
+
+Sends text to all active clients
+=================
+*/
+void SV_BroadcastPrintf(const char *fmt, ...)
+{
+ va_list argptr;
+ char msg[MAX_INPUTLINE];
+
+ va_start(argptr,fmt);
+ dpvsnprintf(msg,sizeof(msg),fmt,argptr);
+ va_end(argptr);
+
+ SV_BroadcastPrint(msg);
+}
+
+/*
+=================
+SV_ClientCommands
+
+Send text over to the client to be executed
+=================
+*/
+void SV_ClientCommands(const char *fmt, ...)
+{
+ va_list argptr;
+ char string[MAX_INPUTLINE];
+
+ if (!host_client->netconnection)
+ return;
+
+ va_start(argptr,fmt);
+ dpvsnprintf(string, sizeof(string), fmt, argptr);
+ va_end(argptr);
+
+ MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
+ MSG_WriteString(&host_client->netconnection->message, string);
+}
\ No newline at end of file
Mem_Free(temp);
// calculated crc, send the file info to the client
// (so that it can verify the data)
- Host_ClientCommands("\ncl_downloadfinished %i %i %s\n", size, crc, host_client->download_name);
+ SV_ClientCommands("\ncl_downloadfinished %i %i %s\n", size, crc, host_client->download_name);
Con_DPrintf("Download of %s by %s has finished\n", host_client->download_name, host_client->name);
FS_Close(host_client->download_file);
host_client->download_file = NULL;
old = host_client;
host_client = svs.clients + entnum-1;
- Host_ClientCommands ("%s", string);
+ SV_ClientCommands ("%s", string);
host_client = old;
}