void emerald_ball_think(entity this)
{
- if(round_handler_IsActive() && !round_handler_IsRoundStarted())
+ if(round_handler_IsActive())
+ if(!round_handler_IsRoundStarted())
{
delete(this);
return;
void emerald_fountain_think(entity this)
{
- if(round_handler_IsActive() && !round_handler_IsRoundStarted())
+ if(round_handler_IsActive())
+ if(!round_handler_IsRoundStarted())
{
delete(this);
return;
void nade_dark_fountain_think(entity this)
{
- if(round_handler_IsActive() && !round_handler_IsRoundStarted())
+ if(round_handler_IsActive())
+ if(!round_handler_IsRoundStarted())
{
delete(this);
return;