string Draw_GrapplingHook_trace_callback_tex;
float Draw_GrapplingHook_trace_callback_rnd;
+vector Draw_GrapplingHook_trace_callback_rgb;
+float Draw_GrapplingHook_trace_callback_a;
void Draw_GrapplingHook_trace_callback(vector start, vector hit, vector end)
{
- Draw_CylindricLine(hit, start, 8, Draw_GrapplingHook_trace_callback_tex, 0.25, Draw_GrapplingHook_trace_callback_rnd, '1 1 1', 1, DRAWFLAG_NORMAL);
+ float i;
+ for(i = 0; i < Draw_GrapplingHook_trace_callback_a; ++i)
+ Draw_CylindricLine(hit, start, 8, Draw_GrapplingHook_trace_callback_tex, 0.25, Draw_GrapplingHook_trace_callback_rnd, Draw_GrapplingHook_trace_callback_rgb, min(1, Draw_GrapplingHook_trace_callback_a - i), DRAWFLAG_NORMAL);
Draw_GrapplingHook_trace_callback_rnd += 0.25 * vlen(hit - start) / 8;
}
float t;
float s;
vector vs;
+ float intensity, offset;
InterpolateOrigin_Do();
{
default:
case ENT_CLIENT_HOOK:
+ intensity = 1;
+ offset = Noise_White(self, frametime);
if(t == COLOR_TEAM1)
{
tex = "particles/hook_red";
}
break;
case ENT_CLIENT_LGBEAM:
+ intensity = bound(0.2, 1 + Noise_Pink(self, frametime) * 1 + Noise_Burst(self, frametime, 0.03) * 0.3, 2);
+ offset = Noise_Brown(self, frametime) * 10;
tex = "particles/lgbeam";
rgb = '1 1 1';
break;
case ENT_CLIENT_GAUNTLET:
+ intensity = 1;
+ offset = Noise_White(self, frametime);
tex = "particles/gauntletbeam";
rgb = '1 1 1';
break;
}
Draw_GrapplingHook_trace_callback_tex = tex;
- Draw_GrapplingHook_trace_callback_rnd = random();
+ Draw_GrapplingHook_trace_callback_rnd = offset;
+ Draw_GrapplingHook_trace_callback_rgb = rgb;
+ Draw_GrapplingHook_trace_callback_a = intensity;
WarpZone_TraceBox_ThroughZone(a, '0 0 0', '0 0 0', b, ((self.HookType == ENT_CLIENT_HOOK) ? MOVE_NOTHING : MOVE_NORMAL), world, world, Draw_GrapplingHook_trace_callback);
Draw_GrapplingHook_trace_callback_tex = string_null;
case ENT_CLIENT_HOOK:
break;
case ENT_CLIENT_LGBEAM:
- pointparticles(particleeffectnum("electro_lightning"), trace_endpos, normalize(atrans - trace_endpos), frametime);
+ pointparticles(particleeffectnum("electro_lightning"), trace_endpos, normalize(atrans - trace_endpos), frametime * intensity);
break;
case ENT_CLIENT_GAUNTLET:
- pointparticles(particleeffectnum("gauntlet_lightning"), b, normalize(a - b), frametime);
+ pointparticles(particleeffectnum("gauntlet_lightning"), b, normalize(a - b), frametime * intensity);
break;
}
}
--- /dev/null
+.float noise_baccum;
+.float noise_paccum;
+.float noise_paccum2;
+.float noise_paccum3;
+.float noise_bstate;
+float Noise_Brown(entity e, float dt)
+{
+ e.noise_baccum += random() * sqrt(dt); // same stddev for all dt
+ return e.noise_baccum;
+}
+float Noise_Pink(entity e, float dt)
+{
+ float f;
+ f = dt * 60;
+ // http://home.earthlink.net/~ltrammell/tech/pinkalg.htm
+ if(random() > pow(0.3190, f))
+ e.noise_paccum = 0.34848 * (2 * random() - 1);
+ if(random() > pow(0.7756, f))
+ e.noise_paccum2 = 0.28768 * (2 * random() - 1);
+ if(random() > pow(0.9613, f))
+ e.noise_paccum3 = 0.43488 * (2 * random() - 1);
+ return e.noise_paccum + e.noise_paccum2 + e.noise_paccum3;
+}
+float Noise_White(entity e, float dt)
+{
+ return random() * 2 - 1;
+}
+float Noise_Burst(entity e, float dt, float p)
+{
+ if(random() > pow(p, dt))
+ e.noise_bstate = !e.noise_bstate;
+ return 2 * e.noise_bstate - 1;
+}