set g_balance_shotgun_secondary_animtime 1
// }}}
// {{{ uzi
-set g_balance_uzi_mode 0 // Activates varible spread for sustained & burst mode secondary
+set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary
set g_balance_uzi_spread_min 0.02
set g_balance_uzi_spread_max 0.6
-set g_balance_uzi_spread_add 0.012
-set g_balance_uzi_burst 0 // # of bullets in a burst (if set to 2 or more)
+set g_balance_uzi_spread_add 0.008
+
+set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more)
set g_balance_uzi_burst_refire 0.05 // refire between burst bullets
-set g_balance_uzi_burst_refire2 0.75 // refire after burst
-set g_balance_uzi_burst_spread 0.04
+set g_balance_uzi_burst_refire2 0.4 // refire after burst
+set g_balance_uzi_burst_spread 0.05
set g_balance_uzi_burst_damage 18
set g_balance_uzi_burst_force 50
set g_balance_uzi_burst_ammo 3
+
set g_balance_uzi_first 1
set g_balance_uzi_first_damage 20
set g_balance_uzi_first_force 35
set g_balance_uzi_first_spread 0.03
set g_balance_uzi_first_refire 0.2
set g_balance_uzi_first_ammo 2
+
set g_balance_uzi_sustained_damage 12
-set g_balance_uzi_sustained_force 7.5
-set g_balance_uzi_sustained_spread 0.1
+set g_balance_uzi_sustained_force 12
+set g_balance_uzi_sustained_spread 0.08
set g_balance_uzi_sustained_refire 0.1
set g_balance_uzi_sustained_ammo 1
+
set g_balance_uzi_speed 18000
set g_balance_uzi_bulletconstant 115 // 13.1qu
// }}}