return true;
}
+void Player_SetTeamIndexChecked(entity player, int team_index)
+{
+ if (!teamplay)
+ {
+ return;
+ }
+ if (!Team_IsValidIndex(team_index))
+ {
+ return;
+ }
+ if ((autocvar_g_campaign) || (autocvar_g_changeteam_banned &&
+ CS(player).wasplayer))
+ {
+ Send_Notification(NOTIF_ONE, player, MSG_INFO,
+ INFO_TEAMCHANGE_NOTALLOWED);
+ return;
+ }
+ entity balance = TeamBalance_CheckAllowedTeams(player);
+ if (team_index == 1 && !TeamBalance_IsTeamAllowedInternal(balance, 1))
+ {
+ team_index = 4;
+ }
+ if (team_index == 4 && !TeamBalance_IsTeamAllowedInternal(balance, 4))
+ {
+ team_index = 3;
+ }
+ if (team_index == 3 && !TeamBalance_IsTeamAllowedInternal(balance, 3))
+ {
+ team_index = 2;
+ }
+ if (team_index == 2 && !TeamBalance_IsTeamAllowedInternal(balance, 2))
+ {
+ team_index = 1;
+ }
+ // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
+ if (autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
+ {
+ TeamBalance_GetTeamCounts(balance, player);
+ if ((Team_IndexToBit(team_index) & TeamBalance_FindBestTeams(balance,
+ player, false)) == 0)
+ {
+ Send_Notification(NOTIF_ONE, player, MSG_INFO,
+ INFO_TEAMCHANGE_LARGERTEAM);
+ TeamBalance_Destroy(balance);
+ return;
+ }
+ }
+ TeamBalance_Destroy(balance);
+ SetPlayerTeam(player, team_index, TEAM_CHANGE_MANUAL);
+}
+
bool MoveToTeam(entity client, int team_index, int type)
{
//PrintToChatAll(sprintf("MoveToTeam: %s, %f", client.netname, team_index));
return TEAMS_COMPARE_EQUAL;
}
-// Called when the player connects or when they change their color with "color"
-// command.
-void SV_ChangeTeam(entity this, float _color)
+void SV_ChangeTeam(entity player, int new_color)
{
- //PrintToChatAll(sprintf("SV_ChangeTeam: %s, %f", this.netname, _color));
-
- // in normal deathmatch we can just apply the color and we're done
- if(!teamplay)
- SetPlayerColors(this, _color);
-
- if(!IS_CLIENT(this))
+ if (!teamplay)
{
- //PrintToChatAll("Not a client yet");
- // since this is an engine function, and gamecode doesn't have any calls earlier than this, do the connecting message here
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CONNECTING, this.netname);
- return;
+ SetPlayerColors(player, new_color);
}
-
- if(!teamplay)
- return;
-
- int source_color, destination_color;
- int source_team_index, destination_team_index;
-
- source_color = this.clientcolors & 0x0F;
- destination_color = _color & 0x0F;
-
- source_team_index = Team_TeamToIndex(source_color + 1);
- destination_team_index = Team_TeamToIndex(destination_color + 1);
-
- if (destination_team_index == -1)
+ // TODO: Should we really bother with this?
+ if(!IS_CLIENT(player))
{
+ // since this is an engine function, and gamecode doesn't have any calls earlier than this, do the connecting message here
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CONNECTING,
+ player.netname);
return;
}
-
- entity balance = TeamBalance_CheckAllowedTeams(this);
-
- if (destination_team_index == 1 && !TeamBalance_IsTeamAllowedInternal(
- balance, 1))
- {
- destination_team_index = 4;
- }
- if (destination_team_index == 4 && !TeamBalance_IsTeamAllowedInternal(
- balance, 4))
- {
- destination_team_index = 3;
- }
- if (destination_team_index == 3 && !TeamBalance_IsTeamAllowedInternal(
- balance, 3))
- {
- destination_team_index = 2;
- }
- if (destination_team_index == 2 && !TeamBalance_IsTeamAllowedInternal(
- balance, 2))
- {
- destination_team_index = 1;
- }
-
- // not changing teams
- if (source_color == destination_color)
+ if (!teamplay)
{
- SetPlayerTeam(this, destination_team_index, TEAM_CHANGE_MANUAL);
- TeamBalance_Destroy(balance);
return;
}
-
- if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && CS(this).wasplayer)) {
- Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_NOTALLOWED);
- return; // changing teams is not allowed
- }
-
- // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
- if (autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
- {
- TeamBalance_GetTeamCounts(balance, this);
- if ((Team_IndexToBit(destination_team_index) &
- TeamBalance_FindBestTeams(balance, this, false)) == 0)
- {
- Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
- TeamBalance_Destroy(balance);
- return;
- }
- }
- TeamBalance_Destroy(balance);
- SetPlayerTeam(this, destination_team_index, TEAM_CHANGE_MANUAL);
+ Player_SetTeamIndexChecked(player, Team_TeamToIndex((new_color & 0x0F) +
+ 1));
}
/// \return True if team switch was successful, false otherwise.
bool SetPlayerTeam(entity player, int team_index, int type);
+/// \brief Sets the team of the player with all sanity checks.
+/// \param[in,out] player Player to adjust.
+/// \param[in] team_index Index of the team to set.
+void Player_SetTeamIndexChecked(entity player, int team_index);
+
/// \brief Moves player to the specified team.
/// \param[in,out] client Client to move.
/// \param[in] team_index Index of the team.
/// function.
int TeamBalance_CompareTeamsInternal(entity team_a, entity team_index_b,
entity player, bool use_score);
+
+/// \brief Called when the player connects or when they change their color with
+/// the "color" command.
+/// \param[in,out] player Player that requested a new color.
+/// \param[in] new_color Requested color.
+void SV_ChangeTeam(entity player, int new_color);