// if start and end of the range are the same, no randomization is done
{63, 63 /* tex_particle */}, //int tex[2];
// range of size values randomly chosen when spawning, plus size increase over time
- {1, 1, 1}, //float size[3];
+ {1, 1, 0.0f}, //float size[3];
// range of alpha values randomly chosen when spawning, plus alpha fade
{0.0f, 256.0f, 256.0f}, //float alpha[3];
// how long the particle should live (note it is also removed if alpha drops to 0)
{16777216.0f, 16777216.0f}, //float time[2];
// how much gravity affects this particle (negative makes it fly up!)
- 1.0f, //float gravity;
+ 0.0f, //float gravity;
// how much bounce the particle has when it hits a surface
// if negative the particle is removed on impact
0.0f, //float bounce;