First step: Getting the weapon name in the right place
Sbar_DrawXNum(pos - '144 16 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
\r
+ // weapon icon\r
+ entity e;\r
+ e = get_weaponinfo(activeweapon);\r
+ //if (e && e.netname != "")\r
+ dprint(strcat("XX_", e.netname, "_YY\n"));\r
+\r
// draw scores and timer\r
Sbar_Score();\r
Sbar_Timer();\r
dummy_weapon_info.classname = "weapon_info";\r
dummy_weapon_info.weapon = 0; // you can recognize dummies by this\r
dummy_weapon_info.weapons = 0; // you can recognize dummies by this too\r
- dummy_weapon_info.netname = "@!#%'n Tuba";\r
+ dummy_weapon_info.netname = "N/A";\r
dummy_weapon_info.items = 0;\r
dummy_weapon_info.weapon_func = w_null;\r
dummy_weapon_info.mdl = "";\r