acc-<weapon netname>-cnt-fired: amount of fired shots
acc-<weapon netname>-frags: amount of frags dealt by weapon
- Response format (not used yet):
-
- V: format version (always 1) - this MUST be the first line!
- #: comment (MUST be ignored by any parser)
- R: release information on the XonStat server
- T: current time
- S: in case of a stats submit request, the human readable xonstat URL for the submitted match
- P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
- e: followed by an event name, a space, and the event count/score, and - if this is a reply to a stats submit request - a space, and the delta of the event count/score caused by this match
- event names can be the same as above (they then are either sums, or minimum/maximum values, depending on context), as well as:
- elo: current Elo calculated by the stats server
- rank <number>: global rank of player for this game type (for stats submit requests)
- rank-<gametype> <number>: global rank of player for any game type (for non stats submit requests)
- not all events need to be included, of course
- if an event is counted additively from unprocessed submitted data, it should not be sent as part of stats submit response
- achievement-<achievementname> events may be generated by the xonstat server and reported as part of stats submit responses!
+ Response format (not used yet): see https://gist.github.com/4284222
*/
void PlayerStats_ready(entity fh, entity pass, float status)