// drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
var float _drawpic_imgaspect;
-var float _drawpic_aspect;
var vector _drawpic_imgsize;
var vector _drawpic_sz;
-var vector _drawpic_oldsz;
+var float _drawpic_oldsz;
var string _drawpic_picpath;
#define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
do {\
_drawpic_imgsize = drawgetimagesize(pic);\
_drawpic_imgaspect = _drawpic_imgsize_x/_drawpic_imgsize_y;\
- _drawpic_oldsz = _drawpic_sz = mySize;\
- _drawpic_aspect = _drawpic_sz_x/_drawpic_sz_y;\
- if(_drawpic_aspect > _drawpic_imgaspect) {\
+ _drawpic_sz = mySize;\
+ if(_drawpic_sz_x/_drawpic_sz_y > _drawpic_imgaspect) {\
+ _drawpic_oldsz = _drawpic_sz_x;\
_drawpic_sz_x = _drawpic_sz_y * _drawpic_imgaspect;\
- drawpic(pos + eX * (_drawpic_oldsz_x - _drawpic_sz_x) * 0.5, pic, _drawpic_sz, color, alpha, drawflag);\
+ drawpic(pos + eX * (_drawpic_oldsz - _drawpic_sz_x) * 0.5, pic, _drawpic_sz, color, alpha, drawflag);\
} else {\
+ _drawpic_oldsz = _drawpic_sz_y;\
_drawpic_sz_y = _drawpic_sz_x / _drawpic_imgaspect;\
- drawpic(pos + eY * (_drawpic_oldsz_y - _drawpic_sz_y) * 0.5, pic, _drawpic_sz, color, alpha, drawflag);\
+ drawpic(pos + eY * (_drawpic_oldsz - _drawpic_sz_y) * 0.5, pic, _drawpic_sz, color, alpha, drawflag);\
}\
} while(0)