armorvalue: amount of armor it gives (default: 100 (g_pickup_armorlarge))
max_armorvalue: max of armor it increases to (default: 999 (g_pickup_armorlarge_max))
team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
+cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
armorvalue: amount of armor it gives (default: 25 (g_pickup_armormedium))
max_armorvalue: max of armor it increases to (default: 999 (g_pickup_armormedium_max))
team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
+cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
armorvalue: amount of armor it gives (default: 5 (g_pickup_armorsmall))
max_armorvalue: max of armor it increases to (default: 999 (g_pickup_armorsmall_max))
team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
+cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
ammo_nails: bullets gained by this item (if unset, g_pickup_nails is used)
respawntime: time till it respawns (default: 15)
team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
+cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
ammo_cells: cells gained by this item (if unset, g_pickup_cells is used)
respawntime: time till it respawns (default: 15)
team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
+cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
health: amount of health it gives (default: 50 (g_pickup_healthlarge))
max_health: max of health it increases to (default: 999 (g_pickup_healthlarge_max))
team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
+cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
health: amount of health it gives (default: 25 (g_pickup_healthmedium))
max_health: max of health it increases to (default: 999 (g_pickup_healthmedium_max))
team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
+cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
health: amount of health it gives (default: 100 (g_pickup_healthmega))
max_health: max of health it increases to (default: 999 (g_pickup_healthmega_max))
team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
+cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
health: amount of health it gives (default: 5 (g_pickup_healthsmall))
max_health: max of health it increases to (default: 5 (g_pickup_healthsmall_max))
team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
+cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-------- KEYS --------
respawntime: time till it respawns (default: 120)
team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
+cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-------- KEYS --------
respawntime: time till it respawns (default: 45)
team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
+cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
ammo_rockets: rockets gained by this item (if unset, g_pickup_rockets is used)
respawntime: time till it respawns (default: 15)
team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
+cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
ammo_shells: shells gained by this item (if unset, g_pickup_shells is used)
respawntime: time till it respawns (default: 15)
team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
+cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-------- KEYS --------
respawntime: time till it respawns (default: 120)
team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
+cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
ammo_cells: initial cells of the weapon (if unset, g_pickup_cells is used)
respawntime: time till it respawns (default: 15)
team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
+cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
ammo_cells: initial cells of the weapon (if unset, g_pickup_cells is used)
respawntime: time till it respawns (default: 15)
team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
+cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
ammo_rockets: initial rockets of the weapon (if unset, g_pickup_rockets is used)
respawntime: time till it respawns (default: 15)
team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
+cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
ammo_rockets: initial rockets of the weapon (if unset, g_pickup_rockets is used)
respawntime: time till it respawns (default: 15)
team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
+cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
ammo_cells: initial cells of the weapon (if unset, g_pickup_cells is used)
respawntime: time till it respawns (default: 15 * g_balance_nex_respawntime_modifier)
team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
+cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
ammo_rockets: initial rockets of the weapon (if unset, g_pickup_rockets is used)
respawntime: time till it respawns (default: 15)
team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
+cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
ammo_shells: initial shells of the weapon (if unset, g_pickup_shells is used)
respawntime: time till it respawns (default: 15)
team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
+cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
ammo_nails: initial bullets of the weapon (if unset, g_pickup_nails is used)
respawntime: time till it respawns (default: 15)
team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
+cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
ammo_cells: initial cells of the weapon (if unset, g_pickup_cells is used)
respawntime: time till it respawns (default: 15)
team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
+cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-------- KEYS --------
respawntime: time till it respawns (default: 120)
team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
+cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-------- KEYS --------
respawntime: time till it respawns (default: 30)
team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
+cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-------- KEYS --------
respawntime: time till it respawns (default: 30)
team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
+cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-------- KEYS --------
respawntime: time till it respawns (default: 30)
team: out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.
+cnt: weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.
-------- SPAWNFLAGS --------
FLOATING: the item will float in air, instead of aligning to the floor by falling
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------