]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Fix mobspawn command not checking if monsters are enabled
authorMario <mario.mario@y7mail.com>
Mon, 25 Feb 2013 06:20:09 +0000 (17:20 +1100)
committerMario <mario.mario@y7mail.com>
Mon, 25 Feb 2013 06:20:09 +0000 (17:20 +1100)
qcsrc/server/command/cmd.qc

index b7d6bd3c88b5bf925967d85ccb24d31b82c31e7f..fab98380421502eed0e8f04cfc0ef955e25ed980 100644 (file)
@@ -277,6 +277,7 @@ void ClientCommand_mobspawn(float request, float argc)
                        }
                        
                        if(self.classname != STR_PLAYER) { sprint(self, "You can't spawn monsters while spectating.\n"); }
+                       else if not(autocvar_g_monsters) { sprint(self, "Monsters aren't enabled.\n"); }
                        else if(self.deadflag) { sprint(self, "You can't spawn monsters while dead.\n"); }
                        else if(self.monstercount >= autocvar_g_monsters_max_perplayer) { sprint(self, "You have spawned too many monsters, kill some before trying to spawn any more.\n"); }
                        else if(totalspawned >= autocvar_g_monsters_max) { sprint(self, "The global maximum monster count has been reached, kill some before trying to spawn any more.\n"); }