--- /dev/null
+// BSD
+
+#include "quakedef.h"
+#include "snd_3dras_typedefs.h"
+#include "snd_3dras.h"
+
+cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"};
+cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"};
+cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"};
+cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"};
+cvar_t snd_mutewhenidle = {CVAR_SAVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"};
+cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1", "enables keeping compressed ogg sound files compressed, decompressing them only as needed, otherwise they will be decompressed completely at load (may use a lot of memory)"};
+static cvar_t snd_precache = {0, "snd_precache", "1", "loads sounds before they are used"};
+
+static dllhandle_t ras_dll = NULL;
+// This values is used as a multiple version support check AND to check if the lib has been loaded with success (its 0 if it failed)
+int ras_version;
+
+static mempool_t *snd_mempool;
+static sfx_t sfx_list ={//This is a header, never contains only useful data, only the first next (makes the code less complex, later)
+ NULL, //next
+ "", //name[MAX_QPATH];
+ NULL, //sounddata
+ 0, //locks
+ 0 //flags
+ //0, //loopstart,
+ //0 //total_length
+};
+static unsigned int channel_id_count=0;
+static channel_t channel_list={
+ NULL, //next
+ NULL, //soundevent
+ 0, //entnum
+ 0, //entchannel
+ 0 //id
+};
+static entnum_t entnum_list={
+ NULL,// *next;
+ 0, // entnum;
+ {0.0,0.0,0.0}, //lastloc
+ NULL,// *soundsource;// This is also used to indicate a unused slot (when it's pointing to 0)
+};
+
+int updatecount=0;
+int soundblocked=0;
+int openframe;
+void* soundworld;
+void* listener;
+float listener_location [3];
+
+//1 qu = 0.0381 meter aka 38.1 mm
+//2^17 qu's is the max map size in DP
+//3DRAS uses atleast 32 bit to store it's locations.
+//So the smallest possible step is 0.0381*2^17/2^(32)
+// =~ 1.16 nm so let's pick 2 to be safe
+static float DP_Ras_UnitSize=(float)2/1000/1000; //2 nm
+static float DP_Ras_VolumeScale=0.075;
+//static float QU_Size = 0.0381; //meter
+//static float DP_QU_Ras_Scale=QU_Size/DP_Ras_UnitSize;
+static float DP_QU_Ras_Scale=19050;
+static void* (*ras_delete )(void*);
+static int (*ras_getversion )();
+static void* (*ras_soundworld_new )(SampleRate, WaveLength);
+static void (*ras_soundworld_destroy )(void*);
+static void (*ras_soundworld_endframe )(void*);
+static int (*ras_soundworld_beginframe )(void*);
+static void (*ras_soundworld_setmainlistener )(void*,void*);
+static void (*ras_soundworld_setscale )(void*,const Scale);
+static void* (*ras_fileinputwhole_new )(unsigned char*, Index);
+static void* (*ras_audiodecoderwav_new )(void*, int);
+static void* (*ras_audiodecoderogg_new )(void*);
+static void* (*ras_sounddataoneshot_new )(void*,WaveLength,Amount);
+static void* (*ras_sounddataloop_new )(void*,WaveLength,Amount);
+static void* (*ras_listener_new )(void*,Location*,Scalar*);
+static void* (*ras_listener_setlocation )(void*,Location*);
+static void* (*ras_listener_setrotation )(void*,Scalar *,Scalar*,Scalar*);
+static void* (*ras_soundsource_new )(void*,SoundVolume,Location*);
+static int (*ras_soundsource_ended )(void*);
+static void (*ras_soundsource_setlocation )(void*,Location*);
+static void* (*ras_soundevent_new )(void*,void*,void*,SoundPower,Ratio);
+static void (*ras_soundevent_setsoundpower )(void*,SoundPower);
+static int (*ras_soundevent_ended )(void*);
+static int (*ras_setcoordinatesystem )(Location*,Location*,Location*);
+static int (*ras_testrotation )(Scalar *,Scalar *,Scalar *);
+
+// #define RAS_PRINT //Comment out for to not print extra crap.
+
+static dllfunction_t ras_funcs[] =
+{
+ {"Delete" ,(void**) &ras_delete },
+ {"SetCoordinateSystem" ,(void**) &ras_setcoordinatesystem },
+ {"TestRotation" ,(void**) &ras_testrotation },
+ {"GetVersion" ,(void**) &ras_getversion },
+ {"SoundWorld_New" ,(void**) &ras_soundworld_new },
+ {"SoundWorld_Destroy" ,(void**) &ras_soundworld_destroy },
+ {"SoundWorld_EndFrame" ,(void**) &ras_soundworld_endframe },
+ {"SoundWorld_BeginFrame" ,(void**) &ras_soundworld_beginframe },
+ {"FileInputWhile_New" ,(void**) &ras_fileinputwhole_new },
+ {"AudioDecoderFileWav_New" ,(void**) &ras_audiodecoderwav_new },
+ {"AudioDecoderFileOgg_New" ,(void**) &ras_audiodecoderogg_new },
+ {"SoundDataAudioDecoderOneShot_New" ,(void**) &ras_sounddataoneshot_new },
+ //{"SoundDataAudioDecoderFileLoop_New" ,(void**) &ras_sounddataloop_new },
+ {"SoundWorld_SetMainListener" ,(void**) &ras_soundworld_setmainlistener },
+ {"SoundWorld_SetScale" ,(void**) &ras_soundworld_setscale },
+ {"ListenerPlayer_New" ,(void**) &ras_listener_new },
+ {"ListenerPlayer_SetLocation" ,(void**) &ras_listener_setlocation },
+ {"ListenerPlayer_SetRotation_InVectors" ,(void**) &ras_listener_setrotation },
+ {"SoundSource_Ended" ,(void**) &ras_soundsource_ended },
+ {"SoundSourcePoint_New" ,(void**) &ras_soundsource_new },
+ {"SoundSourcePoint_SetLocation" ,(void**) &ras_soundsource_setlocation },
+ {"SoundEvent_New" ,(void**) &ras_soundevent_new },
+ {"SoundEvent_Ended" ,(void**) &ras_soundevent_ended },
+ {"SoundEvent_SetSoundPower" ,(void**) &ras_soundevent_setsoundpower },
+ { NULL , NULL }
+};
+static const char* ras_dllname [] =
+{
+ #if defined(WIN64)
+ "3dras64.dll",
+ #elif defined(WIN32)
+ "3dras32.dll",
+ #elif defined(MACOSX)
+ "3dras.dylib",
+ #else
+ "3dras.so",
+ #endif
+ NULL
+};
+
+// --- entnum_t List functions ----
+void entnum_new(entnum_t** prev, entnum_t** new){ //Adds a new item to the start of the list and sets the pointers.
+ (*new)=Mem_Alloc(snd_mempool,sizeof(entnum_t));
+ if(&new){
+ (*new)->next=entnum_list.next;
+ entnum_list.next=(*new);
+ (*prev)=&entnum_list;
+ }else{
+ Con_Printf("Could not allocate memory for a new entnum_t");
+ }
+}
+void entnum_begin(entnum_t** prev, entnum_t** now){ //Goes to the beginning of the list and sets the pointers.
+ (*prev)=&entnum_list;
+ (*now )=entnum_list.next;
+}
+void entnum_next(entnum_t** prev, entnum_t** now){ //Goes to the next element
+ (*prev)=(*now);
+ (*now )=(*now)->next;
+}
+void entnum_delete_and_next(entnum_t** prev, entnum_t** now){ //Deletes the element and goes to the next element
+ entnum_t* next;
+ next=(*now)->next;
+ if((*now)->rasptr) ras_delete((*now)->rasptr);
+ Mem_Free(*now);
+ (*now)=next;
+ (*prev)->next=(*now);
+}
+// --- End Of entnum_t List functions ----
+
+// --- channel_t List functions ----
+void channel_new(channel_t** prev, channel_t** new){ //Adds a new item to the start of the list and sets the pointers.
+ (*new)=Mem_Alloc(snd_mempool,sizeof(channel_t));
+ if(&new){
+ (*new)->next=channel_list.next;
+ channel_list.next=(*new);
+ (*prev)=&channel_list;
+ }else{
+ Con_Printf("Could not allocate memory for a new channel_t");
+ }
+}
+void channel_begin(channel_t** prev, channel_t** now){ //Goes to the beginning of the list and sets the pointers.
+ (*prev)=&channel_list;
+ (*now )=channel_list.next;
+}
+void channel_next(channel_t** prev, channel_t** now){ //Goes to the next element
+ (*prev)=(*now );
+ (*now )=(*now)->next;
+}
+void channel_delete_and_next(channel_t** prev, channel_t** now){ //Deletes the element and goes to the next element
+ channel_t* next;
+ next=(*now)->next;
+ if((*now)->rasptr) ras_delete((*now)->rasptr);
+ Mem_Free(*now);
+ (*now)=next;
+ (*prev)->next=(*now);
+}
+// --- End Of channel_t List functions ----
+
+// --- sfx_t List functions ----
+void sfx_new(sfx_t** prev, sfx_t** new){ //Adds a new item to the start of the list and sets the pointers.
+ (*new)=Mem_Alloc(snd_mempool,sizeof(sfx_t));
+ if(&new){
+ (*new)->next=sfx_list.next;
+ sfx_list.next=(*new);
+ (*prev)=&sfx_list;
+ }else{
+ Con_Printf("Could not allocate memory for a new sfx_t");
+ }
+}
+void sfx_begin(sfx_t** prev, sfx_t** now){ //Goes to the beginning of the list and sets the pointers.
+ (*prev)=&sfx_list;
+ (*now )=sfx_list.next;
+}
+void sfx_next(sfx_t** prev, sfx_t** now){ //Goes to the next element
+ (*prev)=(*now );
+ (*now )=(*now)->next;
+}
+void sfx_delete_and_next(sfx_t** prev, sfx_t** now){ //Deletes the element and goes to the next element
+ sfx_t* next;
+ next=(*now)->next;
+ if((*now)->rasptr) ras_delete((*now)->rasptr);
+ Mem_Free(*now);
+ (*now)=next;
+ (*prev)->next=(*now);
+}
+// --- End Of sfx_t List functions ----
+
+void channel_new_smart(channel_t** prev, channel_t** now){
+ channel_new(prev,now);
+ ++channel_id_count;
+ (*now)->id=channel_id_count;
+}
+void Free_Unlocked_Sfx(void){
+ sfx_t *prev, *now;
+ sfx_begin(&prev,&now);
+ while(now){
+ if(
+ !(now->flags & SFXFLAG_SERVERSOUND) &&
+ now->locks<=0
+ ){
+ sfx_delete_and_next(&prev,&now);
+ }else{
+ sfx_next(&prev,&now);
+ }
+ }
+}
+void DP_To_Ras_Location(const float in[3],Location out[3]){
+ out[0]=(Location)(in[0]*DP_QU_Ras_Scale );
+ out[1]=(Location)(in[1]*DP_QU_Ras_Scale );
+ out[2]=(Location)(in[2]*DP_QU_Ras_Scale );
+}
+void S_Restart_f(void){
+ S_Shutdown();
+ S_Startup();
+}
+static void S_Play_Common (float fvol, float attenuation){
+ int i;
+ char name [MAX_QPATH];
+ sfx_t *sfx;
+ if(ras_version>0 && ras_dll){
+ #ifdef RAS_PRINT
+ Con_Printf("Called S_Play_Common\n");
+ Con_Printf("Does this need to be location in depend channel ?\n");
+ #endif
+
+ i = 1;
+ while (i < Cmd_Argc ())
+ {
+ // Get the name, and appends ".wav" as an extension if there's none
+ strlcpy (name, Cmd_Argv (i), sizeof (name));
+ if (!strrchr (name, '.'))
+ strlcat (name, ".wav", sizeof (name));
+ i++;
+
+ // If we need to get the volume from the command line
+ if (fvol == -1.0f)
+ {
+ fvol = atof (Cmd_Argv (i));
+ i++;
+ }
+
+ sfx = S_PrecacheSound (name, true, false);
+ if (sfx)
+ S_StartSound (-1, 0, sfx, listener_location, fvol, attenuation);
+ }
+ }
+}
+static void S_Play_f(void){
+ S_Play_Common (1.0f, 1.0f);
+}
+static void S_Play2_f(void){
+ S_Play_Common (1.0f, 0.0f);
+}
+static void S_PlayVol_f(void){
+ S_Play_Common (-1.0f, 0.0f);
+}
+static void S_SoundList_f(void){
+ channel_t *prev_c, *now_c;
+ sfx_t *prev_s, *now_s;
+ entnum_t *prev_e, *now_e;
+ int count_c,count_s,count_e;
+
+ if(ras_version>0 && ras_dll){
+
+ Con_Printf("Sfx (SoundDatas) :\n"
+ "------------------\n"
+ "Locks\tflags\tpointer\tName\n");
+ count_s=0;
+ sfx_begin(&prev_s,&now_s);
+ while(now_s){
+ ++count_s;
+ Con_Printf("%i\t%i\t%i\t%s\n",
+ now_s->locks, now_s->flags, now_s->rasptr!=NULL, now_s->name
+ );
+ sfx_next(&prev_s,&now_s);
+ }
+
+ Con_Printf("Entnum (SoundSources) :\n"
+ "-----------------------\n"
+ "Ent\tpointer\n");
+ count_e=0;
+ entnum_begin(&prev_e,&now_e);
+ while(now_e){
+ ++count_e;
+ Con_Printf("%i\t%i\n",
+ now_e->entnum, now_e->rasptr!=NULL
+ );
+ entnum_next(&prev_e,&now_e);
+ }
+
+ Con_Printf("Channels (SoundEvents) :\n"
+ "------------------------\n"
+ "Ent\tChannel\tID\tpointer\n");
+ count_c=0;
+ channel_begin(&prev_c,&now_c);
+ while(now_c){
+ ++count_c;
+ Con_Printf("%i\t%i\t%i\t%i\n",
+ now_c->entnum, now_c->entchannel, now_c->id, now_c->rasptr!=NULL
+ );
+ channel_next(&prev_c,&now_c);
+ }
+
+ Con_Printf(
+ "Count:\n"
+ "------\n"
+ "Channels: %i\n"
+ "Sfx's: %i\n"
+ "Entities: %i\n",
+ count_c,count_s,count_e
+ );
+ }
+}
+void Free_All_sfx(){
+ sfx_t *prev, *now;
+ sfx_begin(&prev,&now);
+ while(now) sfx_delete_and_next(&prev,&now);
+}
+void Free_All_channel(){
+ channel_t *prev, *now;
+ channel_begin(&prev,&now);
+ while(now) channel_delete_and_next(&prev,&now);
+}
+void Free_All_entnum(){
+ entnum_t *prev, *now;
+ entnum_begin(&prev,&now);
+ while(now) entnum_delete_and_next(&prev,&now);
+}
+void S_Init (void){
+ Location up[3],right[3],front[3];
+ ras_version=0;
+ snd_mempool = Mem_AllocPool("sound", 0, NULL);
+ if(ras_dll) Con_Printf( "3D RAS already loaded ... (this indicates a bug)\n");
+ if (Sys_LoadLibrary (ras_dllname, &ras_dll, ras_funcs))
+ {
+ Con_Printf ("Loading 3D RAS succeeded\n");
+ Con_Printf ("Checking the lib version\n");
+ ras_version=ras_getversion();
+ if (ras_version>0){
+
+ Con_Printf ("Version %i found\n",ras_version);
+ Cvar_RegisterVariable(&volume);
+ Cvar_RegisterVariable(&bgmvolume);
+ Cvar_RegisterVariable(&snd_staticvolume);
+ Cvar_RegisterVariable(&snd_precache);
+
+ Cmd_AddCommand("play", S_Play_f, "play a sound at your current location (not heard by anyone else)");
+ Cmd_AddCommand("snd_play", S_Play_f, "play a sound at your current location (not heard by anyone else)");
+ Cmd_AddCommand("play2", S_Play2_f, "play a sound globally throughout the level (not heard by anyone else)");
+ Cmd_AddCommand("snd_play2", S_Play2_f, "play a sound globally throughout the level (not heard by anyone else)");
+ Cmd_AddCommand("playvol", S_PlayVol_f, "play a sound at the specified volume level at your current location (not heard by anyone else)");
+ Cmd_AddCommand("snd_playvol", S_PlayVol_f, "play a sound at the specified volume level at your current location (not heard by anyone else)");
+ Cmd_AddCommand("stopsound", S_StopAllSounds, "silence");
+ Cmd_AddCommand("soundlist", S_SoundList_f, "list loaded sounds");
+ Cmd_AddCommand("snd_stopsound", S_StopAllSounds, "silence");
+ Cmd_AddCommand("snd_soundlist", S_SoundList_f, "list loaded sounds");
+ Cmd_AddCommand("snd_restart", S_Restart_f, "restart sound system");
+ Cmd_AddCommand("snd_shutdown", S_Shutdown, "shutdown the sound system keeping the dll loaded");
+ Cmd_AddCommand("snd_startup", S_Startup, "start the sound system");
+ Cmd_AddCommand("snd_unloadallsounds", S_UnloadAllSounds_f, "unload all sound files");
+
+ //Set the coordinate system inside the lib equal to the one inside dp:
+ up[0]= 0 , up[1]= 0 , up[2]=1;
+ right[0]= 0 ,right[1]=-1 , right[2]=0;
+ front[0]= 1 ,front[1]= 0 , front[2]=0;
+ if(ras_setcoordinatesystem(right,up,front)==0){
+ Con_Printf("Failed to set the Coordinate System\n");
+ ras_version=0;
+ }
+ }else{
+ Con_Printf ("Failed to get the lib version\n");
+ Sys_UnloadLibrary (&ras_dll);
+ ras_dll=0;
+ }
+ }else{
+ ras_dll=0;
+ Con_Printf ("Loading 3D RAS failed\n");
+ Sys_UnloadLibrary (&ras_dll);
+ }
+}
+void S_Terminate (void){
+ if(ras_dll){
+ S_Shutdown();
+ Free_All_sfx(); // <= The only valid place to free the sfx.
+ Sys_UnloadLibrary(&ras_dll);
+ ras_dll=0;
+ ras_version=0;
+ }
+}
+
+void S_Startup (void){
+ Location loc[3]={0, 0, 0};
+ Scalar rot[4]={1.0, 0, 0, 0};
+ if(ras_version>0 && ras_dll){
+ channel_id_count=1;
+ soundworld= ras_soundworld_new(48000,0.1);
+ if(soundworld==0){
+ Con_Printf("Failed to start a SoundWorld\n");
+ }else{
+ Con_Printf("Succeeded in starting a new SoundWorld\n");
+ listener=ras_listener_new(soundworld,loc,rot);
+ ras_soundworld_setmainlistener(soundworld,listener);
+ openframe = ras_soundworld_beginframe(soundworld);
+ ras_soundworld_setscale(soundworld,DP_Ras_UnitSize);
+ }
+ }
+}
+void S_Shutdown (void){
+ if(ras_version>0 && ras_dll && soundworld){
+ if(openframe) ras_soundworld_endframe(soundworld);
+
+ //Order doesn't really matter because the lib takes care of the references
+ //Free_All_sfx(); <= DO NOT FREE SFX ... they just keep sending in the old sfx causing havoc.
+ Free_All_channel();
+ Free_All_entnum();
+
+ ras_soundworld_destroy(soundworld);
+ soundworld=ras_delete(soundworld);
+ if(soundworld){
+ Con_Printf("Failed to stop the SoundWorld\n");
+ }else{
+ Con_Printf("Succeeded in stopping the SoundWorld\n");
+ }
+ }
+}
+void S_UnloadAllSounds_f(void){
+ if(ras_version>0 && ras_dll){
+ Free_All_sfx();
+ }
+}
+
+void S_Update(const matrix4x4_t *listener_matrix){
+ float forward [3];
+ float left [3];
+ float up [3];
+ float float3 [3];
+ Location location3 [3];
+ entnum_t *prev_e, *now_e;
+ channel_t *prev_c, *now_c;
+ if(ras_version>0 && ras_dll && soundworld){
+ Matrix4x4_ToVectors(listener_matrix,forward,left,up,listener_location); //Add the new player location.
+ if(openframe){
+ VectorNegate(left,left);
+ DP_To_Ras_Location(listener_location,location3);
+ ras_listener_setlocation(listener,location3);
+ ras_listener_setrotation(listener,left,up,forward);
+ /*
+ Con_Printf(
+ "DP: Left={%f|%f|%f} Up={%f|%f|%f} Front={%f|%f|%f}\n",
+ left[0], left[1], left[2],
+ up[0], up[1], up[2],
+ forward[0],forward[1],forward[2]
+ );
+ ras_testrotation(left,up,forward);
+ Con_Printf(
+ "RAS: Left={%f|%f|%f} Up={%f|%f|%f} Front={%f|%f|%f}\n",
+ left[0], left[1], left[2],
+ up[0], up[1], up[2],
+ forward[0],forward[1],forward[2]
+ );
+ */
+ if(updatecount>100){
+ updatecount=0;
+ #ifdef RAS_PRINT
+ Con_Printf("S_Update: Add a callback to SCR_CaptureVideo_SoundFrame.\n");
+ Con_Printf("S_Update: Add Slomo.\n");
+ Con_Printf("S_Update: Add BlockedSoundCheck.\n");
+ Con_Printf("S_Update: Add Slomo(as a cvar) and pauze.\n");
+ #endif
+ }else{
+ ++updatecount;
+ }
+ //(15:20:31) div0: (at the moment, you can extend it to multichannel)
+ //(15:20:40) div0: see S_CaptureAVISound()
+ if(cl.entities){ //if there is a list of ents
+ //Update all entities there position into the sound sources.
+ entnum_begin(&prev_e,&now_e);
+ while(now_e){
+ if(!now_e->rasptr){
+ Con_Printf("S_Update: Found an entnum_t without a valid RAS-ptr... This indicates a bug.\n");
+ entnum_delete_and_next(&prev_e,&now_e);
+ }else{ //Look for unused ent and drop them.
+ if(now_e->entnum!=-1){ //Talking about an ent ? Or a static sound source ?
+ if(ras_soundsource_ended(now_e->rasptr)){
+ VectorCopy(cl.entities[now_e->entnum].state_current.origin,float3);
+ VectorCopy(now_e->lastloc,float3);
+ DP_To_Ras_Location(float3,location3);
+ ras_soundsource_setlocation(now_e->rasptr,location3);
+ entnum_next(&prev_e,&now_e);
+ }else{
+ entnum_delete_and_next(&prev_e,&now_e);
+ }
+ }else{
+ if(ras_soundsource_ended(now_e->rasptr)){
+ entnum_delete_and_next(&prev_e,&now_e);
+ }else{
+ entnum_next(&prev_e,&now_e);
+ }
+ }
+ }
+ }
+ }else{
+ Free_All_entnum();
+ }
+ channel_begin(&prev_c,&now_c);
+ while(now_c){
+ if(!now_c->rasptr){
+ Con_Printf("S_Update: Found an channel_t without a valid RAS-ptr... This indicates a bug.\n");
+ channel_delete_and_next(&prev_c,&now_c);
+ }else{ //Look for stopped sound channels and free them
+ if(ras_soundevent_ended(now_c->rasptr)){
+ channel_delete_and_next(&prev_c,&now_c);
+ }else{
+ channel_next(&prev_c,&now_c);
+ }
+ }
+ }
+ ras_soundworld_endframe (soundworld);
+ }
+ openframe =ras_soundworld_beginframe(soundworld);
+ }
+}
+void S_ExtraUpdate (void){
+ // This lib is unable to use any extra updates.
+ //if(ras_version>0 && ras_dll){
+ //}
+}
+sfx_t* S_FindName (const char *name){
+ sfx_t *prev,*now;
+ if(ras_version>0 && ras_dll){
+ #ifdef RAS_PRINT
+ Con_Printf("Called S_FindName %s\n",name);
+ #endif
+
+ if (strlen (name) >= sizeof (now->name))
+ {
+ Con_Printf ("S_FindName: sound name too long (%s)\n", name);
+ return NULL;
+ }
+
+ sfx_begin(&prev,&now);
+ // Seek in list
+ while (now){
+ if(strcmp (now->name, name)==0) return now;
+ sfx_next(&prev,&now);
+ }
+
+ // None found in the list,
+ // Add a sfx_t struct for this sound
+ sfx_new(&prev,&now);
+ now->locks=0;
+ now->flags=0;
+ now->rasptr=0;
+ //sfx->looptstart=0;
+ //sfx->total_length=0;
+ strlcpy (now->name, name, sizeof (now->name));
+ return now;
+ }
+ return NULL;
+}
+int S_LoadSound(sfx_t *sfx, int complain){
+ fs_offset_t filesize;
+ char namebuffer[MAX_QPATH +16 ];
+ char filename [MAX_QPATH +16+4];
+ char fileext [4];
+ size_t len;
+ unsigned char *data=NULL;
+ void* file_ptr=NULL;
+ void* decoder_ptr=NULL;
+ if(ras_version>0 && ras_dll){
+
+ fileext[4]=0; //Terminator
+ // See if already loaded
+ if (sfx->rasptr) return true;
+
+ // LordHavoc: if the sound filename does not begin with sound/, try adding it
+ if (!data && strncasecmp(sfx->name, "sound/", 6))
+ {
+ len = dpsnprintf (namebuffer, sizeof(namebuffer), "sound/%s", sfx->name);
+ if (len < 0){ // name too long
+ Con_DPrintf("S_LoadSound: name \"%s\" is too long\n", sfx->name);
+ return false;
+ }
+ if(!data){
+ data = FS_LoadFile(namebuffer, snd_mempool, false, &filesize);
+ if(data) memcpy(fileext,namebuffer+len-3,3); //Copy the extention
+ }
+ if(!data){ //Stick .wav to the end and try again
+ memcpy(filename,namebuffer,len);
+ memcpy(filename+len-4,".wav",5);
+ data = FS_LoadFile(filename, snd_mempool, false, &filesize);
+ if(data) memcpy(fileext,"wav",3);
+ }
+ if(!data){ //Stick .ogg to the end and try again
+ memcpy(filename,namebuffer,len);
+ memcpy(filename+len-4,".ogg",5);
+ data = FS_LoadFile(filename, snd_mempool, false, &filesize);
+ if(data) memcpy(fileext,"ogg",3);
+ }
+ }
+ if(!data){
+ // LordHavoc: then try without the added sound/ as wav and ogg
+ len = dpsnprintf (namebuffer, sizeof(namebuffer), "%s", sfx->name);
+ if (len < 0){ // name too long
+ Con_DPrintf("S_LoadSound: name \"%s\" is too long\n", sfx->name);
+ return false;
+ }
+ if(!data){
+ data = FS_LoadFile(namebuffer, snd_mempool, false, &filesize);
+ if(data) memcpy(fileext,namebuffer+len-3,3); //Copy the file extention
+ }
+ if(!data){ //Stick .wav to the end
+ memcpy(filename,namebuffer,len);
+ memcpy(filename+len-4,".wav",5);
+ data = FS_LoadFile(filename, snd_mempool, false, &filesize);
+ if(data) memcpy(fileext,"wav",3);
+ }
+ if(!data){ //Stick .ogg to the end
+ memcpy(filename,namebuffer,len);
+ memcpy(filename+len-4,".ogg",5);
+ data = FS_LoadFile(filename, snd_mempool, false, &filesize);
+ if(data) memcpy(fileext,"ogg",3);
+ }
+ }
+ if (!data){
+ if(complain) Con_Printf("Failed attempt load file '%s'\n",namebuffer);
+ }else{ //if the file loaded: pass to RAS 3D
+ file_ptr=ras_fileinputwhole_new(data,filesize);
+ // There we transfered to file to RAS 3D
+ // So lets free up data shall we ?
+ FS_Close(data);
+
+ if(!file_ptr){
+ Con_Printf("Failed to upload file to audio lib\n");
+ }else{
+ if(0==strncasecmp(fileext,"wav",3)){
+ decoder_ptr=ras_audiodecoderwav_new(file_ptr,true); //(true)use seek mode: some quake files are broken.
+ }
+ if(0==strncasecmp(fileext,"ogg",3)){
+ decoder_ptr=ras_audiodecoderogg_new(file_ptr);
+ }
+ if(!decoder_ptr){
+ Con_Printf("File succeeded to load, but no decoder available for '%s'\n",fileext);
+ }else{
+ #ifdef RAS_PRINT
+ Con_Printf("ToDo: Add a cvar to configure the cache size and number of cache blocks.\n");
+ Con_Printf("ToDo: Add support for looping sounds.\n");
+ #endif
+ sfx->rasptr=ras_sounddataoneshot_new(decoder_ptr,0.05,8);
+ }
+ file_ptr=ras_delete(file_ptr);
+ }
+ return !(sfx->rasptr);
+ }
+ return false;
+ }
+ return false;
+}
+sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean lock){
+ sfx_t *sfx;
+ if(ras_version>0 && ras_dll){
+ #ifdef RAS_PRINT
+ Con_Printf("Called S_PrecacheSound %s, %i, %i\n",name,complain,lock);
+ #endif
+ if (name == NULL || name[0] == 0)
+ return NULL;
+ sfx = S_FindName (name);
+ if (sfx == NULL) return NULL;
+ if (lock) ++(sfx->locks);
+ if (snd_precache.integer) S_LoadSound(sfx, complain);
+ return sfx;
+ }
+ return NULL;
+}
+void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds){
+ sfx_t *prev_s, *now_s;
+ unsigned int i;
+
+ if(ras_version>0 && ras_dll){
+ Con_Printf("Called S_ServerSounds\n");
+ for(i=0;i<numsounds;++i){
+ Con_Printf("Loading :'%s'\n",serversound[i]);
+ // Load the ambient sounds
+
+ Con_Printf("ToDo: Load abmient sounds (Need geometry).\n");
+
+ // Remove the SFXFLAG_SERVERSOUND flag
+ sfx_begin(&prev_s,&now_s);
+ while(now_s){
+ if (now_s->flags & SFXFLAG_SERVERSOUND) now_s->flags &= ~SFXFLAG_SERVERSOUND;
+ sfx_next(&prev_s,&now_s);
+ }
+
+ // Add 1 lock and the SFXFLAG_SERVERSOUND flag to each sfx in "serversound"
+ for (i = 1; i < numsounds; i++){
+ now_s = S_FindName (serversound[i]);
+ if (now_s != NULL)
+ now_s->flags |= SFXFLAG_SERVERSOUND;
+ }
+
+ Free_Unlocked_Sfx();
+ }
+ }
+}
+qboolean S_IsSoundPrecached (const sfx_t *sfx){
+ if(ras_version>0 && ras_dll){
+ return !sfx->rasptr;
+ }
+ return 0;
+}
+
+void S_KillChannel (channel_t *now){ //Silences a SoundEvent
+ if(now->rasptr){
+ ras_soundevent_setsoundpower(now->rasptr,0);
+ ras_delete(now->rasptr);
+ now->rasptr=0;
+ }else{
+ Con_Printf("S_KillChannel: Warning pointer was 0 ... this indicates a bug.\n");
+ }
+}
+
+int S_StartSound_OnEnt (int entnum, int entchannel, sfx_t *sfx, float fvol, float attenuation){
+ entnum_t *prev_e, *now_e;
+ channel_t *prev_c, *now_c;
+ Location tmp_location[3];
+
+ //If there is a game world
+ if(!cl.entities){
+ Con_Printf("S_StartSound_OnEnt: no entity list exists\n");
+ return -1;
+ }
+
+ // Look for the correct ent_t
+ entnum_begin(&prev_e,&now_e);
+ while(now_e){
+ if(now_e->entnum==entnum) break;
+ entnum_next(&prev_e,&now_e);
+ }
+ //We found no ent ... lets make one...
+ if(!now_e){
+ entnum_new(&prev_e,&now_e);
+ if(!now_e){
+ Con_Printf("S_StartSound_OnEnt: could not make new entnum_t\n");
+ return -1;
+ }
+ VectorCopy(cl.entities[entnum].state_current.origin, now_e->lastloc);
+ DP_To_Ras_Location(now_e->lastloc,tmp_location);
+ now_e->rasptr=ras_soundsource_new(soundworld,1.0,tmp_location);
+ if(!now_e->rasptr){
+ Con_Printf("S_StartSound_OnEnt: could not create a new sound source\n");
+ return -1;
+ }
+ }
+
+ //Ok now lets look for the channel.
+ channel_begin(&prev_c,&now_c);
+ while(now_c){
+ if(
+ now_c->entnum==entnum &&
+ now_c->entchannel==entchannel
+ ) break;
+ channel_next(&prev_c,&now_c);
+ }
+
+ if(now_c){ //O dear the channel excists ....
+ S_KillChannel(now_c);
+ }else{ //We found no channel .... So we need to make a new one ...
+ channel_new_smart(&prev_c,&now_c);
+ now_c->entnum =entnum;
+ now_c->entchannel=entchannel;
+ if(!now_c){
+ Con_Printf("S_StartSound_OnEnt: could not make new channel_t\n");
+ channel_delete_and_next(&prev_c,&now_c);
+ return -1;
+ }
+ }
+
+ //Lets start the sound on the acquired sound source and channel
+ now_c->rasptr=ras_soundevent_new(
+ soundworld,now_e->rasptr,sfx->rasptr,fvol*DP_Ras_VolumeScale,1.0
+ );
+ if(!now_c->rasptr){ //Whoops, failed, lets delete this channel then.
+ channel_delete_and_next(&prev_c,&now_c);
+ Con_Printf("S_StartSound_OnEnt: could not make a new soundevent.\n");
+ return -1;
+ }
+ return now_c->id;
+}
+int S_StartSound_OnLocation (sfx_t *sfx, vec3_t origin, float fvol, float attenuation){
+ entnum_t *prev_e, *now_e;
+ channel_t *prev_c, *now_c;
+ Location tmp_location[3];
+ DP_To_Ras_Location(origin,tmp_location);
+
+ entnum_new (&prev_e,&now_e);
+ VectorCopy(now_e->lastloc,origin);
+ now_e->entnum=-1;
+ now_e->rasptr=ras_soundsource_new(soundworld,1.0,tmp_location);
+ if(!now_e->rasptr){
+ Con_Printf("S_StartSound_OnLocation: Could not make a new soundsource.\n");
+ entnum_delete_and_next(&prev_e,&now_e);
+ return -1;
+ }
+ channel_new_smart(&prev_c,&now_c);
+ now_c->entnum=-1;
+ now_c->entchannel=-1;
+ now_c->rasptr =ras_soundevent_new(soundworld,now_e->rasptr,sfx->rasptr,fvol*DP_Ras_VolumeScale,1.0);
+ if(!now_c->rasptr){
+ entnum_delete_and_next(&prev_e,&now_e);
+ channel_delete_and_next(&prev_c,&now_c);
+ Con_Printf("S_StartSound_OnLocation: Could not make a new soundevent.\n");
+ return -1;
+ }
+ return now_c->id;
+}
+
+
+// Qantourisc on the wicked-quake-sound-system:
+// --------------------------------------------
+// entnum can be Zero or lower => This means "use the origin" so it's not tracked.
+// entnum -1 is a "world" containing more then 1 soundsource.
+// If channel != 0 try to overwrite the requested channel. Otherwise play it on some random channel.
+// If channel == -1 overwrite the first track of the ent.
+// If a channel replacement is requested, only allow overwriting if it's owned by the same channel.
+// If no channel can be replaced, pick a new one.
+// Also when you overwrite a channel, that one has to stop dead.
+// This function returns the channel it was played on (so it can be stopped later)
+// This starts CD-music: S_StartSound (-1, 0, sfx, vec3_origin, cdvolume, 0);
+// The channel you return then, can later be requested to be stopped.
+
+int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation){
+ sfx_t *prev_s,*now_s;
+ int sfx_ok;
+ if(ras_version>0 && ras_dll && soundworld){
+ #ifdef RAS_PRINT
+ Con_Printf("Called S_StartSound %i, %i, %f, %f\n",entnum,entchannel,fvol,attenuation);
+ #endif
+ if(sfx==NULL){ // They pass this to me ... but WHY ? it makes no sense !
+ #ifdef RAS_PRINT
+ Con_Printf("S_StartSound: forgot to mention a sfx!\n");
+ #endif
+ return -1;
+ }
+
+ sfx_ok=0;
+ sfx_begin(&prev_s,&now_s);
+ while(now_s){
+ if(now_s==sfx){
+ sfx_ok=1;
+ break;
+ }
+ sfx_next(&prev_s,&now_s);
+ }
+ if(!sfx_ok){
+ Con_Printf("S_StartSound: passed illegal sfx_t!\n");
+ return -1;
+ }
+ if (!S_LoadSound(sfx,true)) return -1;
+
+
+ if(entnum!=-1){ //If we are talking about an ent
+ return S_StartSound_OnEnt(entnum,entchannel,sfx,fvol,attenuation);
+ }else{
+ return S_StartSound_OnLocation( sfx,origin,fvol,attenuation);
+ }
+ }
+ Con_Printf("S_StartSound: engine not stated\n");
+ return -1;
+}
+qboolean S_LocalSound (const char *s){
+ sfx_t *sfx;
+ int ch_ind;
+ if(ras_version>0 && ras_dll){
+ #ifdef RAS_PRINT
+ Con_Printf("Called S_LocalSound %s\n",s);
+ #endif
+
+ sfx = S_PrecacheSound (s, true, false);
+ if (!sfx)
+ {
+ Con_Printf("S_LocalSound: can't precache %s\n", s);
+ return false;
+ }
+
+ // Local sounds must not be freed
+ sfx->flags |= SFXFLAG_PERMANENTLOCK;
+ #ifdef RAS_PRINT
+ Con_Printf("S_LocalSound: this is still a small hack\n");
+ #endif
+ ch_ind = S_StartSound (cl.viewentity, 0, sfx, listener_location, 1, 0);
+ if (ch_ind < 0)
+ return false;
+
+ //channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
+ return true;
+ }
+ return 0;
+}
+void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation){
+ //Static sounds should not be looped
+ if(ras_version>0 && ras_dll){
+ #ifdef RAS_PRINT
+ Con_Printf("Called S_StaticSound\n");
+ Con_Printf("Waiting on Qantourisc to add Static sounds in his lib.\n");
+ #endif
+ //Static sounds are sounds that are not pauzed, and or played locally.
+ }
+}
+void S_StopSound (int entnum, int entchannel){
+ channel_t *prev, *now;
+ if(ras_version>0 && ras_dll){
+ //Con_Printf("Called S_StopSound %i, %i\n",entnum,entchannel);
+ channel_begin(&prev,&now);
+ while(now){
+ if(now->entnum==entnum && now->entchannel==entchannel) break;
+ channel_next(&prev,&now);
+ }
+ if(now){ //If we found our to delete sound.
+ S_KillChannel(now);
+ channel_delete_and_next(&prev,&now);
+ }else{
+ Con_Printf("S_StopSound: Could not find the requested entnum-entchannel sound\n");
+ }
+ }
+}
+void S_StopAllSounds (void){
+ channel_t *prev, *now;
+ if(ras_version>0 && ras_dll){
+ //Con_Printf("Called S_StopAllSounds\n");
+ channel_begin(&prev,&now);
+ while(now){
+ S_KillChannel(now);
+ channel_next(&prev,&now);
+ }
+ }
+}
+void S_PauseGameSounds (qboolean toggle){
+ if(ras_version>0 && ras_dll){
+ Con_Printf("Called S_PauseGameSounds %i\n",toggle);
+ //Localsounds should not be pauzed
+ }
+}
+void S_StopChannel (unsigned int channel_ind){
+ channel_t *prev,*now;
+ if(ras_version>0 && ras_dll){
+ channel_begin(&prev,&now);
+ while(now){
+ if(now->id==channel_ind){
+ S_KillChannel(now);
+ channel_delete_and_next(&prev,&now);
+ }else{
+ channel_next(&prev,&now);
+ }
+ }
+ }
+}
+qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean value){
+ if(ras_version>0 && ras_dll){
+ Con_Printf("Called S_SetChannelFlag %u, %u, %i\n",ch_ind, flag, value);
+ }
+ return 0;
+}
+void S_SetChannelVolume (unsigned int ch_ind, float fvol){
+ channel_t *prev,*now;
+ if(ras_version>0 && ras_dll){
+ Con_Printf("Called S_SetChannelVolume %u, %f\n",ch_ind, fvol);
+ channel_begin(&prev,&now);
+ while(now){
+ if(now->id==ch_ind){
+ if(now->rasptr){
+ ras_soundevent_setsoundpower(now->rasptr,fvol*DP_Ras_VolumeScale);
+ }else{
+ Con_Printf("S_StopChannel: Warning pointer was 0 ... this indicates a bug.\n");
+ }
+ }
+ channel_next(&prev,&now);
+ }
+ }
+}
+
+void S_BlockSound (void){
+ soundblocked++;
+}
+void S_UnblockSound (void){
+ soundblocked--;
+ if(soundblocked<0){
+ Con_Printf("S_UnblockSound: Requested more S_UnblockSound then S_BlockSound.\n");
+ }
+}
+
+int S_GetSoundRate (void){
+ Con_Printf("Inside 3DRAS, the soundrate of the end-user is NONE of the dev's concern.\n");
+ Con_Printf("So let's assume 44100.\n");
+ return 44100;
+}