strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
args: STRING: Arguments for Local_Notification_sprintf()
- cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
+ cpid: FLOAT: centerprint ID number (CPID_*), CPID_Null if no CPID is needed
durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
MULTITEAM_CENTER##teams(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle)
// MSG_CENTER_NOTIFICATIONS
- MSG_CENTER_NOTIF(ALONE, 1, 0, 0, "", NO_CPID, "0 0", _("^F4You are now alone!"), "")
+ MSG_CENTER_NOTIF(ALONE, 1, 0, 0, "", CPID_Null, "0 0", _("^F4You are now alone!"), "")
MSG_CENTER_NOTIF(ASSAULT_ATTACKING, 1, 0, 0, "", CPID_ASSAULT_ROLE, "0 0", _("^BGYou are attacking!"), "")
MSG_CENTER_NOTIF(ASSAULT_DEFENDING, 1, 0, 0, "", CPID_ASSAULT_ROLE, "0 0", _("^BGYou are defending!"), "")
MSG_CENTER_NOTIF(CAMPCHECK, 1, 0, 0, "", CPID_CAMPCHECK, "0 0", _("^F2Don't camp!"), "")
- MSG_CENTER_NOTIF(COINTOSS, 1, 1, 0, "s1", NO_CPID, "0 0", _("^F2Throwing coin... Result: %s^F2!"), "")
+ MSG_CENTER_NOTIF(COINTOSS, 1, 1, 0, "s1", CPID_Null, "0 0", _("^F2Throwing coin... Result: %s^F2!"), "")
MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_FREE, 1, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "")
MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_INACTIVE, 1, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGThis flag is currently inactive"), "")
MSG_CENTER_NOTIF(CTF_STALEMATE_CARRIER, 1, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "")
MSG_CENTER_NOTIF(CTF_STALEMATE_OTHER, 1, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "")
- MSG_CENTER_NOTIF(DEATH_MURDER_FRAG, 1, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s"))
- MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED, 1, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s"))
- MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE, 1, 1, 4, "spree_cen s1 frag_stats", NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s"))
- MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_VERBOSE, 1, 1, 2, "spree_cen s1 frag_ping", NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s"))
- MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAG, 1, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing"))
- MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAGGED, 1, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!"))
- MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 1, 4, "spree_cen s1 frag_stats", NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s"))
- MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 1, 2, "spree_cen s1 frag_ping", NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s"))
+ MSG_CENTER_NOTIF(DEATH_MURDER_FRAG, 1, 1, 1, "spree_cen s1", CPID_Null, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s"))
+ MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED, 1, 1, 1, "spree_cen s1", CPID_Null, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s"))
+ MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE, 1, 1, 4, "spree_cen s1 frag_stats", CPID_Null, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s"))
+ MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_VERBOSE, 1, 1, 2, "spree_cen s1 frag_ping", CPID_Null, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s"))
+ MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAG, 1, 1, 1, "spree_cen s1", CPID_Null, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing"))
+ MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAGGED, 1, 1, 1, "spree_cen s1", CPID_Null, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!"))
+ MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 1, 4, "spree_cen s1 frag_stats", CPID_Null, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s"))
+ MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 1, 2, "spree_cen s1 frag_ping", CPID_Null, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s"))
MSG_CENTER_NOTIF(NADE_THROW, 1, 0, 0, "", CPID_NADES, "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the nade!"), "")
MSG_CENTER_NOTIF(NADE_BONUS, 1, 0, 0, "", CPID_NADES, "0 0", _("^F2You got a ^K1BONUS GRENADE^F2!"), "")
- MSG_CENTER_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, 1, 0, 1, "death_team", NO_CPID, "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "")
- MSG_CENTER_NOTIF(DEATH_SELF_BETRAYAL, 1, 0, 0, "", NO_CPID, "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!"))
- MSG_CENTER_NOTIF(DEATH_SELF_CAMP, 1, 0, 0, "", NO_CPID, "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!"))
- MSG_CENTER_NOTIF(DEATH_SELF_CHEAT, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You unfairly eliminated yourself!"), "")
- MSG_CENTER_NOTIF(DEATH_SELF_CUSTOM, 1, 2, 0, "s2", NO_CPID, "0 0", _("^K1You were %s"), "")
- MSG_CENTER_NOTIF(DEATH_SELF_DROWN, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't catch your breath!"), "")
- MSG_CENTER_NOTIF(DEATH_SELF_FALL, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You hit the ground with a crunch!"), "")
- MSG_CENTER_NOTIF(DEATH_SELF_FIRE, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!"))
- MSG_CENTER_NOTIF(DEATH_SELF_GENERIC, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!"))
- MSG_CENTER_NOTIF(DEATH_SELF_LAVA, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't stand the heat!"), "")
- MSG_CENTER_NOTIF(DEATH_SELF_MONSTER, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You were killed by a monster!"), _("^K1You need to watch out for monsters!"))
- MSG_CENTER_NOTIF(DEATH_SELF_NADE, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You forgot to put the pin back in!"), _("^K1Tastes like chicken!"))
- MSG_CENTER_NOTIF(DEATH_SELF_NADE_NAPALM, 1, 0, 0, "", NO_CPID, "0 0", _("^K1Hanging around a napalm explosion is bad!"), "")
- MSG_CENTER_NOTIF(DEATH_SELF_NADE_ICE_FREEZE, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You got a little bit too cold!"), _("^K1You felt a little chilly!"))
- MSG_CENTER_NOTIF(DEATH_SELF_NADE_HEAL, 1, 0, 0, "", NO_CPID, "0 0", _("^K1Your Healing Nade is a bit defective"), "")
- MSG_CENTER_NOTIF(DEATH_SELF_NOAMMO, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo..."))
- MSG_CENTER_NOTIF(DEATH_SELF_ROT, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health"))
- MSG_CENTER_NOTIF(DEATH_SELF_SHOOTING_STAR, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You became a shooting star!"), "")
- MSG_CENTER_NOTIF(DEATH_SELF_SLIME, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You melted away in slime!"), "")
- MSG_CENTER_NOTIF(DEATH_SELF_SUICIDE, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!"))
- MSG_CENTER_NOTIF(DEATH_SELF_SWAMP, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You got stuck in a swamp!"), "")
- MSG_CENTER_NOTIF(DEATH_SELF_TEAMCHANGE, 1, 0, 1, "death_team", NO_CPID, "0 0", _("^BGYou are now on: %s"), "")
- MSG_CENTER_NOTIF(DEATH_SELF_TOUCHEXPLODE, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You died in an accident!"), "")
- MSG_CENTER_NOTIF(DEATH_SELF_TURRET, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!"))
- MSG_CENTER_NOTIF(DEATH_SELF_TURRET_EWHEEL, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!"))
- MSG_CENTER_NOTIF(DEATH_SELF_TURRET_WALK, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!"))
- MSG_CENTER_NOTIF(DEATH_SELF_VH_BUMB_DEATH, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "")
- MSG_CENTER_NOTIF(DEATH_SELF_VH_CRUSH, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You were crushed by a vehicle!"), "")
- MSG_CENTER_NOTIF(DEATH_SELF_VH_RAPT_BOMB, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "")
- MSG_CENTER_NOTIF(DEATH_SELF_VH_RAPT_DEATH, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "")
- MSG_CENTER_NOTIF(DEATH_SELF_VH_SPID_DEATH, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "")
- MSG_CENTER_NOTIF(DEATH_SELF_VH_SPID_ROCKET, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "")
- MSG_CENTER_NOTIF(DEATH_SELF_VH_WAKI_DEATH, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "")
- MSG_CENTER_NOTIF(DEATH_SELF_VH_WAKI_ROCKET, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "")
- MSG_CENTER_NOTIF(DEATH_SELF_VOID, 1, 0, 0, "", NO_CPID, "0 0", _("^K1Watch your step!"), "")
-
- MSG_CENTER_NOTIF(DEATH_TEAMKILL_FRAG, 1, 1, 0, "s1", NO_CPID, "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!"))
- MSG_CENTER_NOTIF(DEATH_TEAMKILL_FRAGGED, 1, 1, 0, "s1", NO_CPID, "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate"))
+ MSG_CENTER_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, 1, 0, 1, "death_team", CPID_Null, "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_BETRAYAL, 1, 0, 0, "", CPID_Null, "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!"))
+ MSG_CENTER_NOTIF(DEATH_SELF_CAMP, 1, 0, 0, "", CPID_Null, "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!"))
+ MSG_CENTER_NOTIF(DEATH_SELF_CHEAT, 1, 0, 0, "", CPID_Null, "0 0", _("^K1You unfairly eliminated yourself!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_CUSTOM, 1, 2, 0, "s2", CPID_Null, "0 0", _("^K1You were %s"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_DROWN, 1, 0, 0, "", CPID_Null, "0 0", _("^K1You couldn't catch your breath!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_FALL, 1, 0, 0, "", CPID_Null, "0 0", _("^K1You hit the ground with a crunch!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_FIRE, 1, 0, 0, "", CPID_Null, "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!"))
+ MSG_CENTER_NOTIF(DEATH_SELF_GENERIC, 1, 0, 0, "", CPID_Null, "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!"))
+ MSG_CENTER_NOTIF(DEATH_SELF_LAVA, 1, 0, 0, "", CPID_Null, "0 0", _("^K1You couldn't stand the heat!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_MONSTER, 1, 0, 0, "", CPID_Null, "0 0", _("^K1You were killed by a monster!"), _("^K1You need to watch out for monsters!"))
+ MSG_CENTER_NOTIF(DEATH_SELF_NADE, 1, 0, 0, "", CPID_Null, "0 0", _("^K1You forgot to put the pin back in!"), _("^K1Tastes like chicken!"))
+ MSG_CENTER_NOTIF(DEATH_SELF_NADE_NAPALM, 1, 0, 0, "", CPID_Null, "0 0", _("^K1Hanging around a napalm explosion is bad!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_NADE_ICE_FREEZE, 1, 0, 0, "", CPID_Null, "0 0", _("^K1You got a little bit too cold!"), _("^K1You felt a little chilly!"))
+ MSG_CENTER_NOTIF(DEATH_SELF_NADE_HEAL, 1, 0, 0, "", CPID_Null, "0 0", _("^K1Your Healing Nade is a bit defective"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_NOAMMO, 1, 0, 0, "", CPID_Null, "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo..."))
+ MSG_CENTER_NOTIF(DEATH_SELF_ROT, 1, 0, 0, "", CPID_Null, "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health"))
+ MSG_CENTER_NOTIF(DEATH_SELF_SHOOTING_STAR, 1, 0, 0, "", CPID_Null, "0 0", _("^K1You became a shooting star!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_SLIME, 1, 0, 0, "", CPID_Null, "0 0", _("^K1You melted away in slime!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_SUICIDE, 1, 0, 0, "", CPID_Null, "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!"))
+ MSG_CENTER_NOTIF(DEATH_SELF_SWAMP, 1, 0, 0, "", CPID_Null, "0 0", _("^K1You got stuck in a swamp!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_TEAMCHANGE, 1, 0, 1, "death_team", CPID_Null, "0 0", _("^BGYou are now on: %s"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_TOUCHEXPLODE, 1, 0, 0, "", CPID_Null, "0 0", _("^K1You died in an accident!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_TURRET, 1, 0, 0, "", CPID_Null, "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!"))
+ MSG_CENTER_NOTIF(DEATH_SELF_TURRET_EWHEEL, 1, 0, 0, "", CPID_Null, "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!"))
+ MSG_CENTER_NOTIF(DEATH_SELF_TURRET_WALK, 1, 0, 0, "", CPID_Null, "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!"))
+ MSG_CENTER_NOTIF(DEATH_SELF_VH_BUMB_DEATH, 1, 0, 0, "", CPID_Null, "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_VH_CRUSH, 1, 0, 0, "", CPID_Null, "0 0", _("^K1You were crushed by a vehicle!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_VH_RAPT_BOMB, 1, 0, 0, "", CPID_Null, "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_VH_RAPT_DEATH, 1, 0, 0, "", CPID_Null, "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_VH_SPID_DEATH, 1, 0, 0, "", CPID_Null, "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_VH_SPID_ROCKET, 1, 0, 0, "", CPID_Null, "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_VH_WAKI_DEATH, 1, 0, 0, "", CPID_Null, "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_VH_WAKI_ROCKET, 1, 0, 0, "", CPID_Null, "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_VOID, 1, 0, 0, "", CPID_Null, "0 0", _("^K1Watch your step!"), "")
+
+ MSG_CENTER_NOTIF(DEATH_TEAMKILL_FRAG, 1, 1, 0, "s1", CPID_Null, "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!"))
+ MSG_CENTER_NOTIF(DEATH_TEAMKILL_FRAGGED, 1, 1, 0, "s1", CPID_Null, "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate"))
MSG_CENTER_NOTIF(DISCONNECT_IDLING, 1, 0, 1, "", CPID_IDLING, "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "")
- MSG_CENTER_NOTIF(DOOR_LOCKED_NEED, 1, 1, 0, "s1", NO_CPID, "0 0", _("^BGYou need %s^BG!"), "")
- MSG_CENTER_NOTIF(DOOR_LOCKED_ALSONEED, 1, 1, 0, "s1", NO_CPID, "0 0", _("^BGYou also need %s^BG!"), "")
- MSG_CENTER_NOTIF(DOOR_UNLOCKED, 1, 0, 0, "", NO_CPID, "0 0", _("^BGDoor unlocked!"), "")
+ MSG_CENTER_NOTIF(DOOR_LOCKED_NEED, 1, 1, 0, "s1", CPID_Null, "0 0", _("^BGYou need %s^BG!"), "")
+ MSG_CENTER_NOTIF(DOOR_LOCKED_ALSONEED, 1, 1, 0, "s1", CPID_Null, "0 0", _("^BGYou also need %s^BG!"), "")
+ MSG_CENTER_NOTIF(DOOR_UNLOCKED, 1, 0, 0, "", CPID_Null, "0 0", _("^BGDoor unlocked!"), "")
- MSG_CENTER_NOTIF(EXTRALIVES, 1, 0, 0, "", NO_CPID, "0 0", _("^F2You picked up some extra lives"), "")
+ MSG_CENTER_NOTIF(EXTRALIVES, 1, 0, 0, "", CPID_Null, "0 0", _("^F2You picked up some extra lives"), "")
- MSG_CENTER_NOTIF(FREEZETAG_FREEZE, 1, 1, 0, "s1", NO_CPID, "0 0", _("^K3You froze ^BG%s"), "")
- MSG_CENTER_NOTIF(FREEZETAG_FROZEN, 1, 1, 0, "s1", NO_CPID, "0 0", _("^K1You were frozen by ^BG%s"), "")
- MSG_CENTER_NOTIF(FREEZETAG_REVIVE, 1, 1, 0, "s1", NO_CPID, "0 0", _("^K3You revived ^BG%s"), "")
- MSG_CENTER_NOTIF(FREEZETAG_REVIVE_SELF, 1, 0, 0, "", NO_CPID, "0 0", _("^K3You revived yourself"), "")
- MSG_CENTER_NOTIF(FREEZETAG_REVIVED, 1, 1, 0, "s1", NO_CPID, "0 0", _("^K3You were revived by ^BG%s"), "")
- MSG_CENTER_NOTIF(FREEZETAG_AUTO_REVIVED, 1, 0, 1, "f1", NO_CPID, "0 0", _("^K3You were automatically revived after %s second(s)"), "")
+ MSG_CENTER_NOTIF(FREEZETAG_FREEZE, 1, 1, 0, "s1", CPID_Null, "0 0", _("^K3You froze ^BG%s"), "")
+ MSG_CENTER_NOTIF(FREEZETAG_FROZEN, 1, 1, 0, "s1", CPID_Null, "0 0", _("^K1You were frozen by ^BG%s"), "")
+ MSG_CENTER_NOTIF(FREEZETAG_REVIVE, 1, 1, 0, "s1", CPID_Null, "0 0", _("^K3You revived ^BG%s"), "")
+ MSG_CENTER_NOTIF(FREEZETAG_REVIVE_SELF, 1, 0, 0, "", CPID_Null, "0 0", _("^K3You revived yourself"), "")
+ MSG_CENTER_NOTIF(FREEZETAG_REVIVED, 1, 1, 0, "s1", CPID_Null, "0 0", _("^K3You were revived by ^BG%s"), "")
+ MSG_CENTER_NOTIF(FREEZETAG_AUTO_REVIVED, 1, 0, 1, "f1", CPID_Null, "0 0", _("^K3You were automatically revived after %s second(s)"), "")
- MSG_CENTER_NOTIF(GENERATOR_UNDERATTACK, 1, 0, 0, "", NO_CPID, "0 0", _("^BGThe generator is under attack!"), "")
+ MSG_CENTER_NOTIF(GENERATOR_UNDERATTACK, 1, 0, 0, "", CPID_Null, "0 0", _("^BGThe generator is under attack!"), "")
MULTITEAM_CENTER(ROUND_TEAM_WIN, 4, 1, 0, 0, "", CPID_ROUND, "0 0", _("^TC^TT^BG team wins the round"), "")
MSG_CENTER_NOTIF(ROUND_PLAYER_WIN, 1, 1, 0, "s1", CPID_ROUND, "0 0", _("^BG%s^BG wins the round"), "")
- MSG_CENTER_NOTIF(FREEZETAG_SELF, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You froze yourself"), "")
- MSG_CENTER_NOTIF(FREEZETAG_SPAWN_LATE, 1, 0, 0, "", NO_CPID, "0 0", _("^K1Round already started, you spawn as frozen"), "")
+ MSG_CENTER_NOTIF(FREEZETAG_SELF, 1, 0, 0, "", CPID_Null, "0 0", _("^K1You froze yourself"), "")
+ MSG_CENTER_NOTIF(FREEZETAG_SPAWN_LATE, 1, 0, 0, "", CPID_Null, "0 0", _("^K1Round already started, you spawn as frozen"), "")
- MSG_CENTER_NOTIF(INVASION_SUPERMONSTER, 1, 1, 0, "s1", NO_CPID, "0 0", _("^K1A %s has arrived!"), "")
+ MSG_CENTER_NOTIF(INVASION_SUPERMONSTER, 1, 1, 0, "s1", CPID_Null, "0 0", _("^K1A %s has arrived!"), "")
MSG_CENTER_NOTIF(ITEM_BUFF_DROP, 1, 0, 1, "item_buffname", CPID_ITEM, "item_centime 0", _("^BGYou dropped the %s^BG buff!"), "")
MSG_CENTER_NOTIF(ITEM_BUFF_GOT, 1, 0, 1, "item_buffname", CPID_ITEM, "item_centime 0", _("^BGYou got the %s^BG buff!"), "")
MSG_CENTER_NOTIF(INSTAGIB_DOWNGRADE, 1, 0, 0, "", CPID_INSTAGIB_FINDAMMO, "5 0", _("^BGYour weapon has been downgraded until you find some ammo!"), "")
MSG_CENTER_NOTIF(INSTAGIB_FINDAMMO, 1, 0, 0, "", CPID_INSTAGIB_FINDAMMO, "1 9", _("^F4^COUNT^BG left to find some ammo!"), "")
MSG_CENTER_NOTIF(INSTAGIB_FINDAMMO_FIRST, 1, 0, 0, "", CPID_INSTAGIB_FINDAMMO, "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!"))
- MSG_CENTER_NOTIF(INSTAGIB_LIVES_REMAINING, 1, 0, 1, "f1", NO_CPID, "0 0", _("^F2Extra lives remaining: ^K1%s"), "")
+ MSG_CENTER_NOTIF(INSTAGIB_LIVES_REMAINING, 1, 0, 1, "f1", CPID_Null, "0 0", _("^F2Extra lives remaining: ^K1%s"), "")
MSG_CENTER_NOTIF(MOTD, 1, 1, 0, "s1", CPID_MOTD, "-1 0", "^BG%s", "")
MSG_CENTER_NOTIF(NIX_COUNTDOWN, 1, 0, 2, "item_wepname", CPID_NIX, "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "")
MSG_CENTER_NOTIF(NIX_NEWWEAPON, 1, 0, 1, "item_wepname", CPID_NIX, "0 0", _("^F2Active weapon: ^F1%s"), "")
- MSG_CENTER_NOTIF(NADE, 1, 0, 0, "", NO_CPID, "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the grenade!"), "")
+ MSG_CENTER_NOTIF(NADE, 1, 0, 0, "", CPID_Null, "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the grenade!"), "")
MSG_CENTER_NOTIF(ONS_CAPTURE, 1, 1, 0, "s1", CPID_ONSLAUGHT, "0 0", _("^BGYou captured %s^BG control point"), "")
MULTITEAM_CENTER(ONS_CAPTURE, 4, 1, 1, 0, "s1", CPID_ONSLAUGHT, "0 0", _("^TC^TT^BG team captured %s^BG control point"), "")
MSG_CENTER_NOTIF(OVERTIME_CONTROLPOINT, 1, 0, 0, "", CPID_OVERTIME, "5 0", _("^F2Now playing ^F4OVERTIME^F2!\n\nGenerators are now decaying.\nThe more control points your team holds,\nthe faster the enemy generator decays"), "")
MSG_CENTER_NOTIF(OVERTIME_TIME, 1, 0, 1, "f1time", CPID_OVERTIME, "0 0", _("^F2Now playing ^F4OVERTIME^F2!\n^BGAdded ^F4%s^BG to the game!"), "")
- MSG_CENTER_NOTIF(PORTO_CREATED_IN, 1, 0, 0, "", NO_CPID, "0 0", _("^K1In^BG-portal created"), "")
- MSG_CENTER_NOTIF(PORTO_CREATED_OUT, 1, 0, 0, "", NO_CPID, "0 0", _("^F3Out^BG-portal created"), "")
- MSG_CENTER_NOTIF(PORTO_FAILED, 1, 0, 0, "", NO_CPID, "0 0", _("^F1Portal creation failed"), "")
+ MSG_CENTER_NOTIF(PORTO_CREATED_IN, 1, 0, 0, "", CPID_Null, "0 0", _("^K1In^BG-portal created"), "")
+ MSG_CENTER_NOTIF(PORTO_CREATED_OUT, 1, 0, 0, "", CPID_Null, "0 0", _("^F3Out^BG-portal created"), "")
+ MSG_CENTER_NOTIF(PORTO_FAILED, 1, 0, 0, "", CPID_Null, "0 0", _("^F1Portal creation failed"), "")
MSG_CENTER_NOTIF(POWERUP_STRENGTH, 1, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Strength infuses your weapons with devastating power"), "")
MSG_CENTER_NOTIF(POWERDOWN_STRENGTH, 1, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Strength has worn off"), "")
MSG_CENTER_NOTIF(RACE_FINISHLAP, 1, 0, 0, "", CPID_RACE_FINISHLAP, "0 0", _("^F2The race is over, finish your lap!"), "")
- MSG_CENTER_NOTIF(SECONDARY_NODAMAGE, 1, 0, 0, "", NO_CPID, "0 0", _("^BGSecondary fire inflicts no damage!"), "")
+ MSG_CENTER_NOTIF(SECONDARY_NODAMAGE, 1, 0, 0, "", CPID_Null, "0 0", _("^BGSecondary fire inflicts no damage!"), "")
- MSG_CENTER_NOTIF(SEQUENCE_COMPLETED, 1, 0, 0, "", NO_CPID, "0 0", _("^BGSequence completed!"), "")
- MSG_CENTER_NOTIF(SEQUENCE_COUNTER, 1, 0, 0, "", NO_CPID, "0 0", _("^BGThere are more to go..."), "")
- MSG_CENTER_NOTIF(SEQUENCE_COUNTER_FEWMORE, 1, 0, 1, "f1", NO_CPID, "0 0", _("^BGOnly %s^BG more to go..."), "")
+ MSG_CENTER_NOTIF(SEQUENCE_COMPLETED, 1, 0, 0, "", CPID_Null, "0 0", _("^BGSequence completed!"), "")
+ MSG_CENTER_NOTIF(SEQUENCE_COUNTER, 1, 0, 0, "", CPID_Null, "0 0", _("^BGThere are more to go..."), "")
+ MSG_CENTER_NOTIF(SEQUENCE_COUNTER_FEWMORE, 1, 0, 1, "f1", CPID_Null, "0 0", _("^BGOnly %s^BG more to go..."), "")
MSG_CENTER_NOTIF(SUPERWEAPON_BROKEN, 1, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have broken down"), "")
MSG_CENTER_NOTIF(SUPERWEAPON_LOST, 1, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have been lost"), "")
MSG_CENTER_NOTIF(TIMEOUT_BEGINNING, 1, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout begins in ^COUNT"), "")
MSG_CENTER_NOTIF(TIMEOUT_ENDING, 1, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout ends in ^COUNT"), "")
- MSG_CENTER_NOTIF(JOIN_PREVENT_MINIGAME, 1, 0, 0, "", NO_CPID, "0 0", _("^K1Cannot join given minigame session!"), "" )
+ MSG_CENTER_NOTIF(JOIN_PREVENT_MINIGAME, 1, 0, 0, "", CPID_Null, "0 0", _("^K1Cannot join given minigame session!"), "" )
MSG_CENTER_NOTIF(VEHICLE_ENTER, 1, 0, 0, "pass_key", CPID_VEHICLES, "0 0", _("^BGPress ^F2DROPFLAG%s^BG to enter/exit the vehicle"), "")
MSG_CENTER_NOTIF(VEHICLE_ENTER_GUNNER, 1, 0, 0, "pass_key", CPID_VEHICLES, "0 0", _("^BGPress ^F2DROPFLAG%s^BG to enter the vehicle gunner"), "")
MSG_CENTER_NOTIF(VEHICLE_STEAL, 1, 0, 0, "", CPID_VEHICLES_OTHER, "0 0", _("^F2The enemy is stealing one of your vehicles!\n^F4Stop them!"), "")
MSG_CENTER_NOTIF(VEHICLE_STEAL_SELF, 1, 0, 0, "", CPID_VEHICLES_OTHER, "4 0", _("^F2You have stolen the enemy's vehicle, you are now visible on their radar!"), "")
- MSG_CENTER_NOTIF(WEAPON_MINELAYER_LIMIT, 1, 0, 1, "f1", NO_CPID, "0 0", _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
+ MSG_CENTER_NOTIF(WEAPON_MINELAYER_LIMIT, 1, 0, 1, "f1", CPID_Null, "0 0", _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
#define MULTITEAM_MULTI2(prefix, default, anncepre, infopre, centerpre) \
MSG_MULTI_NOTIF(prefix##_RED, default, anncepre##_RED, infopre##_RED, centerpre##_RED) \
MULTITEAM_MULTI##teams(prefix, default, anncepre, infopre, centerpre)
// MSG_MULTI_NOTIFICATIONS
- MSG_MULTI_NOTIF(DEATH_MURDER_BUFF, 1, NO_MSG, INFO_DEATH_MURDER_BUFF, NO_MSG)
- MSG_MULTI_NOTIF(DEATH_MURDER_CHEAT, 1, NO_MSG, INFO_DEATH_MURDER_CHEAT, NO_MSG)
- MSG_MULTI_NOTIF(DEATH_MURDER_DROWN, 1, NO_MSG, INFO_DEATH_MURDER_DROWN, NO_MSG)
- MSG_MULTI_NOTIF(DEATH_MURDER_FALL, 1, NO_MSG, INFO_DEATH_MURDER_FALL, NO_MSG)
- MSG_MULTI_NOTIF(DEATH_MURDER_FIRE, 1, NO_MSG, INFO_DEATH_MURDER_FIRE, NO_MSG)
- MSG_MULTI_NOTIF(DEATH_MURDER_LAVA, 1, NO_MSG, INFO_DEATH_MURDER_LAVA, NO_MSG)
- MSG_MULTI_NOTIF(DEATH_MURDER_MONSTER, 1, NO_MSG, INFO_DEATH_MURDER_MONSTER, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(DEATH_MURDER_NADE, 1, NO_MSG, INFO_DEATH_MURDER_NADE, NO_MSG)
- MSG_MULTI_NOTIF(DEATH_MURDER_NADE_NAPALM, 1, NO_MSG, INFO_DEATH_MURDER_NADE_NAPALM, NO_MSG)
- MSG_MULTI_NOTIF(DEATH_MURDER_NADE_ICE, 1, NO_MSG, INFO_DEATH_MURDER_NADE_ICE, NO_MSG)
- MSG_MULTI_NOTIF(DEATH_MURDER_NADE_ICE_FREEZE, 1, NO_MSG, INFO_DEATH_MURDER_NADE_ICE_FREEZE, NO_MSG)
- MSG_MULTI_NOTIF(DEATH_MURDER_NADE_HEAL, 1, NO_MSG, INFO_DEATH_MURDER_NADE_HEAL, NO_MSG)
- MSG_MULTI_NOTIF(DEATH_MURDER_SHOOTING_STAR, 1, NO_MSG, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG)
- MSG_MULTI_NOTIF(DEATH_MURDER_SLIME, 1, NO_MSG, INFO_DEATH_MURDER_SLIME, NO_MSG)
- MSG_MULTI_NOTIF(DEATH_MURDER_SWAMP, 1, NO_MSG, INFO_DEATH_MURDER_SWAMP, NO_MSG)
- MSG_MULTI_NOTIF(DEATH_MURDER_TELEFRAG, 1, NO_MSG, INFO_DEATH_MURDER_TELEFRAG, NO_MSG)
- MSG_MULTI_NOTIF(DEATH_MURDER_TOUCHEXPLODE, 1, NO_MSG, INFO_DEATH_MURDER_TOUCHEXPLODE, NO_MSG)
- MSG_MULTI_NOTIF(DEATH_MURDER_VH_BUMB_DEATH, 1, NO_MSG, INFO_DEATH_MURDER_VH_BUMB_DEATH, NO_MSG)
- MSG_MULTI_NOTIF(DEATH_MURDER_VH_BUMB_GUN, 1, NO_MSG, INFO_DEATH_MURDER_VH_BUMB_GUN, NO_MSG)
- MSG_MULTI_NOTIF(DEATH_MURDER_VH_CRUSH, 1, NO_MSG, INFO_DEATH_MURDER_VH_CRUSH, NO_MSG)
- MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_BOMB, 1, NO_MSG, INFO_DEATH_MURDER_VH_RAPT_BOMB, NO_MSG)
- MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_CANNON, 1, NO_MSG, INFO_DEATH_MURDER_VH_RAPT_CANNON, NO_MSG)
- MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_DEATH, 1, NO_MSG, INFO_DEATH_MURDER_VH_RAPT_DEATH, NO_MSG)
- MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_DEATH, 1, NO_MSG, INFO_DEATH_MURDER_VH_SPID_DEATH, NO_MSG)
- MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN, 1, NO_MSG, INFO_DEATH_MURDER_VH_SPID_MINIGUN, NO_MSG)
- MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_ROCKET, 1, NO_MSG, INFO_DEATH_MURDER_VH_SPID_ROCKET, NO_MSG)
- MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_DEATH, 1, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_DEATH, NO_MSG)
- MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_GUN, 1, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_GUN, NO_MSG)
- MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET, 1, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG)
- MSG_MULTI_NOTIF(DEATH_MURDER_VOID, 1, NO_MSG, INFO_DEATH_MURDER_VOID, NO_MSG)
-
- MSG_MULTI_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, 1, NO_MSG, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE)
- MSG_MULTI_NOTIF(DEATH_SELF_BETRAYAL, 1, NO_MSG, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL)
- MSG_MULTI_NOTIF(DEATH_SELF_CAMP, 1, NO_MSG, INFO_DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP)
- MSG_MULTI_NOTIF(DEATH_SELF_CHEAT, 1, NO_MSG, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT)
- MSG_MULTI_NOTIF(DEATH_SELF_CUSTOM, 1, NO_MSG, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM)
- MSG_MULTI_NOTIF(DEATH_SELF_DROWN, 1, NO_MSG, INFO_DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN)
- MSG_MULTI_NOTIF(DEATH_SELF_FALL, 1, NO_MSG, INFO_DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL)
- MSG_MULTI_NOTIF(DEATH_SELF_FIRE, 1, NO_MSG, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE)
- MSG_MULTI_NOTIF(DEATH_SELF_GENERIC, 1, NO_MSG, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(DEATH_SELF_LAVA, 1, NO_MSG, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA)
- MSG_MULTI_NOTIF(DEATH_SELF_MON_MAGE, 1, NO_MSG, INFO_DEATH_SELF_MON_MAGE, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(DEATH_SELF_MON_SHAMBLER_CLAW, 1, NO_MSG, INFO_DEATH_SELF_MON_SHAMBLER_CLAW, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(DEATH_SELF_MON_SHAMBLER_SMASH, 1, NO_MSG, INFO_DEATH_SELF_MON_SHAMBLER_SMASH, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(DEATH_SELF_MON_SHAMBLER_ZAP, 1, NO_MSG, INFO_DEATH_SELF_MON_SHAMBLER_ZAP, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(DEATH_SELF_MON_SPIDER, 1, NO_MSG, INFO_DEATH_SELF_MON_SPIDER, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(DEATH_SELF_MON_WYVERN, 1, NO_MSG, INFO_DEATH_SELF_MON_WYVERN, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(DEATH_SELF_MON_ZOMBIE_JUMP, 1, NO_MSG, INFO_DEATH_SELF_MON_ZOMBIE_JUMP, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(DEATH_SELF_MON_ZOMBIE_MELEE, 1, NO_MSG, INFO_DEATH_SELF_MON_ZOMBIE_MELEE, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(DEATH_SELF_NADE, 1, NO_MSG, INFO_DEATH_SELF_NADE, CENTER_DEATH_SELF_NADE)
- MSG_MULTI_NOTIF(DEATH_SELF_NADE_NAPALM, 1, NO_MSG, INFO_DEATH_SELF_NADE_NAPALM, CENTER_DEATH_SELF_NADE_NAPALM)
- MSG_MULTI_NOTIF(DEATH_SELF_NADE_ICE, 1, NO_MSG, INFO_DEATH_SELF_NADE_ICE, CENTER_DEATH_SELF_NADE_ICE_FREEZE)
- MSG_MULTI_NOTIF(DEATH_SELF_NADE_ICE_FREEZE, 1, NO_MSG, INFO_DEATH_SELF_NADE_ICE_FREEZE, CENTER_DEATH_SELF_NADE_ICE_FREEZE)
- MSG_MULTI_NOTIF(DEATH_SELF_NADE_HEAL, 1, NO_MSG, INFO_DEATH_SELF_NADE_HEAL, CENTER_DEATH_SELF_NADE_HEAL)
- MSG_MULTI_NOTIF(DEATH_SELF_NOAMMO, 1, NO_MSG, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO)
- MSG_MULTI_NOTIF(DEATH_SELF_ROT, 1, NO_MSG, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT)
- MSG_MULTI_NOTIF(DEATH_SELF_SHOOTING_STAR, 1, NO_MSG, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR)
- MSG_MULTI_NOTIF(DEATH_SELF_SLIME, 1, NO_MSG, INFO_DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME)
- MSG_MULTI_NOTIF(DEATH_SELF_SUICIDE, 1, NO_MSG, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE)
- MSG_MULTI_NOTIF(DEATH_SELF_SWAMP, 1, NO_MSG, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP)
- MSG_MULTI_NOTIF(DEATH_SELF_TEAMCHANGE, 1, NO_MSG, INFO_DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE)
- MSG_MULTI_NOTIF(DEATH_SELF_TOUCHEXPLODE, 1, NO_MSG, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE)
- MSG_MULTI_NOTIF(DEATH_SELF_TURRET, 1, NO_MSG, INFO_DEATH_SELF_TURRET, CENTER_DEATH_SELF_TURRET)
- MSG_MULTI_NOTIF(DEATH_SELF_TURRET_EWHEEL, 1, NO_MSG, INFO_DEATH_SELF_TURRET_EWHEEL, CENTER_DEATH_SELF_TURRET_EWHEEL)
- MSG_MULTI_NOTIF(DEATH_SELF_TURRET_FLAC, 1, NO_MSG, INFO_DEATH_SELF_TURRET_FLAC, CENTER_DEATH_SELF_TURRET)
- MSG_MULTI_NOTIF(DEATH_SELF_TURRET_HELLION, 1, NO_MSG, INFO_DEATH_SELF_TURRET_HELLION, CENTER_DEATH_SELF_TURRET)
- MSG_MULTI_NOTIF(DEATH_SELF_TURRET_HK, 1, NO_MSG, INFO_DEATH_SELF_TURRET_HK, CENTER_DEATH_SELF_TURRET)
- MSG_MULTI_NOTIF(DEATH_SELF_TURRET_MACHINEGUN, 1, NO_MSG, INFO_DEATH_SELF_TURRET_MACHINEGUN, CENTER_DEATH_SELF_TURRET)
- MSG_MULTI_NOTIF(DEATH_SELF_TURRET_MLRS, 1, NO_MSG, INFO_DEATH_SELF_TURRET_MLRS, CENTER_DEATH_SELF_TURRET)
- MSG_MULTI_NOTIF(DEATH_SELF_TURRET_PHASER, 1, NO_MSG, INFO_DEATH_SELF_TURRET_PHASER, CENTER_DEATH_SELF_TURRET)
- MSG_MULTI_NOTIF(DEATH_SELF_TURRET_PLASMA, 1, NO_MSG, INFO_DEATH_SELF_TURRET_PLASMA, CENTER_DEATH_SELF_TURRET)
- MSG_MULTI_NOTIF(DEATH_SELF_TURRET_TESLA, 1, NO_MSG, INFO_DEATH_SELF_TURRET_TESLA, CENTER_DEATH_SELF_TURRET)
- MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_GUN, 1, NO_MSG, INFO_DEATH_SELF_TURRET_WALK_GUN, CENTER_DEATH_SELF_TURRET_WALK)
- MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_MELEE, 1, NO_MSG, INFO_DEATH_SELF_TURRET_WALK_MELEE, CENTER_DEATH_SELF_TURRET_WALK)
- MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_ROCKET, 1, NO_MSG, INFO_DEATH_SELF_TURRET_WALK_ROCKET, CENTER_DEATH_SELF_TURRET_WALK)
- MSG_MULTI_NOTIF(DEATH_SELF_VH_BUMB_DEATH, 1, NO_MSG, INFO_DEATH_SELF_VH_BUMB_DEATH, CENTER_DEATH_SELF_VH_BUMB_DEATH)
- MSG_MULTI_NOTIF(DEATH_SELF_VH_CRUSH, 1, NO_MSG, INFO_DEATH_SELF_VH_CRUSH, CENTER_DEATH_SELF_VH_CRUSH)
- MSG_MULTI_NOTIF(DEATH_SELF_VH_RAPT_BOMB, 1, NO_MSG, INFO_DEATH_SELF_VH_RAPT_BOMB, CENTER_DEATH_SELF_VH_RAPT_BOMB)
- MSG_MULTI_NOTIF(DEATH_SELF_VH_RAPT_DEATH, 1, NO_MSG, INFO_DEATH_SELF_VH_RAPT_DEATH, CENTER_DEATH_SELF_VH_RAPT_DEATH)
- MSG_MULTI_NOTIF(DEATH_SELF_VH_SPID_DEATH, 1, NO_MSG, INFO_DEATH_SELF_VH_SPID_DEATH, CENTER_DEATH_SELF_VH_SPID_DEATH)
- MSG_MULTI_NOTIF(DEATH_SELF_VH_SPID_ROCKET, 1, NO_MSG, INFO_DEATH_SELF_VH_SPID_ROCKET, CENTER_DEATH_SELF_VH_SPID_ROCKET)
- MSG_MULTI_NOTIF(DEATH_SELF_VH_WAKI_DEATH, 1, NO_MSG, INFO_DEATH_SELF_VH_WAKI_DEATH, CENTER_DEATH_SELF_VH_WAKI_DEATH)
- MSG_MULTI_NOTIF(DEATH_SELF_VH_WAKI_ROCKET, 1, NO_MSG, INFO_DEATH_SELF_VH_WAKI_ROCKET, CENTER_DEATH_SELF_VH_WAKI_ROCKET)
- MSG_MULTI_NOTIF(DEATH_SELF_VOID, 1, NO_MSG, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID)
-
- MSG_MULTI_NOTIF(ITEM_BUFF_DROP, 1, NO_MSG, INFO_ITEM_BUFF_DROP, CENTER_ITEM_BUFF_DROP)
- MSG_MULTI_NOTIF(ITEM_BUFF_GOT, 1, NO_MSG, INFO_ITEM_BUFF_GOT, CENTER_ITEM_BUFF_GOT)
- MSG_MULTI_NOTIF(ITEM_WEAPON_DONTHAVE, 1, NO_MSG, INFO_ITEM_WEAPON_DONTHAVE, CENTER_ITEM_WEAPON_DONTHAVE)
- MSG_MULTI_NOTIF(ITEM_WEAPON_DROP, 1, NO_MSG, INFO_ITEM_WEAPON_DROP, CENTER_ITEM_WEAPON_DROP)
- MSG_MULTI_NOTIF(ITEM_WEAPON_GOT, 1, NO_MSG, INFO_ITEM_WEAPON_GOT, CENTER_ITEM_WEAPON_GOT)
- MSG_MULTI_NOTIF(ITEM_WEAPON_NOAMMO, 1, NO_MSG, INFO_ITEM_WEAPON_NOAMMO, CENTER_ITEM_WEAPON_NOAMMO)
- MSG_MULTI_NOTIF(ITEM_WEAPON_PRIMORSEC, 1, NO_MSG, INFO_ITEM_WEAPON_PRIMORSEC, CENTER_ITEM_WEAPON_PRIMORSEC)
- MSG_MULTI_NOTIF(ITEM_WEAPON_UNAVAILABLE, 1, NO_MSG, INFO_ITEM_WEAPON_UNAVAILABLE, CENTER_ITEM_WEAPON_UNAVAILABLE)
-
- MSG_MULTI_NOTIF(MULTI_COINTOSS, 1, NO_MSG, INFO_COINTOSS, CENTER_COINTOSS)
- MSG_MULTI_NOTIF(MULTI_COUNTDOWN_BEGIN, 1, ANNCE_BEGIN, NO_MSG, CENTER_COUNTDOWN_BEGIN)
- MSG_MULTI_NOTIF(MULTI_INSTAGIB_FINDAMMO, 1, ANNCE_NUM_10, NO_MSG, CENTER_INSTAGIB_FINDAMMO_FIRST)
-
- MSG_MULTI_NOTIF(WEAPON_ACCORDEON_MURDER, 1, NO_MSG, INFO_WEAPON_ACCORDEON_MURDER, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_ACCORDEON_SUICIDE, 1, NO_MSG, INFO_WEAPON_ACCORDEON_SUICIDE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_ARC_MURDER, 1, NO_MSG, INFO_WEAPON_ARC_MURDER, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_ARC_MURDER_SPRAY, 1, NO_MSG, INFO_WEAPON_ARC_MURDER_SPRAY, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_BLASTER_MURDER, 1, NO_MSG, INFO_WEAPON_BLASTER_MURDER, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_BLASTER_SUICIDE, 1, NO_MSG, INFO_WEAPON_BLASTER_SUICIDE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_CRYLINK_MURDER, 1, NO_MSG, INFO_WEAPON_CRYLINK_MURDER, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_CRYLINK_SUICIDE, 1, NO_MSG, INFO_WEAPON_CRYLINK_SUICIDE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_MURDER_DIRECT, 1, NO_MSG, INFO_WEAPON_DEVASTATOR_MURDER_DIRECT, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_MURDER_SPLASH, 1, NO_MSG, INFO_WEAPON_DEVASTATOR_MURDER_SPLASH, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_SUICIDE, 1, NO_MSG, INFO_WEAPON_DEVASTATOR_SUICIDE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_BOLT, 1, NO_MSG, INFO_WEAPON_ELECTRO_MURDER_BOLT, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_COMBO, 1, NO_MSG, INFO_WEAPON_ELECTRO_MURDER_COMBO, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_ORBS, 1, NO_MSG, INFO_WEAPON_ELECTRO_MURDER_ORBS, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT, 1, NO_MSG, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS, 1, NO_MSG, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_FIREBALL_MURDER_BLAST, 1, NO_MSG, INFO_WEAPON_FIREBALL_MURDER_BLAST, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE, 1, NO_MSG, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST, 1, NO_MSG, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE, 1, NO_MSG, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_HAGAR_MURDER_BURST, 1, NO_MSG, INFO_WEAPON_HAGAR_MURDER_BURST, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_HAGAR_MURDER_SPRAY, 1, NO_MSG, INFO_WEAPON_HAGAR_MURDER_SPRAY, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_HAGAR_SUICIDE, 1, NO_MSG, INFO_WEAPON_HAGAR_SUICIDE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_HLAC_MURDER, 1, NO_MSG, INFO_WEAPON_HLAC_MURDER, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_HLAC_SUICIDE, 1, NO_MSG, INFO_WEAPON_HLAC_SUICIDE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_HMG_MURDER_SNIPE, 1, NO_MSG, INFO_WEAPON_HMG_MURDER_SNIPE, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_HMG_MURDER_SPRAY, 1, NO_MSG, INFO_WEAPON_HMG_MURDER_SPRAY, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_HOOK_MURDER, 1, NO_MSG, INFO_WEAPON_HOOK_MURDER, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_KLEINBOTTLE_MURDER, 1, NO_MSG, INFO_WEAPON_KLEINBOTTLE_MURDER, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE, 1, NO_MSG, INFO_WEAPON_KLEINBOTTLE_SUICIDE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_MACHINEGUN_MURDER_SNIPE, 1, NO_MSG, INFO_WEAPON_MACHINEGUN_MURDER_SNIPE, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_MACHINEGUN_MURDER_SPRAY, 1, NO_MSG, INFO_WEAPON_MACHINEGUN_MURDER_SPRAY, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_MINELAYER_LIMIT, 1, NO_MSG, INFO_WEAPON_MINELAYER_LIMIT, CENTER_WEAPON_MINELAYER_LIMIT)
- MSG_MULTI_NOTIF(WEAPON_MINELAYER_MURDER, 1, NO_MSG, INFO_WEAPON_MINELAYER_MURDER, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_MINELAYER_SUICIDE, 1, NO_MSG, INFO_WEAPON_MINELAYER_SUICIDE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE, 1, NO_MSG, INFO_WEAPON_MORTAR_MURDER_BOUNCE, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE, 1, NO_MSG, INFO_WEAPON_MORTAR_MURDER_EXPLODE, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE, 1, NO_MSG, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE, 1, NO_MSG, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER, 1, NO_MSG, INFO_WEAPON_RIFLE_MURDER, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_HAIL, 1, NO_MSG, INFO_WEAPON_RIFLE_MURDER_HAIL, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING, 1, NO_MSG, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_PIERCING, 1, NO_MSG, INFO_WEAPON_RIFLE_MURDER_PIERCING, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_RPC_MURDER_DIRECT, 1, NO_MSG, INFO_WEAPON_RPC_MURDER_DIRECT, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_RPC_MURDER_SPLASH, 1, NO_MSG, INFO_WEAPON_RPC_MURDER_SPLASH, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_RPC_SUICIDE_DIRECT, 1, NO_MSG, INFO_WEAPON_RPC_SUICIDE_DIRECT, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_RPC_SUICIDE_SPLASH, 1, NO_MSG, INFO_WEAPON_RPC_SUICIDE_SPLASH, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_SEEKER_MURDER_SPRAY, 1, NO_MSG, INFO_WEAPON_SEEKER_MURDER_SPRAY, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_SEEKER_MURDER_TAG, 1, NO_MSG, INFO_WEAPON_SEEKER_MURDER_TAG, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_SEEKER_SUICIDE, 1, NO_MSG, INFO_WEAPON_SEEKER_SUICIDE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_SHOCKWAVE_MURDER, 1, NO_MSG, INFO_WEAPON_SHOCKWAVE_MURDER, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_SHOCKWAVE_MURDER_SLAP, 1, NO_MSG, INFO_WEAPON_SHOCKWAVE_MURDER_SLAP, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_SHOTGUN_MURDER, 1, NO_MSG, INFO_WEAPON_SHOTGUN_MURDER, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP, 1, NO_MSG, INFO_WEAPON_SHOTGUN_MURDER_SLAP, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_THINKING_WITH_PORTALS, 1, NO_MSG, INFO_WEAPON_THINKING_WITH_PORTALS, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_TUBA_MURDER, 1, NO_MSG, INFO_WEAPON_TUBA_MURDER, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_TUBA_SUICIDE, 1, NO_MSG, INFO_WEAPON_TUBA_SUICIDE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_VAPORIZER_MURDER, 1, NO_MSG, INFO_WEAPON_VAPORIZER_MURDER, NO_MSG)
- MSG_MULTI_NOTIF(WEAPON_VORTEX_MURDER, 1, NO_MSG, INFO_WEAPON_VORTEX_MURDER, NO_MSG)
+ MSG_MULTI_NOTIF(DEATH_MURDER_BUFF, 1, NULL, INFO_DEATH_MURDER_BUFF, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_CHEAT, 1, NULL, INFO_DEATH_MURDER_CHEAT, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_DROWN, 1, NULL, INFO_DEATH_MURDER_DROWN, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_FALL, 1, NULL, INFO_DEATH_MURDER_FALL, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_FIRE, 1, NULL, INFO_DEATH_MURDER_FIRE, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_LAVA, 1, NULL, INFO_DEATH_MURDER_LAVA, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_MONSTER, 1, NULL, INFO_DEATH_MURDER_MONSTER, CENTER_DEATH_SELF_MONSTER)
+ MSG_MULTI_NOTIF(DEATH_MURDER_NADE, 1, NULL, INFO_DEATH_MURDER_NADE, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_NADE_NAPALM, 1, NULL, INFO_DEATH_MURDER_NADE_NAPALM, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_NADE_ICE, 1, NULL, INFO_DEATH_MURDER_NADE_ICE, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_NADE_ICE_FREEZE, 1, NULL, INFO_DEATH_MURDER_NADE_ICE_FREEZE, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_NADE_HEAL, 1, NULL, INFO_DEATH_MURDER_NADE_HEAL, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_SHOOTING_STAR, 1, NULL, INFO_DEATH_MURDER_SHOOTING_STAR, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_SLIME, 1, NULL, INFO_DEATH_MURDER_SLIME, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_SWAMP, 1, NULL, INFO_DEATH_MURDER_SWAMP, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_TELEFRAG, 1, NULL, INFO_DEATH_MURDER_TELEFRAG, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_TOUCHEXPLODE, 1, NULL, INFO_DEATH_MURDER_TOUCHEXPLODE, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_BUMB_DEATH, 1, NULL, INFO_DEATH_MURDER_VH_BUMB_DEATH, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_BUMB_GUN, 1, NULL, INFO_DEATH_MURDER_VH_BUMB_GUN, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_CRUSH, 1, NULL, INFO_DEATH_MURDER_VH_CRUSH, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_BOMB, 1, NULL, INFO_DEATH_MURDER_VH_RAPT_BOMB, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_CANNON, 1, NULL, INFO_DEATH_MURDER_VH_RAPT_CANNON, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_DEATH, 1, NULL, INFO_DEATH_MURDER_VH_RAPT_DEATH, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_DEATH, 1, NULL, INFO_DEATH_MURDER_VH_SPID_DEATH, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN, 1, NULL, INFO_DEATH_MURDER_VH_SPID_MINIGUN, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_ROCKET, 1, NULL, INFO_DEATH_MURDER_VH_SPID_ROCKET, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_DEATH, 1, NULL, INFO_DEATH_MURDER_VH_WAKI_DEATH, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_GUN, 1, NULL, INFO_DEATH_MURDER_VH_WAKI_GUN, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET, 1, NULL, INFO_DEATH_MURDER_VH_WAKI_ROCKET, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VOID, 1, NULL, INFO_DEATH_MURDER_VOID, NULL)
+
+ MSG_MULTI_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, 1, NULL, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE)
+ MSG_MULTI_NOTIF(DEATH_SELF_BETRAYAL, 1, NULL, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL)
+ MSG_MULTI_NOTIF(DEATH_SELF_CAMP, 1, NULL, INFO_DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP)
+ MSG_MULTI_NOTIF(DEATH_SELF_CHEAT, 1, NULL, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT)
+ MSG_MULTI_NOTIF(DEATH_SELF_CUSTOM, 1, NULL, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM)
+ MSG_MULTI_NOTIF(DEATH_SELF_DROWN, 1, NULL, INFO_DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN)
+ MSG_MULTI_NOTIF(DEATH_SELF_FALL, 1, NULL, INFO_DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL)
+ MSG_MULTI_NOTIF(DEATH_SELF_FIRE, 1, NULL, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE)
+ MSG_MULTI_NOTIF(DEATH_SELF_GENERIC, 1, NULL, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(DEATH_SELF_LAVA, 1, NULL, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA)
+ MSG_MULTI_NOTIF(DEATH_SELF_MON_MAGE, 1, NULL, INFO_DEATH_SELF_MON_MAGE, CENTER_DEATH_SELF_MONSTER)
+ MSG_MULTI_NOTIF(DEATH_SELF_MON_SHAMBLER_CLAW, 1, NULL, INFO_DEATH_SELF_MON_SHAMBLER_CLAW, CENTER_DEATH_SELF_MONSTER)
+ MSG_MULTI_NOTIF(DEATH_SELF_MON_SHAMBLER_SMASH, 1, NULL, INFO_DEATH_SELF_MON_SHAMBLER_SMASH, CENTER_DEATH_SELF_MONSTER)
+ MSG_MULTI_NOTIF(DEATH_SELF_MON_SHAMBLER_ZAP, 1, NULL, INFO_DEATH_SELF_MON_SHAMBLER_ZAP, CENTER_DEATH_SELF_MONSTER)
+ MSG_MULTI_NOTIF(DEATH_SELF_MON_SPIDER, 1, NULL, INFO_DEATH_SELF_MON_SPIDER, CENTER_DEATH_SELF_MONSTER)
+ MSG_MULTI_NOTIF(DEATH_SELF_MON_WYVERN, 1, NULL, INFO_DEATH_SELF_MON_WYVERN, CENTER_DEATH_SELF_MONSTER)
+ MSG_MULTI_NOTIF(DEATH_SELF_MON_ZOMBIE_JUMP, 1, NULL, INFO_DEATH_SELF_MON_ZOMBIE_JUMP, CENTER_DEATH_SELF_MONSTER)
+ MSG_MULTI_NOTIF(DEATH_SELF_MON_ZOMBIE_MELEE, 1, NULL, INFO_DEATH_SELF_MON_ZOMBIE_MELEE, CENTER_DEATH_SELF_MONSTER)
+ MSG_MULTI_NOTIF(DEATH_SELF_NADE, 1, NULL, INFO_DEATH_SELF_NADE, CENTER_DEATH_SELF_NADE)
+ MSG_MULTI_NOTIF(DEATH_SELF_NADE_NAPALM, 1, NULL, INFO_DEATH_SELF_NADE_NAPALM, CENTER_DEATH_SELF_NADE_NAPALM)
+ MSG_MULTI_NOTIF(DEATH_SELF_NADE_ICE, 1, NULL, INFO_DEATH_SELF_NADE_ICE, CENTER_DEATH_SELF_NADE_ICE_FREEZE)
+ MSG_MULTI_NOTIF(DEATH_SELF_NADE_ICE_FREEZE, 1, NULL, INFO_DEATH_SELF_NADE_ICE_FREEZE, CENTER_DEATH_SELF_NADE_ICE_FREEZE)
+ MSG_MULTI_NOTIF(DEATH_SELF_NADE_HEAL, 1, NULL, INFO_DEATH_SELF_NADE_HEAL, CENTER_DEATH_SELF_NADE_HEAL)
+ MSG_MULTI_NOTIF(DEATH_SELF_NOAMMO, 1, NULL, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO)
+ MSG_MULTI_NOTIF(DEATH_SELF_ROT, 1, NULL, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT)
+ MSG_MULTI_NOTIF(DEATH_SELF_SHOOTING_STAR, 1, NULL, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR)
+ MSG_MULTI_NOTIF(DEATH_SELF_SLIME, 1, NULL, INFO_DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME)
+ MSG_MULTI_NOTIF(DEATH_SELF_SUICIDE, 1, NULL, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE)
+ MSG_MULTI_NOTIF(DEATH_SELF_SWAMP, 1, NULL, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP)
+ MSG_MULTI_NOTIF(DEATH_SELF_TEAMCHANGE, 1, NULL, INFO_DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE)
+ MSG_MULTI_NOTIF(DEATH_SELF_TOUCHEXPLODE, 1, NULL, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET, 1, NULL, INFO_DEATH_SELF_TURRET, CENTER_DEATH_SELF_TURRET)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_EWHEEL, 1, NULL, INFO_DEATH_SELF_TURRET_EWHEEL, CENTER_DEATH_SELF_TURRET_EWHEEL)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_FLAC, 1, NULL, INFO_DEATH_SELF_TURRET_FLAC, CENTER_DEATH_SELF_TURRET)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_HELLION, 1, NULL, INFO_DEATH_SELF_TURRET_HELLION, CENTER_DEATH_SELF_TURRET)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_HK, 1, NULL, INFO_DEATH_SELF_TURRET_HK, CENTER_DEATH_SELF_TURRET)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_MACHINEGUN, 1, NULL, INFO_DEATH_SELF_TURRET_MACHINEGUN, CENTER_DEATH_SELF_TURRET)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_MLRS, 1, NULL, INFO_DEATH_SELF_TURRET_MLRS, CENTER_DEATH_SELF_TURRET)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_PHASER, 1, NULL, INFO_DEATH_SELF_TURRET_PHASER, CENTER_DEATH_SELF_TURRET)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_PLASMA, 1, NULL, INFO_DEATH_SELF_TURRET_PLASMA, CENTER_DEATH_SELF_TURRET)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_TESLA, 1, NULL, INFO_DEATH_SELF_TURRET_TESLA, CENTER_DEATH_SELF_TURRET)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_GUN, 1, NULL, INFO_DEATH_SELF_TURRET_WALK_GUN, CENTER_DEATH_SELF_TURRET_WALK)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_MELEE, 1, NULL, INFO_DEATH_SELF_TURRET_WALK_MELEE, CENTER_DEATH_SELF_TURRET_WALK)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_ROCKET, 1, NULL, INFO_DEATH_SELF_TURRET_WALK_ROCKET, CENTER_DEATH_SELF_TURRET_WALK)
+ MSG_MULTI_NOTIF(DEATH_SELF_VH_BUMB_DEATH, 1, NULL, INFO_DEATH_SELF_VH_BUMB_DEATH, CENTER_DEATH_SELF_VH_BUMB_DEATH)
+ MSG_MULTI_NOTIF(DEATH_SELF_VH_CRUSH, 1, NULL, INFO_DEATH_SELF_VH_CRUSH, CENTER_DEATH_SELF_VH_CRUSH)
+ MSG_MULTI_NOTIF(DEATH_SELF_VH_RAPT_BOMB, 1, NULL, INFO_DEATH_SELF_VH_RAPT_BOMB, CENTER_DEATH_SELF_VH_RAPT_BOMB)
+ MSG_MULTI_NOTIF(DEATH_SELF_VH_RAPT_DEATH, 1, NULL, INFO_DEATH_SELF_VH_RAPT_DEATH, CENTER_DEATH_SELF_VH_RAPT_DEATH)
+ MSG_MULTI_NOTIF(DEATH_SELF_VH_SPID_DEATH, 1, NULL, INFO_DEATH_SELF_VH_SPID_DEATH, CENTER_DEATH_SELF_VH_SPID_DEATH)
+ MSG_MULTI_NOTIF(DEATH_SELF_VH_SPID_ROCKET, 1, NULL, INFO_DEATH_SELF_VH_SPID_ROCKET, CENTER_DEATH_SELF_VH_SPID_ROCKET)
+ MSG_MULTI_NOTIF(DEATH_SELF_VH_WAKI_DEATH, 1, NULL, INFO_DEATH_SELF_VH_WAKI_DEATH, CENTER_DEATH_SELF_VH_WAKI_DEATH)
+ MSG_MULTI_NOTIF(DEATH_SELF_VH_WAKI_ROCKET, 1, NULL, INFO_DEATH_SELF_VH_WAKI_ROCKET, CENTER_DEATH_SELF_VH_WAKI_ROCKET)
+ MSG_MULTI_NOTIF(DEATH_SELF_VOID, 1, NULL, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID)
+
+ MSG_MULTI_NOTIF(ITEM_BUFF_DROP, 1, NULL, INFO_ITEM_BUFF_DROP, CENTER_ITEM_BUFF_DROP)
+ MSG_MULTI_NOTIF(ITEM_BUFF_GOT, 1, NULL, INFO_ITEM_BUFF_GOT, CENTER_ITEM_BUFF_GOT)
+ MSG_MULTI_NOTIF(ITEM_WEAPON_DONTHAVE, 1, NULL, INFO_ITEM_WEAPON_DONTHAVE, CENTER_ITEM_WEAPON_DONTHAVE)
+ MSG_MULTI_NOTIF(ITEM_WEAPON_DROP, 1, NULL, INFO_ITEM_WEAPON_DROP, CENTER_ITEM_WEAPON_DROP)
+ MSG_MULTI_NOTIF(ITEM_WEAPON_GOT, 1, NULL, INFO_ITEM_WEAPON_GOT, CENTER_ITEM_WEAPON_GOT)
+ MSG_MULTI_NOTIF(ITEM_WEAPON_NOAMMO, 1, NULL, INFO_ITEM_WEAPON_NOAMMO, CENTER_ITEM_WEAPON_NOAMMO)
+ MSG_MULTI_NOTIF(ITEM_WEAPON_PRIMORSEC, 1, NULL, INFO_ITEM_WEAPON_PRIMORSEC, CENTER_ITEM_WEAPON_PRIMORSEC)
+ MSG_MULTI_NOTIF(ITEM_WEAPON_UNAVAILABLE, 1, NULL, INFO_ITEM_WEAPON_UNAVAILABLE, CENTER_ITEM_WEAPON_UNAVAILABLE)
+
+ MSG_MULTI_NOTIF(MULTI_COINTOSS, 1, NULL, INFO_COINTOSS, CENTER_COINTOSS)
+ MSG_MULTI_NOTIF(MULTI_COUNTDOWN_BEGIN, 1, ANNCE_BEGIN, NULL, CENTER_COUNTDOWN_BEGIN)
+ MSG_MULTI_NOTIF(MULTI_INSTAGIB_FINDAMMO, 1, ANNCE_NUM_10, NULL, CENTER_INSTAGIB_FINDAMMO_FIRST)
+
+ MSG_MULTI_NOTIF(WEAPON_ACCORDEON_MURDER, 1, NULL, INFO_WEAPON_ACCORDEON_MURDER, NULL)
+ MSG_MULTI_NOTIF(WEAPON_ACCORDEON_SUICIDE, 1, NULL, INFO_WEAPON_ACCORDEON_SUICIDE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_ARC_MURDER, 1, NULL, INFO_WEAPON_ARC_MURDER, NULL)
+ MSG_MULTI_NOTIF(WEAPON_ARC_MURDER_SPRAY, 1, NULL, INFO_WEAPON_ARC_MURDER_SPRAY, NULL)
+ MSG_MULTI_NOTIF(WEAPON_BLASTER_MURDER, 1, NULL, INFO_WEAPON_BLASTER_MURDER, NULL)
+ MSG_MULTI_NOTIF(WEAPON_BLASTER_SUICIDE, 1, NULL, INFO_WEAPON_BLASTER_SUICIDE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_CRYLINK_MURDER, 1, NULL, INFO_WEAPON_CRYLINK_MURDER, NULL)
+ MSG_MULTI_NOTIF(WEAPON_CRYLINK_SUICIDE, 1, NULL, INFO_WEAPON_CRYLINK_SUICIDE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_MURDER_DIRECT, 1, NULL, INFO_WEAPON_DEVASTATOR_MURDER_DIRECT, NULL)
+ MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_MURDER_SPLASH, 1, NULL, INFO_WEAPON_DEVASTATOR_MURDER_SPLASH, NULL)
+ MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_SUICIDE, 1, NULL, INFO_WEAPON_DEVASTATOR_SUICIDE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_BOLT, 1, NULL, INFO_WEAPON_ELECTRO_MURDER_BOLT, NULL)
+ MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_COMBO, 1, NULL, INFO_WEAPON_ELECTRO_MURDER_COMBO, NULL)
+ MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_ORBS, 1, NULL, INFO_WEAPON_ELECTRO_MURDER_ORBS, NULL)
+ MSG_MULTI_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT, 1, NULL, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS, 1, NULL, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_FIREBALL_MURDER_BLAST, 1, NULL, INFO_WEAPON_FIREBALL_MURDER_BLAST, NULL)
+ MSG_MULTI_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE, 1, NULL, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, NULL)
+ MSG_MULTI_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST, 1, NULL, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE, 1, NULL, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_HAGAR_MURDER_BURST, 1, NULL, INFO_WEAPON_HAGAR_MURDER_BURST, NULL)
+ MSG_MULTI_NOTIF(WEAPON_HAGAR_MURDER_SPRAY, 1, NULL, INFO_WEAPON_HAGAR_MURDER_SPRAY, NULL)
+ MSG_MULTI_NOTIF(WEAPON_HAGAR_SUICIDE, 1, NULL, INFO_WEAPON_HAGAR_SUICIDE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_HLAC_MURDER, 1, NULL, INFO_WEAPON_HLAC_MURDER, NULL)
+ MSG_MULTI_NOTIF(WEAPON_HLAC_SUICIDE, 1, NULL, INFO_WEAPON_HLAC_SUICIDE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_HMG_MURDER_SNIPE, 1, NULL, INFO_WEAPON_HMG_MURDER_SNIPE, NULL)
+ MSG_MULTI_NOTIF(WEAPON_HMG_MURDER_SPRAY, 1, NULL, INFO_WEAPON_HMG_MURDER_SPRAY, NULL)
+ MSG_MULTI_NOTIF(WEAPON_HOOK_MURDER, 1, NULL, INFO_WEAPON_HOOK_MURDER, NULL)
+ MSG_MULTI_NOTIF(WEAPON_KLEINBOTTLE_MURDER, 1, NULL, INFO_WEAPON_KLEINBOTTLE_MURDER, NULL)
+ MSG_MULTI_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE, 1, NULL, INFO_WEAPON_KLEINBOTTLE_SUICIDE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_MACHINEGUN_MURDER_SNIPE, 1, NULL, INFO_WEAPON_MACHINEGUN_MURDER_SNIPE, NULL)
+ MSG_MULTI_NOTIF(WEAPON_MACHINEGUN_MURDER_SPRAY, 1, NULL, INFO_WEAPON_MACHINEGUN_MURDER_SPRAY, NULL)
+ MSG_MULTI_NOTIF(WEAPON_MINELAYER_LIMIT, 1, NULL, INFO_WEAPON_MINELAYER_LIMIT, CENTER_WEAPON_MINELAYER_LIMIT)
+ MSG_MULTI_NOTIF(WEAPON_MINELAYER_MURDER, 1, NULL, INFO_WEAPON_MINELAYER_MURDER, NULL)
+ MSG_MULTI_NOTIF(WEAPON_MINELAYER_SUICIDE, 1, NULL, INFO_WEAPON_MINELAYER_SUICIDE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE, 1, NULL, INFO_WEAPON_MORTAR_MURDER_BOUNCE, NULL)
+ MSG_MULTI_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE, 1, NULL, INFO_WEAPON_MORTAR_MURDER_EXPLODE, NULL)
+ MSG_MULTI_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE, 1, NULL, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE, 1, NULL, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER, 1, NULL, INFO_WEAPON_RIFLE_MURDER, NULL)
+ MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_HAIL, 1, NULL, INFO_WEAPON_RIFLE_MURDER_HAIL, NULL)
+ MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING, 1, NULL, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NULL)
+ MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_PIERCING, 1, NULL, INFO_WEAPON_RIFLE_MURDER_PIERCING, NULL)
+ MSG_MULTI_NOTIF(WEAPON_RPC_MURDER_DIRECT, 1, NULL, INFO_WEAPON_RPC_MURDER_DIRECT, NULL)
+ MSG_MULTI_NOTIF(WEAPON_RPC_MURDER_SPLASH, 1, NULL, INFO_WEAPON_RPC_MURDER_SPLASH, NULL)
+ MSG_MULTI_NOTIF(WEAPON_RPC_SUICIDE_DIRECT, 1, NULL, INFO_WEAPON_RPC_SUICIDE_DIRECT, NULL)
+ MSG_MULTI_NOTIF(WEAPON_RPC_SUICIDE_SPLASH, 1, NULL, INFO_WEAPON_RPC_SUICIDE_SPLASH, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_SEEKER_MURDER_SPRAY, 1, NULL, INFO_WEAPON_SEEKER_MURDER_SPRAY, NULL)
+ MSG_MULTI_NOTIF(WEAPON_SEEKER_MURDER_TAG, 1, NULL, INFO_WEAPON_SEEKER_MURDER_TAG, NULL)
+ MSG_MULTI_NOTIF(WEAPON_SEEKER_SUICIDE, 1, NULL, INFO_WEAPON_SEEKER_SUICIDE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_SHOCKWAVE_MURDER, 1, NULL, INFO_WEAPON_SHOCKWAVE_MURDER, NULL)
+ MSG_MULTI_NOTIF(WEAPON_SHOCKWAVE_MURDER_SLAP, 1, NULL, INFO_WEAPON_SHOCKWAVE_MURDER_SLAP, NULL)
+ MSG_MULTI_NOTIF(WEAPON_SHOTGUN_MURDER, 1, NULL, INFO_WEAPON_SHOTGUN_MURDER, NULL)
+ MSG_MULTI_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP, 1, NULL, INFO_WEAPON_SHOTGUN_MURDER_SLAP, NULL)
+ MSG_MULTI_NOTIF(WEAPON_THINKING_WITH_PORTALS, 1, NULL, INFO_WEAPON_THINKING_WITH_PORTALS, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_TUBA_MURDER, 1, NULL, INFO_WEAPON_TUBA_MURDER, NULL)
+ MSG_MULTI_NOTIF(WEAPON_TUBA_SUICIDE, 1, NULL, INFO_WEAPON_TUBA_SUICIDE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_VAPORIZER_MURDER, 1, NULL, INFO_WEAPON_VAPORIZER_MURDER, NULL)
+ MSG_MULTI_NOTIF(WEAPON_VORTEX_MURDER, 1, NULL, INFO_WEAPON_VORTEX_MURDER, NULL)
#define MULTITEAM_CHOICE2(prefix, default, challow, chtype, optiona, optionb) \
MSG_CHOICE_NOTIF(prefix##_RED, default, challow, chtype, optiona##_RED, optionb##_RED) \