//
void HUD_Powerups(void)
{
- float strength_time, shield_time;
+ float strength_time, shield_time, superweapons_time;
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_powerups) return;
if(spectatee_status == -1) return;
- if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPONS)) return;
+ if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
if (getstati(STAT_HEALTH) <= 0) return;
strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);