PartialLength2 = FrameCount * factor - PartialLength1;
memcpy(&stream[PartialLength1], &snd_renderbuffer->ring[0], PartialLength2);
+
+ // As of SDL 2.0 buffer needs to be fully initialized, so fill leftover part with silence
+ // FIXME this is another place that assumes 8bit is always unsigned and others always signed
+ memset(&stream[PartialLength1 + PartialLength2], snd_renderbuffer->format.width == 1 ? 0x80 : 0, len - (PartialLength1 + PartialLength2));
}
else
+ {
memcpy(stream, &snd_renderbuffer->ring[StartOffset * factor], FrameCount * factor);
+ // As of SDL 2.0 buffer needs to be fully initialized, so fill leftover part with silence
+ // FIXME this is another place that assumes 8bit is always unsigned and others always signed
+ memset(&stream[FrameCount * factor], snd_renderbuffer->format.width == 1 ? 0x80 : 0, len - (FrameCount * factor));
+ }
+
snd_renderbuffer->startframe += FrameCount;
if (FrameCount < RequestedFrames && developer_insane.integer && vid_activewindow)