#include "../lib/csqcmodel/cl_player.qh"
#include "../lib/warpzone/anglestransform.qh"
-.vector v_angle;
.float v_angle_save_x;
class(Skeleton) .float skeleton_info_modelindex;
# define TAG_VIEWLOC_TYPE entity
#endif
-// new fields
-.vector v_angle;
-
// add properties you want networked to CSQC here
#define CSQCMODEL_EXTRAPROPERTIES \
CSQCMODEL_PROPERTY(BIT(0), int, ReadShort, WriteShort, colormap) \
.int items;
.vector movement;
+
+ // angles of the player's view (as opposed to his model which uses `.vector angles;`)
+ // x is pitch, y is yaw, z is roll
.vector v_angle;
.entity hook;
.vector origin;
+
+// angles of the player's model (as opposed to his view which uses `.vector v_angle;`)
+// x is pitch, y is yaw, z is roll
.vector angles;
/*
// call this BEFORE drawing
void InterpolateOrigin_Do(entity this);
-
-// in case we interpolate that:
-.vector v_angle;