When nightly builds are released, we don't update this ChangeLog file
systematically. You should be watching the developer ChangeLog instead, which
is available online:
-https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk/docs/developer/CHANGES
+https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk/CHANGES
GtkRadiant-1.5.0 Changes
------------------------
+ - Games:
+ Doom3 and Quake4 support with realtime lighting preview.
+ Added support for the original Quake.
- File formats:
q1/q2 .pak
q1/hl .wad
- Entity Inspector:
Non-modal window, updates automatically when selection changes.
Displays GUI to edit certain keys, based on entity-definition.
+ Light texture key-entry GUI is auto-completed.
- Surface Inspector:
Non-modal window, updates automatically when selection changes.
Editing shortcuts: escape reverts current values to previous state, enter commits current values immediatly.
Applies shader seperately from shift/scale/rotate.
Shortcuts are active when surface inspector is visible/focussed.
+ Material name-entry is auto-completed based on currently-in-use materials.
- Brush:
Supports selecting and editing multiple vertices per brush.
CSG subtract algorithm does not suffer from false-positive intersection bug.
Preferences saving is atomic so that it cannot be corrupted by a crash during save.
All user-editable config files and per-user preferences are created in %appdata%/RadiantSettings/
Engine path stored in per-game preferences file and editable in preferences dialog.
- Changing game name and engine path does not require a restart.
+ Changing mod-name and engine path does not require a restart.
- GUI:
Instant window updates (used to be 40fps limited).
Fast startup/shutdown.