float autocvar_g_ban_sync_interval;
float autocvar_g_ban_sync_timeout;
string autocvar_g_ban_sync_trusted_servers;
- float autocvar_g_ban_sync_trusted_servers_verify;
+ bool autocvar_g_ban_sync_trusted_servers_verify;
string autocvar_g_ban_sync_uri;
string autocvar_g_banned_list;
- float autocvar_g_banned_list_idmode;
- float autocvar_g_botclip_collisions;
- float autocvar_g_bugrigs;
+ bool autocvar_g_banned_list_idmode;
-bool autocvar_g_bastet;
+ bool autocvar_g_botclip_collisions;
+ bool autocvar_g_bugrigs;
float autocvar_g_ca_damage2score_multiplier;
- float autocvar_g_ca_point_leadlimit;
- float autocvar_g_ca_point_limit;
+ int autocvar_g_ca_point_leadlimit;
+ int autocvar_g_ca_point_limit;
float autocvar_g_ca_round_timelimit;
- float autocvar_g_ca_spectate_enemies;
- float autocvar_g_ca_teams;
- float autocvar_g_ca_teams_override;
- float autocvar_g_ca_team_spawns;
+ bool autocvar_g_ca_spectate_enemies;
+ int autocvar_g_ca_teams;
+ int autocvar_g_ca_teams_override;
+ bool autocvar_g_ca_team_spawns;
float autocvar_g_ca_warmup;
- float autocvar_g_campaign;
+ bool autocvar_g_campaign;
#define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam")
- float autocvar_g_campaign_skill;
- float autocvar_g_casings;
- float autocvar_g_changeteam_banned;
+ int autocvar_g_campaign_skill;
+ int autocvar_g_casings;
+ bool autocvar_g_changeteam_banned;
float autocvar_g_chat_flood_burst;
float autocvar_g_chat_flood_burst_team;
float autocvar_g_chat_flood_burst_tell;