vector org = targ.origin;
- if(STAT(Q3COMPAT, targ) || this.spawnflags & PUSH_STATIC)
- {
+ if(Q3COMPAT_COMMON || this.spawnflags & PUSH_STATIC)
org = (this.absmin + this.absmax) * 0.5;
- }
-
- bool already_pushed = false;
- if(is_velocity_pad) // remember velocity jump pads
- {
- if(this == targ.last_pushed || (targ.last_pushed && !STAT(Q3COMPAT, targ))) // if q3compat is active overwrite last stored jump pad, otherwise ignore
- {
- already_pushed = true;
- }
- else
- {
- targ.last_pushed = this; // may be briefly out of sync between client and server if client prediction is toggled
- }
- }
bool already_pushed = false;
if(is_velocity_pad) // remember velocity jump pads