R_COMPILESHADER_STATICPARM_ENABLE(SHADERSTATICPARM_SHADOWMAPPCF_2);
else if (r_shadow_shadowmappcf)
R_COMPILESHADER_STATICPARM_ENABLE(SHADERSTATICPARM_SHADOWMAPPCF_1);
- else if (r_celshading.integer)
+ if (r_celshading.integer)
R_COMPILESHADER_STATICPARM_ENABLE(SHADERSTATICPARM_CELSHADING);
- else if (r_celoutlines.integer)
+ if (r_celoutlines.integer)
R_COMPILESHADER_STATICPARM_ENABLE(SHADERSTATICPARM_CELOUTLINES);
return memcmp(r_compileshader_staticparms, r_compileshader_staticparms_save, sizeof(r_compileshader_staticparms)) != 0;