// =================
// gamestart hooks
// =================
-seta cl_matchcount 0 // incremented by cl_hook_gameend and used by playerstats to know when to
+seta cl_matchcount 0 // incremented by cl_hook_gameend and used by playerstats to know when to
alias _cl_hook_gamestart "set _cl_hook_gametype $1; _cl_hook_gamestart_stage2"
alias _cl_hook_gamestart_stage2 "cl_hook_gamestart_all; cl_hook_gamestart_${_cl_hook_gametype}"
alias cl_hook_gamestart_all
set g_ctf_respawn_delay_large 5
set g_ctf_respawn_delay_large_count 5
set g_ctf_respawn_delay_max 0
+set g_ctf_respawn_delay_overtimefactor 1.25
set g_ctf_respawn_waves 0
set g_ctf_weapon_stay 0
set g_dm_respawn_delay_small 0
set g_dm_respawn_delay_large 0
set g_dm_respawn_delay_large_count 0
set g_dm_respawn_delay_max 0
+set g_dm_respawn_delay_overtimefactor 0
set g_dm_respawn_waves 0
set g_dm_weapon_stay 0
set g_dom_respawn_delay_small 0
set g_dom_respawn_delay_large 0
set g_dom_respawn_delay_large_count 0
set g_dom_respawn_delay_max 0
+set g_dom_respawn_delay_overtimefactor 0
set g_dom_respawn_waves 0
set g_dom_weapon_stay 0
set g_lms_respawn_delay_small 0
set g_lms_respawn_delay_large 0
set g_lms_respawn_delay_large_count 0
set g_lms_respawn_delay_max 0
+set g_lms_respawn_delay_overtimefactor 0
set g_lms_respawn_waves 0
set g_lms_weapon_stay 0
set g_tdm_respawn_delay_small 0
set g_tdm_respawn_delay_large 0
set g_tdm_respawn_delay_large_count 0
set g_tdm_respawn_delay_max 0
+set g_tdm_respawn_delay_overtimefactor 0
set g_tdm_respawn_waves 0
set g_tdm_weapon_stay 0
set g_ka_respawn_delay_small 0
set g_ka_respawn_delay_large 0
set g_ka_respawn_delay_large_count 0
set g_ka_respawn_delay_max 0
+set g_ka_respawn_delay_overtimefactor 0
set g_ka_respawn_waves 0
set g_ka_weapon_stay 0
set g_kh_respawn_delay_small 0
set g_kh_respawn_delay_large 0
set g_kh_respawn_delay_large_count 0
set g_kh_respawn_delay_max 0
+set g_kh_respawn_delay_overtimefactor 0
set g_kh_respawn_waves 0
set g_kh_weapon_stay 0
set g_ca_respawn_delay_small 0
set g_ca_respawn_delay_large 0
set g_ca_respawn_delay_large_count 0
set g_ca_respawn_delay_max 0
+set g_ca_respawn_delay_overtimefactor 0
set g_ca_respawn_waves 0
set g_ca_weapon_stay 0
set g_nb_respawn_delay_small 0
set g_nb_respawn_delay_large 0
set g_nb_respawn_delay_large_count 0
set g_nb_respawn_delay_max 0
+set g_nb_respawn_delay_overtimefactor 0
set g_nb_respawn_waves 0
set g_nb_weapon_stay 0
set g_as_respawn_delay_small 0
set g_as_respawn_delay_large 0
set g_as_respawn_delay_large_count 0
set g_as_respawn_delay_max 0
+set g_as_respawn_delay_overtimefactor 1.25
set g_as_respawn_waves 0
set g_as_weapon_stay 0
set g_ons_respawn_delay_small 0
set g_ons_respawn_delay_large 0
set g_ons_respawn_delay_large_count 0
set g_ons_respawn_delay_max 0
+set g_ons_respawn_delay_overtimefactor 0
set g_ons_respawn_waves 0
set g_ons_weapon_stay 0
set g_rc_respawn_delay_small 0
set g_rc_respawn_delay_large 0
set g_rc_respawn_delay_large_count 0
set g_rc_respawn_delay_max 0
+set g_rc_respawn_delay_overtimefactor 0
set g_rc_respawn_waves 0
set g_rc_weapon_stay 0
set g_cts_respawn_delay_small -1 // CTS shall have instant respawn.
set g_cts_respawn_delay_large -1 // CTS shall have instant respawn.
set g_cts_respawn_delay_large_count 0
set g_cts_respawn_delay_max 0
+set g_cts_respawn_delay_overtimefactor 0
set g_cts_respawn_waves 0
set g_cts_weapon_stay 2
set g_ft_respawn_delay_small 0
set g_ft_respawn_delay_large 0
set g_ft_respawn_delay_large_count 0
set g_ft_respawn_delay_max 0
+set g_ft_respawn_delay_overtimefactor 0
set g_ft_respawn_waves 0
set g_ft_weapon_stay 0
set g_inv_respawn_delay_small 0
set g_inv_respawn_delay_large 0
set g_inv_respawn_delay_large_count 0
set g_inv_respawn_delay_max 0
+set g_inv_respawn_delay_overtimefactor 0
set g_inv_respawn_waves 0
set g_inv_weapon_stay 0