Damage (self, world, world, dm, DEATH_FALL, self.origin, '0 0 0');\r
// this must be allowed to cut the normal pain sounds (played after them and on the same channel)\r
// there's no way to detect falling damage and prevent the pain sounds for this to be played instead\r
- PlayerSound(self, playersound_fall, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
+ if(self.health > 0)\r
+ PlayerSound(self, playersound_fall, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
}\r
else if(vlen(self.velocity) > 100000 && cvar("developer"))\r
{\r