void _MapInfo_Map_ApplyGametypeEx(string s, int pWantedType, int pThisType)
{
- string sa, k, v;
- float p;
- string fraglimit_normal;
- string fraglimit_teams;
-
MapInfo_Map_supportedGametypes |= pThisType;
- if(!(pThisType & pWantedType))
+ if (!(pThisType & pWantedType))
return;
// reset all the cvars to their defaults
cvar_set("timelimit", cvar_defstring("timelimit"));
cvar_set("leadlimit", cvar_defstring("leadlimit"));
cvar_set("fraglimit", cvar_defstring("fraglimit"));
- cvar_set("g_tdm_teams", cvar_defstring("g_tdm_teams"));
- cvar_set("g_ca_teams", cvar_defstring("g_ca_teams"));
- cvar_set("g_freezetag_teams", cvar_defstring("g_freezetag_teams"));
- cvar_set("g_keyhunt_teams", cvar_defstring("g_keyhunt_teams"));
- cvar_set("g_domination_default_teams", cvar_defstring("g_domination_default_teams"));
- cvar_set("g_race_qualifying_timelimit", cvar_defstring("g_race_qualifying_timelimit"));
-
- fraglimit_normal = string_null;
- fraglimit_teams = string_null;
-
- s = strcat(_MapInfo_GetDefaultEx(pWantedType), " ", s);
- while(s != "")
- {
- sa = car(s);
- s = cdr(s);
+ FOREACH(Gametypes, true, LAMBDA(it.m_parse_mapinfo(string_null, string_null)));
- if(sa == "")
- continue;
+ string fraglimit_normal = string_null;
+ string fraglimit_teams = string_null;
- p = strstrofs(sa, "=", 0);
- if(p < 0)
- {
- LOG_INFO("Invalid gametype setting in mapinfo for gametype ", MapInfo_Type_ToString(pWantedType), ": ", sa, "\n");
+ for (s = strcat(_MapInfo_GetDefaultEx(pWantedType), " ", s); s != ""; s = cdr(s)) {
+ string sa = car(s);
+ if (sa == "") continue;
+ int p = strstrofs(sa, "=", 0);
+ if (p < 0) {
+ LOG_WARNINGF("Invalid gametype setting in mapinfo for gametype %s: %s\n", MapInfo_Type_ToString(pWantedType), sa);
continue;
}
- k = substring(sa, 0, p);
- v = substring(sa, p+1, -1);
-
- if(k == "timelimit")
- {
- cvar_set("timelimit", v);
- }
- else if(k == "leadlimit")
- {
- cvar_set("leadlimit", v);
- }
- else if(k == "pointlimit" || k == "fraglimit" || k == "lives" || k == "laplimit" || k == "caplimit")
- {
- fraglimit_normal = v;
- }
- else if(k == "teampointlimit" || k == "teamlaplimit")
- {
- fraglimit_teams = v;
- }
- else if(k == "teams")
- {
- cvar_set("g_tdm_teams", v);
- cvar_set("g_ca_teams", v);
- cvar_set("g_freezetag_teams", v);
- cvar_set("g_keyhunt_teams", v);
- cvar_set("g_domination_default_teams", v);
- cvar_set("g_invasion_teams", v);
- }
- else if(k == "qualifying_timelimit")
- {
- cvar_set("g_race_qualifying_timelimit", v);
- }
- else if(k == "skill")
- {
- // ignore
- }
- else
- {
- LOG_INFO("Invalid gametype setting in mapinfo for gametype ", MapInfo_Type_ToString(pWantedType), ": ", sa, "\n");
+ string k = substring(sa, 0, p);
+ string v = substring(sa, p + 1, -1);
+ bool handled = true;
+ switch (k) {
+ case "timelimit":
+ {
+ cvar_set("timelimit", v);
+ }
+ case "leadlimit":
+ {
+ cvar_set("leadlimit", v);
+ }
+ case "pointlimit":
+ case "fraglimit":
+ case "lives":
+ case "laplimit":
+ case "caplimit":
+ {
+ fraglimit_normal = v;
+ }
+ case "teampointlimit":
+ case "teamlaplimit":
+ {
+ fraglimit_teams = v;
+ }
+ default:
+ {
+ handled = false;
+ }
}
+ FOREACH(Gametypes, true, LAMBDA(handled |= it.m_parse_mapinfo(k, v)));
+ if (!handled)
+ LOG_WARNINGF("Invalid gametype setting in mapinfo for gametype %s: %s\n", MapInfo_Type_ToString(pWantedType), sa);
}
- if(pWantedType == MAPINFO_TYPE_RACE && cvar("g_race_teams") >= 2)
+ if (pWantedType == MAPINFO_TYPE_RACE && cvar("g_race_teams") >= 2)
{
if(fraglimit_teams)
cvar_set("fraglimit", fraglimit_teams);
/** game type description */
ATTRIB(Gametype, gametype_description, string, string_null)
+ ATTRIB(Gametype, m_parse_mapinfo, bool(string k, string v), func_null)
+
METHOD(Gametype, describe, string(entity this)) { return this.gametype_description; }
METHOD(Gametype, display, void(entity this, void(string name, string icon) returns)) {
int MAPINFO_TYPE_ALL;
#define REGISTER_GAMETYPE(hname, sname, g_name, NAME, gteamplay, defaults, gdescription) \
int MAPINFO_TYPE_##NAME; \
+ bool NAME##_mapinfo(string k, string v) { return = false; } \
REGISTER(RegisterGametypes, MAPINFO_TYPE, Gametypes, g_name, m_id, \
NEW(Gametype, hname, #sname, #g_name, gteamplay, defaults, gdescription) \
) { \
/* same as `1 << m_id` */ \
MAPINFO_TYPE_##NAME = MAPINFO_TYPE_ALL + 1; MAPINFO_TYPE_ALL |= MAPINFO_TYPE_##NAME; \
this.items = MAPINFO_TYPE_##NAME; \
- }
+ this.m_parse_mapinfo = NAME##_mapinfo; \
+ } \
+ [[accumulate]] bool NAME##_mapinfo(string k, string v)
#define IS_GAMETYPE(NAME) \
(MapInfo_LoadedGametype == MAPINFO_TYPE_##NAME)
REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,false,"timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left."));
-REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,false,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line."));
+REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,false,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line."))
+{
+ if (!k) {
+ cvar_set("g_race_qualifying_timelimit", cvar_defstring("g_race_qualifying_timelimit"));
+ return true;
+ }
+ switch (k) {
+ case "qualifying_timelimit":
+ cvar_set("g_race_qualifying_timelimit", v);
+ return true;
+ }
+}
#define g_race IS_GAMETYPE(RACE)
-REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,false,"timelimit=20 skill=-1",_("Race for fastest time."));
+REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,false,"timelimit=20",_("Race for fastest time."));
#define g_cts IS_GAMETYPE(CTS)
-REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,true,"timelimit=20 pointlimit=50 teams=2 leadlimit=0",_("Help your team score the most frags against the enemy team."));
+REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,true,"timelimit=20 pointlimit=50 teams=2 leadlimit=0",_("Help your team score the most frags against the enemy team."))
+{
+ if (!k) {
+ cvar_set("g_tdm_teams", cvar_defstring("g_tdm_teams"));
+ return true;
+ }
+ switch (k) {
+ case "teams":
+ cvar_set("g_tdm_teams", v);
+ return true;
+ }
+}
#define g_tdm IS_GAMETYPE(TEAM_DEATHMATCH)
REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,true,"timelimit=20 caplimit=10 leadlimit=6",_("Find and bring the enemy flag to your base to capture it, defend your base from the other team."));
#define g_ctf IS_GAMETYPE(CTF)
-REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,true,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill all enemy teammates to win the round."));
+REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,true,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill all enemy teammates to win the round."))
+{
+ if (!k) {
+ cvar_set("g_ca_teams", cvar_defstring("g_ca_teams"));
+ return true;
+ }
+ switch (k) {
+ case "teams":
+ cvar_set("g_ca_teams", v);
+ return true;
+ }
+}
#define g_ca IS_GAMETYPE(CA)
-REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,true,"timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture and defend all the control points to win."));
+REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,true,"timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture and defend all the control points to win."))
+{
+ if (!k) {
+ cvar_set("g_domination_default_teams", cvar_defstring("g_domination_default_teams"));
+ return true;
+ }
+ switch (k) {
+ case "teams":
+ cvar_set("g_domination_default_teams", v);
+ return true;
+ }
+}
-REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,true,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round."));
+REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,true,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round."))
+{
+ if (!k) {
+ cvar_set("g_keyhunt_teams", cvar_defstring("g_keyhunt_teams"));
+ return true;
+ }
+ switch (k) {
+ case "teams":
+ cvar_set("g_keyhunt_teams", v);
+ return true;
+ }
+}
REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,true,"timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out."));
#define g_assault IS_GAMETYPE(ASSAULT)
REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,true,"timelimit=20 pointlimit=5 leadlimit=0",_("Shoot and kick the ball into the enemies goal, keep your goal clean."));
#define g_nexball IS_GAMETYPE(NEXBALL)
-REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,true,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to teammates to revive them, freeze the most enemies to win."));
+REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,true,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to teammates to revive them, freeze the most enemies to win."))
+{
+ if (!k) {
+ cvar_set("g_freezetag_teams", cvar_defstring("g_freezetag_teams"));
+ return true;
+ }
+ switch (k) {
+ case "teams":
+ cvar_set("g_freezetag_teams", v);
+ return true;
+ }
+}
#define g_freezetag IS_GAMETYPE(FREEZETAG)
REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,true,"timelimit=20 pointlimit=30",_("Hold the ball to get points for kills."));
-REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,false,"pointlimit=50 teams=0",_("Survive against waves of monsters."));
+REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,false,"pointlimit=50 teams=0",_("Survive against waves of monsters."))
+{
+ switch (k) {
+ case "teams":
+ cvar_set("g_invasion_teams", v);
+ return true;
+ }
+}
const int MAPINFO_FEATURE_WEAPONS = 1; // not defined for instagib-only maps
const int MAPINFO_FEATURE_VEHICLES = 2;