#define PS_GR_T_ADDVAL(team,eventid,val) PlayerStats_GameReport_Event(sprintf("team#%d", team), eventid, val)
float PlayerStats_GameReport_Event(string prefix, string event_id, float value);
-// call at game over
-void PlayerStats_GameReport_Shutdown(); // send stats to the server
-
void PlayerStats_GameReport_Accuracy(entity p);
// call this whenever a player leaves
entity scores_initialized; // non-world when scores labels/rules have been set
.float scores[MAX_SCORE];
.float teamscores[MAX_TEAMSCORE];
+.float scoreboard_pos;
/**
* Attaches a PlayerScore entity to a player. Use that in ClientConnect.