pos_x = position_x + dimensions_x * cvar("hud_item_preylist_health_icon_location");\r
sz_x = dimensions_x * cvar("hud_item_preylist_health_icon_length");\r
\r
- if(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))\r
- drawcolorcodedstring(pos, textShortenToWidth("self", sz_x, font_sz, stringwidth_colors), font_sz, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- else\r
+ if not(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))\r
{\r
drawpic(pos, Sbar_GetTexture("sb_health"), sz, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
\r
\r
- 0.8: Does the "viewsize" cvar still need to be used for the HUD?\r
\r
-- 0.8 BUG: Remove showing "self" in the prey list for health, it's buggy and unneeded\r
-\r
- 0.8: Bring back balances from older versions of VT as other cfg files\r
\r
- 0.8: Wind effect when going fast (audio)\r