float autocvar_cl_precacheplayermodels;
float autocvar_cl_deathglow;
float autocvar_developer_csqcentities;
+float autocvar_sv_player_jumpanim_minfall;
float EF_DOUBLESIDED = 32768;
float EF_NOSELFSHADOW = 65536;
float EF_DYNAMICMODELLIGHT = 131072;
+float EF_RESTARTANIM_BIT = 1048576;
+float EF_TELEPORT_BIT = 2097152;
float MF_ROCKET = 1; // leave a trail
float MF_GRENADE = 2; // leave a trail
float MF_GIB = 4; // leave a trail
../common/command/generic.qh
../common/command/shared_defs.qh
../common/urllib.qh
+../common/animdecide.qh
command/cl_cmd.qh
autocvars.qh
../warpzonelib/client.qc
tturrets.qc
+../common/animdecide.qc
+
../common/if-this-file-errors-scroll-up-and-fix-the-warnings.fteqccfail
v_z = z;
return v;
}
+
+vector animfixfps(entity e, vector a)
+{
+ // multi-frame anim: keep as-is
+ if(a_y == 1)
+ {
+ float dur;
+ dur = frameduration(e.modelindex, a_x);
+ if(dur > 0)
+ a_z = 1.0 / dur;
+ }
+ return a;
+}
void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass);
vector vec3(float x, float y, float z);
+
+vector animfixfps(entity e, vector a);
//print(ftos(time), " -> ", ftos(e.frame), "\n");
}
-vector animfixfps(entity e, vector a)
-{
- // multi-frame anim: keep as-is
- if(a_y == 1)
- {
- float dur;
- dur = frameduration(e.modelindex, a_x);
- if(dur > 0)
- a_z = 1.0 / dur;
- }
- return a;
-}
-
/*
==================
SUB_Remove