]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Add unique fields for this, because fuck doing it any other way
authorSamual Lenks <samual@xonotic.org>
Fri, 3 Jan 2014 01:59:29 +0000 (20:59 -0500)
committerSamual Lenks <samual@xonotic.org>
Fri, 3 Jan 2014 01:59:29 +0000 (20:59 -0500)
qcsrc/common/weapons/weapons.qc
qcsrc/common/weapons/weapons.qh
qcsrc/server/weapons/weaponsystem.qc

index 0644b00d4bee648f734f5a171dd21d3d84df0772..7767ac916fe7ee266d12ed2df42a78af64c34cf6 100644 (file)
@@ -103,10 +103,10 @@ void register_weapon(
        e.bot_pickupbasevalue = pickupbasevalue;
        e.wpcolor = clr;
        e.wpmodel = strzone(strcat("wpn-", ftos(id)));
-       e.model = strzone(firstpmdl); // first person view weapon model (h_)
-       e.model2 = strzone(thirdpmdl); // third person weapon model (v_)
-       e.model3 = strzone(pickupmdl); // pickup weapon model (g_)
-       e.mdl = strzone(simplemdl); // simpleitems weapon model/image
+       e.w_firstpmdl = strzone(firstpmdl); // first person view weapon model (h_)
+       e.w_thirdpmdl = strzone(thirdpmdl); // third person weapon model (v_)
+       e.w_pickupmdl = strzone(pickupmdl); // pickup weapon model (g_)
+       e.w_simplemdl = strzone(simplemdl); // simpleitems weapon model/image
        e.w_crosshair = strzone(car(crosshair));
        string s = cdr(crosshair);
        e.w_crosshair_size = ((s != "") ? stof(s) : 1); // so that we can scale the crosshair from code (for compat)
@@ -131,10 +131,10 @@ void register_weapons_done()
        dummy_weapon_info.message = "AOL CD Thrower";
        dummy_weapon_info.weapon_func = w_null;
        dummy_weapon_info.wpmodel = "";
-       dummy_weapon_info.model = "";
-       dummy_weapon_info.model2 = "";
-       dummy_weapon_info.model3 = "";
-       dummy_weapon_info.mdl = "";
+       dummy_weapon_info.w_firstpmdl = "";
+       dummy_weapon_info.w_thirdpmdl = "";
+       dummy_weapon_info.w_pickupmdl = "";
+       dummy_weapon_info.w_simplemdl = "";
        dummy_weapon_info.spawnflags = 0;
        dummy_weapon_info.impulse = -1;
        dummy_weapon_info.bot_pickupbasevalue = 0;
index fff453f9e6e0c323547f29bd7a56df2bc82a55b5..b0a23b832abba9849fca693cdbbf7debb069027b 100644 (file)
@@ -159,10 +159,10 @@ void register_weapons_done();
 .float bot_pickupbasevalue; // M: rating    // bot weapon priority
 .vector wpcolor;            // M: color     // waypointsprite color
 .string wpmodel;            // A: wpn-id    // wpn- sprite name
-.string model;              // M: firstpmdl // first person view weapon model (h_)
-.string model2;             // M: thirdpmdl // third person weapon model (v_)
-.string model3;             // M: pickupmdl // pickup weapon model (g_)
-.string mdl;                // M: simplemdl // simpleitems weapon model/image
+.string w_firstpmdl;        // M: firstpmdl // first person view weapon model (h_)
+.string w_thirdpmdl;        // M: thirdpmdl // third person weapon model (v_)
+.string w_pickupmdl;        // M: pickupmdl // pickup weapon model (g_)
+.string w_simplemdl;        // M: simplemdl // simpleitems weapon model/image
 .string w_crosshair;        // M: crosshair // per-weapon crosshair: "CrosshairImage Size"
 .float w_crosshair_size;    // A: crosshair // per-weapon crosshair size (argument two of "crosshair" field)
 .string netname;            // M: refname   // reference name name
index eb7f0649d6df775a91fa02ef1c91760af0cc8d10..548649db322690db9cbef27c842ad1f55e029728 100644 (file)
@@ -88,10 +88,10 @@ float CL_Weaponentity_CustomizeEntityForClient()
 //   call again with ""
 //   remove the ent
 
-#define WEP_MODEL_FIRSTPERSON model // h_ // wep.WEP_MODEL_FIRSTPERSON
-#define WEP_MODEL_THIRDPERSON model2 // v_ // wep.WEP_MODEL_THIRDPERSON
-#define WEP_MODEL_PICKUP model3 // g_ // wep.WEP_MODEL_PICKUP
-#define WEP_MODEL_SIMPLE mdl
+//#define WEP_MODEL_FIRSTPERSON model // h_ // wep.WEP_MODEL_FIRSTPERSON
+//#define WEP_MODEL_THIRDPERSON model2 // v_ // wep.WEP_MODEL_THIRDPERSON
+//#define WEP_MODEL_PICKUP model3 // g_ // wep.WEP_MODEL_PICKUP
+//#define WEP_MODEL_SIMPLE mdl
 void CL_WeaponEntity_SetModel(entity wep)
 {
        float v_shot_idx;