echo "min=$min"
echo "max=$max"
echo "median=$median"
+ echo "error=false"
}
}
getstats()
{
+ min=255
+ max=255
+ median=255
+ error=true
+ [ -f "$1" ] || return 1
eval `getstats_e "$1"`
}
if [ x"$3" = x"map" ]; then
lasttex=$2
- if [ -n "$AUDIT_OFFSETMAPPING" ]; then
+ if [ -n "$AUDIT_ALPHACHANNELS" ]; then
if [ -f "../${2}_norm.tga" ]; then
case "$offsetmapping_match8" in
'') # no dpoffsetmapping keyword
- getstats "../${2}_norm.tga"
+ getstats "../${2}_norm.tga" || getstats "../${2}_norm.png" || getstats "../${2}_norm.jpg"
if [ "$min" -eq "$max" ]; then
echo "(EE) shader $1 uses broken normalmap ${2}_norm.tga (add dpoffsetmapping none)"; seterror
else
parsing_shader=
parse_shaderstage()
{
+ ss_blendfunc=none
+ ss_alphafunc=none
+ ss_map=
while read L A1 Aother; do
case "`echo "$L" | tr A-Z a-z`" in
+ blendfunc)
+ ss_blendfunc=`echo $A1 $Aother | tr A-Z a-z`
+ ;;
+ alphafunc)
+ ss_alphafunc=`echo $A1 | tr A-Z a-z`
+ ;;
map|clampmap)
case "$A1" in
'$lightmap')
;;
*)
use_texture "$parsing_shader" "`normalize "$A1"`" map
+ ss_map="`normalize "$A1"`"
;;
esac
;;
for X in $Aother; do
use_texture "$parsing_shader" "`normalize "$X"`" animmap
done
+ for X in $Aother; do
+ ss_map="`normalize "$X"`"
+ break
+ done
;;
'{')
echo "(EE) brace nesting error in $parsing_shader"; seterror
;;
esac
done
+
+ if [ -n "$AUDIT_ALPHACHANNELS" ] && [ -n "$ss_map" ]; then
+ getstats "../$ss_map.tga" || getstats "../$ss_map.png" || getstats "../$ss_map.jpg"
+ case "$ss_blendfunc" in
+ *src_alpha*|*blend*)
+ # texture must have alpha
+ if [ $min -eq 255 ]; then
+ echo "(EE) $parsing_shader uses alpha-less texture $ss_map with blendfunc $ss_blendfunc"; seterror
+ fi
+ ;;
+ add|"gl_one gl_one")
+ # texture must not have alpha (engine bug)
+ if [ $min -lt 255 ]; then
+ echo "(EE) $parsing_shader uses alpha-using texture $ss_map with blendfunc $ss_blendfunc"; seterror
+ fi
+ ;;
+ *)
+ case "$ss_alphafunc" in
+ g*)
+ # texture must have alpha
+ if [ $min -eq 255 ]; then
+ echo "(EE) $parsing_shader uses alpha-less texture $ss_map with alphafunc $ss_alphafunc"; seterror
+ fi
+ ;;
+ *)
+ # texture should not have alpha (no bug if not)
+ if [ $min -lt 255 ]; then
+ echo "(WW) $parsing_shader uses alpha-using texture $ss_map with blendfunc $ss_blendfunc and alphafunc $ss_alphafunc"
+ fi
+ ;;
+ esac
+ ;;
+ esac
+ fi
}
parse_shader()