centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, victim_message, "^1You were eaten by ^7", a, GetAdvancedDeathReports(attacker)));\r
}\r
SetAutoTaunt(attacker, time + 1, TAUNTTYPE_DEATH);\r
+ portrait(attacker, targ);\r
}\r
}\r
else\r
centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, victim_message, "^1You were killed by ^7", a, GetAdvancedDeathReports(attacker)));\r
}\r
SetAutoTaunt(attacker, time + 1, TAUNTTYPE_DEATH);\r
+ portrait(attacker, targ);\r
}\r
}\r
\r
\r
void Damage (entity targ, entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)\r
{\r
- portrait(attacker, attacker); // TEMPORARY TEST\r
-\r
float mirrordamage;\r
float mirrorforce;\r
float teamdamage0;\r
attacker.teamkill_complain = time + 5;\r
attacker.teamkill_soundtime = time + 0.4;\r
attacker.teamkill_soundsource = targ;\r
+ portrait(targ, attacker);\r
}\r
}\r
}\r
\r
- 0.8: Allow player colors in chat portraits.\r
\r
+- 0.8: Show portraits for all taunts types, but without spamming them unnecessarily.\r
+\r
- +0.8: Fix flying spectators not going through teleporters and warpzones. Very hard, since they're FLY_WORLDONLY and can't touch triggers\r
\r
- 0.7: Randomize all punchangles.\r