{
precache_model("models/casing_shell.mdl");
precache_model("models/casing_bronze.iqm");
- precache_sound(W_Sound("brass1.wav"));
- precache_sound(W_Sound("brass2.wav"));
- precache_sound(W_Sound("brass3.wav"));
- precache_sound(W_Sound("casings1.wav"));
- precache_sound(W_Sound("casings2.wav"));
- precache_sound(W_Sound("casings3.wav"));
+ precache_sound(W_Sound("brass1"));
+ precache_sound(W_Sound("brass2"));
+ precache_sound(W_Sound("brass3"));
+ precache_sound(W_Sound("casings1"));
+ precache_sound(W_Sound("casings2"));
+ precache_sound(W_Sound("casings3"));
}
W_DecreaseAmmo(WEP_CVAR(seeker, missile_ammo));
makevectors(self.v_angle);
- W_SetupShot_ProjectileSize(self, '-2 -2 -2', '2 2 2', false, 2, W_Sound("seeker_fire.wav"), CH_WEAPON_A, 0);
+ W_SetupShot_ProjectileSize(self, '-2 -2 -2', '2 2 2', false, 2, W_Sound("seeker_fire"), CH_WEAPON_A, 0);
w_shotorg += f_diff;
Send_Effect("seeker_muzzleflash", w_shotorg, w_shotdir * 1000, 1);