string GlobalSound_sample(string pair, float r);
#ifdef SVQC
- /** Use new sound handling. TODO: use when sounds play correctly on clients */
- bool autocvar_g_debug_globalsounds = false;
/**
* @param from the source entity, its position is sent
* @param gs the global sound def
#ifndef GLOBALSOUND_H
#define GLOBALSOUND_H
+#ifdef SVQC
+ /** Use new sound handling. TODO: use when sounds play correctly on clients */
+ bool autocvar_g_debug_globalsounds = false;
+#endif
+
// player sounds, voice messages
.string m_playersoundstr;