> > h3. Before You Start
> > > * use the bbox.blend in order to see the size that your model should be. Iqm exporter scale function untested.
> > > * use the duck_bbox.blend in order to see the size that your model should be when crouching.
-> > > * for more information on bbox size refer to div0's model specs
+> > > * for more information on bbox size refer to div0's model specs [[Player_Model_Spec]]
> > > * naming conventions for textures and model go as follow assuming the example is the umbra model: modelname: umbra.iqm, framegroups: umbra.iqm.framegroups, textures: umbra.tga or (jpg), umbra_norm.tga, umbra_gloss.tga, (need to add more)
> > h3. Before exporting
> > > * you must assign material to your model. Select your model in object mode. Press F5. Look for the MA box and type the name of your model for example umbra.