.float buff_time = _STAT(BUFF_TIME);
void buffs_DelayedInit(entity this);
-AUTOCVAR(g_buffs, int, -1, _("Enable buffs, -1: enabled but no auto location or replacing powerups, 1: enabled and can replace them"));
+AUTOCVAR(g_buffs, int, -1, "Enable buffs, -1: enabled but no auto location or replacing powerups, 1: enabled and can replace them");
REGISTER_MUTATOR(buffs, autocvar_g_buffs)
{
REGISTER_NET_TEMP(damagetext)
#ifdef SVQC
-AUTOCVAR(sv_damagetext, int, 2, _("<= 0: disabled, >= 1: spectators, >= 2: players, >= 3: all players"));
+AUTOCVAR(sv_damagetext, int, 2, "<= 0: disabled, >= 1: spectators, >= 2: players, >= 3: all players");
#define SV_DAMAGETEXT_DISABLED() (autocvar_sv_damagetext <= 0 /* disabled */)
#define SV_DAMAGETEXT_SPECTATORS_ONLY() (autocvar_sv_damagetext >= 1 /* spectators only */)
#define SV_DAMAGETEXT_PLAYERS() (autocvar_sv_damagetext >= 2 /* players */)
#include "sv_hook.qh"
-AUTOCVAR(g_grappling_hook, bool, false, _("let players spawn with the grappling hook which allows them to pull themselves up"));
+AUTOCVAR(g_grappling_hook, bool, false, "let players spawn with the grappling hook which allows them to pull themselves up");
#ifdef SVQC
REGISTER_MUTATOR(hook, autocvar_g_grappling_hook) {
MUTATOR_ONADD {