// pass 1, used to check where the camera would go and obtain the trace_fraction
eventchase_target_origin = pmove_org - view_forward * eventchase_current_distance;
- traceline(pmove_org, eventchase_target_origin, MOVE_NORMAL, self);
+ traceline(pmove_org, eventchase_target_origin, MOVE_WORLDONLY, self);
// pass 2, also multiplying view_forward with trace_fraction, to prevent the camera from going through walls
// The 0.1 subtraction is to not limit the camera precisely at the wall surface, as that allows the view to poke through
eventchase_target_origin = pmove_org - view_forward * eventchase_current_distance * (trace_fraction - 0.1);