// }}}
// {{{ hlac
set g_balance_hlac_primary_spread_min 0.01
-set g_balance_hlac_primary_spread_max 0.25
+set g_balance_hlac_primary_spread_max 0.03
set g_balance_hlac_primary_spread_add 0.0045
-set g_balance_hlac_primary_spread_crouchmod 0.25
+set g_balance_hlac_primary_spread_crouchmod 0.35
-set g_balance_hlac_primary_damage 23
-set g_balance_hlac_primary_edgedamage 10
-set g_balance_hlac_primary_force 100
-set g_balance_hlac_primary_radius 70
-set g_balance_hlac_primary_speed 9000
+set g_balance_hlac_primary_damage 15
+set g_balance_hlac_primary_edgedamage 0
+set g_balance_hlac_primary_force 60
+set g_balance_hlac_primary_radius 30
+set g_balance_hlac_primary_speed 2500
set g_balance_hlac_primary_lifetime 5
set g_balance_hlac_primary_refire 0.1
set g_balance_hlac_secondary_spread 0.15
set g_balance_hlac_secondary_spread_crouchmod 0.5
-set g_balance_hlac_secondary_damage 23
-set g_balance_hlac_secondary_edgedamage 10
-set g_balance_hlac_secondary_force 100
-set g_balance_hlac_secondary_radius 70
-set g_balance_hlac_secondary_speed 9000
+set g_balance_hlac_secondary_damage 20
+set g_balance_hlac_secondary_edgedamage 0
+set g_balance_hlac_secondary_force 40
+set g_balance_hlac_secondary_radius 35
+set g_balance_hlac_secondary_speed 2500
set g_balance_hlac_secondary_lifetime 5
set g_balance_hlac_secondary_refire 1
-set g_balance_hlac_secondary_animtime 0.3
+set g_balance_hlac_secondary_animtime 0.7
set g_balance_hlac_secondary_ammo 10
set g_balance_hlac_secondary_shots 6
// }}}