// random weapons. The code will make sure that they are not duplicate.
set g_player_template_example_num_random_start_weapons 0 "Number of weapons that can be randomly given to player during spawn"
set g_player_template_example_random_start_weapons "" "Weapons that can be randomly given to player during spawn"
+set g_player_template_example_random_start_shells "default" "How much shells does the player get with random start shell-based weapon"
+set g_player_template_example_random_start_bullets "default" "How much bullets does the player get with random start bullet-based weapon"
+set g_player_template_example_random_start_rockets "default" "How much rockets does the player get with random start rocket-based weapon"
+set g_player_template_example_random_start_cells "default" "How much cells does the player get with random start cell-based weapon"
// Item pickup section
// Variables in this section define what happens during item pickup.
}
case "random_start_shells":
{
- return "g_pickup_shells_weapon";
+ return "g_random_start_shells";
}
case "random_start_bullets":
{
- return "g_pickup_nails_weapon";
+ return "g_random_start_bullets";
}
case "random_start_rockets":
{
- return "g_pickup_rockets_weapon";
+ return "g_random_start_rockets";
}
case "random_start_cells":
{
- return "g_pickup_cells_weapon";
+ return "g_random_start_cells";
}
case "random_start_plasma":
{
- return "g_pickup_plasma_weapon";
+ return "g_random_start_plasma";
}
case "health_regen_factor":
{