I thought fire damage was from torches on maps which would burn players
who stand on them, apparently it's from fireball superweapon and napalm
grenades which are used weapons and thus have a registered attacking
player so they'd never pass the check for the source not being a player
thus being unused
if (!IS_PLAYER(frag_attacker) && (
frag_deathtype == DEATH_DROWN.m_id ||
frag_deathtype == DEATH_HURTTRIGGER.m_id ||
- frag_deathtype == DEATH_FIRE.m_id ||
frag_deathtype == DEATH_CAMP.m_id ||
frag_deathtype == DEATH_LAVA.m_id ||
frag_deathtype == DEATH_SLIME.m_id))
if (!IS_PLAYER(frag_attacker) && (
frag_deathtype == DEATH_DROWN.m_id ||
frag_deathtype == DEATH_HURTTRIGGER.m_id ||
- frag_deathtype == DEATH_FIRE.m_id ||
frag_deathtype == DEATH_CAMP.m_id ||
frag_deathtype == DEATH_LAVA.m_id ||
frag_deathtype == DEATH_SLIME.m_id))