#define VIDEO_ITEMS 11
static int video_cursor = 0;
-static int video_cursor_table[VIDEO_ITEMS] = {56, 68, 88, 100, 108, 116, 136, 166, 174, 182, 190};
+static int video_cursor_table[VIDEO_ITEMS] = {68, 88, 96, 104, 112, 120, 128, 136, 144, 152, 168};
static int video_resolution;
void M_Menu_Video_f (void)
static void M_Video_Draw (void)
{
+ int t;
cachepic_t *p;
M_Background(320, 200);
p = Draw_CachePic ("gfx/vidmodes");
M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
- // Current Resolution
- M_Print(16, video_cursor_table[0], " Current Resolution");
+ t = 0;
+
+ // Current and Proposed Resolution
+ M_Print(16, video_cursor_table[t] - 12, " Current Resolution");
if (vid_supportrefreshrate && vid.userefreshrate && vid.fullscreen)
- M_Print(220, video_cursor_table[0], va("%dx%d %dhz", vid.width, vid.height, vid.refreshrate));
+ M_Print(220, video_cursor_table[t] - 12, va("%dx%d %dhz", vid.width, vid.height, vid.refreshrate));
else
- M_Print(220, video_cursor_table[0], va("%dx%d", vid.width, vid.height));
+ M_Print(220, video_cursor_table[t] - 12, va("%dx%d", vid.width, vid.height));
+ M_Print(16, video_cursor_table[t], " New Resolution");
+ M_Print(220, video_cursor_table[t], va("%dx%d", video_resolutions[video_resolution].width, video_resolutions[video_resolution].height));
+ M_Print(96, video_cursor_table[t] + 8, va("Type: %s", video_resolutions[video_resolution].type));
+ t++;
- // Proposed Resolution
- M_Print(16, video_cursor_table[1], " New Resolution");
- M_Print(220, video_cursor_table[1], va("%dx%d", video_resolutions[video_resolution].width, video_resolutions[video_resolution].height));
- M_Print(96, video_cursor_table[1] + 8, va("Type: %s", video_resolutions[video_resolution].type));
+ // Bits per pixel
+ M_Print(16, video_cursor_table[t], " Bits per pixel");
+ M_Print(220, video_cursor_table[t], (vid_bitsperpixel.integer == 32) ? "32" : "16");
+ t++;
// Bits per pixel
- M_Print(16, video_cursor_table[2], " Bits per pixel");
- M_Print(220, video_cursor_table[2], (vid_bitsperpixel.integer == 32) ? "32" : "16");
+ M_Print(16, video_cursor_table[t], " Antialiasing");
+ M_DrawSlider(220, video_cursor_table[t], vid_samples.value, 1, 32);
+ t++;
// Refresh Rate
- M_ItemPrint(16, video_cursor_table[3], " Use Refresh Rate", vid_supportrefreshrate);
- M_DrawCheckbox(220, video_cursor_table[3], vid_userefreshrate.integer);
+ M_ItemPrint(16, video_cursor_table[t], " Use Refresh Rate", vid_supportrefreshrate);
+ M_DrawCheckbox(220, video_cursor_table[t], vid_userefreshrate.integer);
+ t++;
// Refresh Rate
- M_ItemPrint(16, video_cursor_table[4], " Refresh Rate", vid_supportrefreshrate && vid_userefreshrate.integer);
- M_DrawSlider(220, video_cursor_table[4], vid_refreshrate.integer, 60, 150);
+ M_ItemPrint(16, video_cursor_table[t], " Refresh Rate", vid_supportrefreshrate && vid_userefreshrate.integer);
+ M_DrawSlider(220, video_cursor_table[t], vid_refreshrate.integer, 60, 150);
+ t++;
// Fullscreen
- M_Print(16, video_cursor_table[5], " Fullscreen");
- M_DrawCheckbox(220, video_cursor_table[5], vid_fullscreen.integer);
-
- // "Apply" button
- M_Print(220, video_cursor_table[6], "Apply");
+ M_Print(16, video_cursor_table[t], " Fullscreen");
+ M_DrawCheckbox(220, video_cursor_table[t], vid_fullscreen.integer);
+ t++;
// Vertical Sync
- M_ItemPrint(16, video_cursor_table[7], " Vertical Sync", gl_videosyncavailable);
- M_DrawCheckbox(220, video_cursor_table[7], vid_vsync.integer);
+ M_ItemPrint(16, video_cursor_table[t], " Vertical Sync", gl_videosyncavailable);
+ M_DrawCheckbox(220, video_cursor_table[t], vid_vsync.integer);
+ t++;
- M_ItemPrint(16, video_cursor_table[8], " Anisotropic Filter", gl_support_anisotropy);
- M_DrawSlider(220, video_cursor_table[8], gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
+ M_ItemPrint(16, video_cursor_table[t], " Anisotropic Filter", gl_support_anisotropy);
+ M_DrawSlider(220, video_cursor_table[t], gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
+ t++;
- M_ItemPrint(16, video_cursor_table[9], " Texture Quality", true);
- M_DrawSlider(220, video_cursor_table[9], gl_picmip.value, 3, 0);
+ M_ItemPrint(16, video_cursor_table[t], " Texture Quality", true);
+ M_DrawSlider(220, video_cursor_table[t], gl_picmip.value, 3, 0);
+ t++;
- M_ItemPrint(16, video_cursor_table[10], " Texture Compression", gl_support_texture_compression);
- M_DrawCheckbox(220, video_cursor_table[10], gl_texturecompression.integer);
+ M_ItemPrint(16, video_cursor_table[t], " Texture Compression", gl_support_texture_compression);
+ M_DrawCheckbox(220, video_cursor_table[t], gl_texturecompression.integer);
+ t++;
+
+ // "Apply" button
+ M_Print(220, video_cursor_table[t], "Apply");
+ t++;
// Cursor
M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
static void M_Menu_Video_AdjustSliders (int dir)
{
+ int t;
+
S_LocalSound ("sound/misc/menu3.wav");
- switch (video_cursor)
+ t = 0;
+ if (video_cursor == t++)
{
// Resolution
- case 1:
+ int r;
+ for(r = 0;r < VID_RES_COUNT;r++)
{
- int r;
- for(r = 0;r < VID_RES_COUNT;r++)
- {
- video_resolution += dir;
- if (video_resolution >= VID_RES_COUNT)
- video_resolution = 0;
- if (video_resolution < 0)
- video_resolution = VID_RES_COUNT - 1;
- if (video_resolutions[video_resolution].width >= vid_minwidth.integer && video_resolutions[video_resolution].height >= vid_minheight.integer)
- break;
- }
- break;
+ video_resolution += dir;
+ if (video_resolution >= VID_RES_COUNT)
+ video_resolution = 0;
+ if (video_resolution < 0)
+ video_resolution = VID_RES_COUNT - 1;
+ if (video_resolutions[video_resolution].width >= vid_minwidth.integer && video_resolutions[video_resolution].height >= vid_minheight.integer)
+ break;
}
-
- // Bits per pixel
- case 2:
- Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
- break;
- // Refresh Rate
- case 3:
- Cvar_SetValueQuick (&vid_userefreshrate, !vid_userefreshrate.integer);
- break;
- case 4:
- Cvar_SetValueQuick (&vid_refreshrate, bound(60, vid_refreshrate.integer + dir, 150));
- break;
- case 5:
- Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
- break;
-
- case 7:
- Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
- break;
- case 8:
- Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), gl_max_anisotropy));
- break;
- case 9:
- Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
- break;
- case 10:
- Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer);
- break;
}
+ else if (video_cursor == t++)
+ Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
+ else if (video_cursor == t++)
+ Cvar_SetValueQuick (&vid_samples, bound(1, vid_samples.value * (dir > 0 ? 2 : 0.5), 32));
+ else if (video_cursor == t++)
+ Cvar_SetValueQuick (&vid_userefreshrate, !vid_userefreshrate.integer);
+ else if (video_cursor == t++)
+ Cvar_SetValueQuick (&vid_refreshrate, bound(60, vid_refreshrate.integer + dir, 150));
+ else if (video_cursor == t++)
+ Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
+ else if (video_cursor == t++)
+ Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
+ else if (video_cursor == t++)
+ Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), gl_max_anisotropy));
+ else if (video_cursor == t++)
+ Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
+ else if (video_cursor == t++)
+ Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer);
}
// vid_shared.c has a copy of the current video config. We restore it
Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
+ Cvar_SetValueQuick(&vid_samples, vid.samples);
if (vid_supportrefreshrate)
Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
Cvar_SetValueQuick(&vid_userefreshrate, vid.userefreshrate);
m_entersound = true;
switch (video_cursor)
{
- case 6:
+ case (VIDEO_ITEMS - 1):
Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution].width);
Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution].height);
Cvar_SetValueQuick (&vid_conwidth, video_resolutions[video_resolution].conwidth);
int refreshrate;
qboolean userefreshrate;
int stereobuffer;
+ int samples;
} viddef_t;
// global video state
extern cvar_t vid_width;
extern cvar_t vid_height;
extern cvar_t vid_bitsperpixel;
+extern cvar_t vid_samples;
extern cvar_t vid_refreshrate;
extern cvar_t vid_userefreshrate;
extern cvar_t vid_vsync;
// sets the mode; only used by the Quake engine for resetting to mode 0 (the
// base mode) on memory allocation failures
-int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer);
+int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer, int samples);
// allocates and opens an appropriate OpenGL context (and its window)
Sys_Quit(0);
}
-static void VID_BuildAGLAttrib(GLint *attrib, qboolean stencil, qboolean fullscreen, qboolean stereobuffer)
+static void VID_BuildAGLAttrib(GLint *attrib, qboolean stencil, qboolean fullscreen, qboolean stereobuffer, int samples)
{
*attrib++ = AGL_RGBA;
*attrib++ = AGL_RED_SIZE;*attrib++ = 1;
*attrib++ = AGL_FULLSCREEN;
if (stereobuffer)
*attrib++ = AGL_STEREO;
+#ifdef AGL_SAMPLE_BUFFERS_ARB
+#ifdef AGL_SAMPLES_ARB
+ if (samples > 1)
+ {
+ *attrib++ = AGL_SAMPLE_BUFFERS_ARB;
+ *attrib++ = 1;
+ *attrib++ = AGL_SAMPLES_ARB;
+ *attrib++ = samples;
+ }
+#endif
+#endif
+
*attrib++ = AGL_NONE;
}
-int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer)
+int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer, int samples)
{
const EventTypeSpec winEvents[] =
{
GetEventTypeCount(winEvents), winEvents, window, NULL);
// Create the desired attribute list
- VID_BuildAGLAttrib(attributes, bpp == 32, fullscreen, stereobuffer);
+ VID_BuildAGLAttrib(attributes, bpp == 32, fullscreen, stereobuffer, samples);
if (!fullscreen)
{
mouse_avail = false;
}
-void VID_BuildGLXAttrib(int *attrib, qboolean stencil, qboolean stereobuffer)
+void VID_BuildGLXAttrib(int *attrib, qboolean stencil, qboolean stereobuffer, int samples)
{
*attrib++ = GLX_RGBA;
*attrib++ = GLX_RED_SIZE;*attrib++ = 1;
}
if (stereobuffer)
*attrib++ = GLX_STEREO;
+ if (samples)
+ {
+ *attrib++ = GLX_SAMPLE_BUFFERS_ARB;
+ *attrib++ = 1;
+ *attrib++ = GLX_SAMPLES_ARB;
+ *attrib++ = samples;
+ }
*attrib++ = None;
}
-int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer)
+int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer, int samples)
{
int i;
int attrib[32];
return false;
}
- VID_BuildGLXAttrib(attrib, bpp == 32, stereobuffer);
+ VID_BuildGLXAttrib(attrib, bpp == 32, stereobuffer, samples);
visinfo = qglXChooseVisual(vidx11_display, vidx11_screen, attrib);
if (!visinfo)
{
InitSig(); // trap evil signals
}
-int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer)
+int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer, int samples)
{
return false;
}
icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
#ifndef _W64 //If Windows 64bit data types don't exist
+#ifndef SetClassLongPtr
#define SetClassLongPtr SetClassLong
+#endif
+#ifndef GCLP_HICON
#define GCLP_HICON GCL_HICON
+#endif
+#ifndef LONG_PTR
#define LONG_PTR LONG
+#endif
#endif
SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
}
version->major, version->minor, version->patch );
}
-int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer)
+int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer, int samples)
{
int i;
static int notfirstvideomode = false;
SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
else
SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
+ if (samples > 1)
+ {
+ SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
+ SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, samples);
+ }
video_bpp = bpp;
video_flags = flags;
cvar_t vid_width = {CVAR_SAVE, "vid_width", "640", "resolution"};
cvar_t vid_height = {CVAR_SAVE, "vid_height", "480", "resolution"};
cvar_t vid_bitsperpixel = {CVAR_SAVE, "vid_bitsperpixel", "32", "how many bits per pixel to render at (32 or 16, 32 is recommended)"};
+cvar_t vid_samples = {CVAR_SAVE, "vid_samples", "1", "how many anti-aliasing samples per pixel to request from the graphics driver (4 is recommended, 1 is faster)"};
cvar_t vid_refreshrate = {CVAR_SAVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"};
cvar_t vid_userefreshrate = {CVAR_SAVE, "vid_userefreshrate", "0", "set this to 1 to make vid_refreshrate used, or to 0 to let the engine choose a sane default"};
cvar_t vid_stereobuffer = {CVAR_SAVE, "vid_stereobuffer", "0", "enables 'quad-buffered' stereo rendering for stereo shutterglasses, HMD (head mounted display) devices, or polarized stereo LCDs, if supported by your drivers"};
Cvar_RegisterVariable(&vid_width);
Cvar_RegisterVariable(&vid_height);
Cvar_RegisterVariable(&vid_bitsperpixel);
+ Cvar_RegisterVariable(&vid_samples);
Cvar_RegisterVariable(&vid_refreshrate);
Cvar_RegisterVariable(&vid_userefreshrate);
Cvar_RegisterVariable(&vid_stereobuffer);
Cvar_Set("gl_combine", "0");
}
-int VID_Mode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer)
+int VID_Mode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer, int samples)
{
cl_ignoremousemoves = 2;
- Con_Printf("Initialized Video Mode: %s %dx%dx%dx%dhz%s\n", fullscreen ? "fullscreen" : "window", width, height, bpp, refreshrate, stereobuffer ? " stereo" : "");
- if (VID_InitMode(fullscreen, width, height, bpp, vid_userefreshrate.integer ? max(1, refreshrate) : 0, stereobuffer))
+ Con_Printf("Initialized Video Mode: %s %dx%dx%dx%dhz%s%s\n", fullscreen ? "fullscreen" : "window", width, height, bpp, refreshrate, stereobuffer ? " stereo" : "", samples > 1 ? va("(%ix AA)", samples) : "");
+ if (VID_InitMode(fullscreen, width, height, bpp, vid_userefreshrate.integer ? max(1, refreshrate) : 0, stereobuffer, samples))
{
vid.fullscreen = fullscreen;
vid.width = width;
vid.height = height;
vid.bitsperpixel = bpp;
+ vid.samples = samples;
vid.refreshrate = refreshrate;
vid.stereobuffer = stereobuffer;
vid.userefreshrate = vid_userefreshrate.integer;
Cvar_SetValueQuick(&vid_width, width);
Cvar_SetValueQuick(&vid_height, height);
Cvar_SetValueQuick(&vid_bitsperpixel, bpp);
+ Cvar_SetValueQuick(&vid_samples, samples);
if(vid_userefreshrate.integer)
Cvar_SetValueQuick(&vid_refreshrate, refreshrate);
Cvar_SetValueQuick(&vid_stereobuffer, stereobuffer);
if (vid_commandlinecheck)
return;
- Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp, to %s %dx%dx%dbpp.\n",
- vid.fullscreen ? "fullscreen" : "window", vid.width, vid.height, vid.bitsperpixel,
- vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer);
+ Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp%s%s, to %s %dx%dx%dbpp%s%s.\n",
+ vid.fullscreen ? "fullscreen" : "window", vid.width, vid.height, vid.bitsperpixel, vid.fullscreen && vid_userefreshrate.integer ? va("x%ihz", vid.refreshrate) : "", vid.samples > 1 ? va(" (%ix AA)", vid.samples) : "",
+ vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_fullscreen.integer && vid_userefreshrate.integer ? va("x%ihz", vid_refreshrate.integer) : "", vid_samples.integer > 1 ? va(" (%ix AA)", vid_samples.integer) : "");
VID_CloseSystems();
VID_Shutdown();
- if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, vid_stereobuffer.integer))
+ if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, vid_stereobuffer.integer, vid_samples.integer))
{
Con_Print("Video mode change failed\n");
- if (!VID_Mode(vid.fullscreen, vid.width, vid.height, vid.bitsperpixel, vid.refreshrate, vid.stereobuffer))
+ if (!VID_Mode(vid.fullscreen, vid.width, vid.height, vid.bitsperpixel, vid.refreshrate, vid.stereobuffer, vid.samples))
Sys_Error("Unable to restore to last working video mode");
}
VID_OpenSystems();
}
+const char *vidfallbacks[][2] =
+{
+ {"vid_stereobuffer", "0"},
+ {"vid_samples", "1"},
+ {"vid_userefreshrate", "0"},
+ {"vid_width", "640"},
+ {"vid_height", "480"},
+ {"vid_bitsperpixel", "16"},
+ {NULL, NULL}
+};
+
// this is only called once by Host_StartVideo
void VID_Start(void)
{
Cvar_SetQuick(&vid_bitsperpixel, com_argv[i+1]);
}
- success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, vid_stereobuffer.integer);
+ success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, vid_stereobuffer.integer, vid_samples.integer);
if (!success)
{
Con_Print("Desired video mode fail, trying fallbacks...\n");
- success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, 60, vid_stereobuffer.integer);
- if (!success && vid_stereobuffer.integer)
- success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, false);
- if (!success && vid_bitsperpixel.integer > 16)
- success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, 16, 60, false);
- if (!success && (vid_width.integer > 640 || vid_height.integer > 480))
- success = VID_Mode(vid_fullscreen.integer, 640, 480, 16, 60, false);
- if (!success && vid_fullscreen.integer)
- success = VID_Mode(false, 640, 480, 16, 60, false);
+ for (i = 0;!success && vidfallbacks[i][0] != NULL;i++)
+ {
+ Cvar_Set(vidfallbacks[i][0], vidfallbacks[i][1]);
+ success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, vid_stereobuffer.integer, vid_samples.integer);
+ }
if (!success)
Sys_Error("Video modes failed");
}
static BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC);
static BOOL (WINAPI *qwglSwapIntervalEXT)(int interval);
static const char *(WINAPI *qwglGetExtensionsStringARB)(HDC hdc);
+static BOOL (WINAPI *qwglChoosePixelFormatARB)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+static BOOL (WINAPI *qwglGetPixelFormatAttribivARB)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
static dllfunction_t wglfuncs[] =
{
{NULL, NULL}
};
+static dllfunction_t wglpixelformatfuncs[] =
+{
+ {"wglChoosePixelFormatARB", (void **) &qwglChoosePixelFormatARB},
+ {"wglGetPixelFormatAttribivARB", (void **) &qwglGetPixelFormatAttribivARB},
+ {NULL, NULL}
+};
+
static DEVMODE gdevmode, initialdevmode;
static qboolean vid_initialized = false;
static qboolean vid_wassuspended = false;
case WM_SYSCOMMAND:
// prevent screensaver from occuring while the active window
- if (fActive && ((wParam & 0xFFF0) == SC_SCREENSAVE || (wParam & 0xFFF0) == SC_MONITORPOWER))
+ if (vid_activewindow && ((wParam & 0xFFF0) == SC_SCREENSAVE || (wParam & 0xFFF0) == SC_MONITORPOWER))
lRet = 0;; // note: password-locked screensavers on Vista still work
break;
return p;
}
+#ifndef WGL_ARB_pixel_format
+#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
+#define WGL_DRAW_TO_WINDOW_ARB 0x2001
+#define WGL_DRAW_TO_BITMAP_ARB 0x2002
+#define WGL_ACCELERATION_ARB 0x2003
+#define WGL_NEED_PALETTE_ARB 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
+#define WGL_SWAP_METHOD_ARB 0x2007
+#define WGL_NUMBER_OVERLAYS_ARB 0x2008
+#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
+#define WGL_TRANSPARENT_ARB 0x200A
+#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
+#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
+#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
+#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
+#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
+#define WGL_SHARE_DEPTH_ARB 0x200C
+#define WGL_SHARE_STENCIL_ARB 0x200D
+#define WGL_SHARE_ACCUM_ARB 0x200E
+#define WGL_SUPPORT_GDI_ARB 0x200F
+#define WGL_SUPPORT_OPENGL_ARB 0x2010
+#define WGL_DOUBLE_BUFFER_ARB 0x2011
+#define WGL_STEREO_ARB 0x2012
+#define WGL_PIXEL_TYPE_ARB 0x2013
+#define WGL_COLOR_BITS_ARB 0x2014
+#define WGL_RED_BITS_ARB 0x2015
+#define WGL_RED_SHIFT_ARB 0x2016
+#define WGL_GREEN_BITS_ARB 0x2017
+#define WGL_GREEN_SHIFT_ARB 0x2018
+#define WGL_BLUE_BITS_ARB 0x2019
+#define WGL_BLUE_SHIFT_ARB 0x201A
+#define WGL_ALPHA_BITS_ARB 0x201B
+#define WGL_ALPHA_SHIFT_ARB 0x201C
+#define WGL_ACCUM_BITS_ARB 0x201D
+#define WGL_ACCUM_RED_BITS_ARB 0x201E
+#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
+#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
+#define WGL_DEPTH_BITS_ARB 0x2022
+#define WGL_STENCIL_BITS_ARB 0x2023
+#define WGL_AUX_BUFFERS_ARB 0x2024
+#define WGL_NO_ACCELERATION_ARB 0x2025
+#define WGL_GENERIC_ACCELERATION_ARB 0x2026
+#define WGL_FULL_ACCELERATION_ARB 0x2027
+#define WGL_SWAP_EXCHANGE_ARB 0x2028
+#define WGL_SWAP_COPY_ARB 0x2029
+#define WGL_SWAP_UNDEFINED_ARB 0x202A
+#define WGL_TYPE_RGBA_ARB 0x202B
+#define WGL_TYPE_COLORINDEX_ARB 0x202C
+#endif
+
+#ifndef WGL_ARB_multisample
+#define WGL_SAMPLE_BUFFERS_ARB 0x2041
+#define WGL_SAMPLES_ARB 0x2042
+#endif
+
+
static void IN_Init(void);
void VID_Init(void)
{
IN_Init();
}
-int VID_InitMode (int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer)
+int VID_InitMode (int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer, int samples)
{
int i;
HDC hdc;
0, // reserved
0, 0, 0 // layer masks ignored
};
- int pixelformat;
+ int windowpass;
+ int pixelformat, newpixelformat;
+ int numpixelformats;
DWORD WindowStyle, ExWindowStyle;
int CenterX, CenterY;
const char *gldrivername;
int depth;
DEVMODE thismode;
qboolean foundmode, foundgoodmode;
+ int *a;
+ float *af;
+ int attribs[128];
+ float attribsf[16];
if (vid_initialized)
Sys_Error("VID_InitMode called when video is already initialised");
if (stereobuffer)
pfd.dwFlags |= PFD_STEREO;
+ a = attribs;
+ af = attribsf;
+ *a++ = WGL_DRAW_TO_WINDOW_ARB;
+ *a++ = GL_TRUE;
+ *a++ = WGL_ACCELERATION_ARB;
+ *a++ = WGL_FULL_ACCELERATION_ARB;
+ *a++ = WGL_DOUBLE_BUFFER_ARB;
+ *a++ = true;
+
+ if (bpp >= 32)
+ {
+ *a++ = WGL_RED_BITS_ARB;
+ *a++ = 8;
+ *a++ = WGL_GREEN_BITS_ARB;
+ *a++ = 8;
+ *a++ = WGL_BLUE_BITS_ARB;
+ *a++ = 8;
+ *a++ = WGL_ALPHA_BITS_ARB;
+ *a++ = 1;
+ *a++ = WGL_DEPTH_BITS_ARB;
+ *a++ = 24;
+ *a++ = WGL_STENCIL_BITS_ARB;
+ *a++ = 8;
+ }
+ else
+ {
+ *a++ = WGL_RED_BITS_ARB;
+ *a++ = 1;
+ *a++ = WGL_GREEN_BITS_ARB;
+ *a++ = 1;
+ *a++ = WGL_BLUE_BITS_ARB;
+ *a++ = 1;
+ *a++ = WGL_DEPTH_BITS_ARB;
+ *a++ = 16;
+ }
+
+ if (stereobuffer)
+ {
+ *a++ = WGL_STEREO_ARB;
+ *a++ = GL_TRUE;
+ }
+
+ if (samples > 1)
+ {
+ *a++ = WGL_SAMPLE_BUFFERS_ARB;
+ *a++ = 1;
+ *a++ = WGL_SAMPLES_ARB;
+ *a++ = samples;
+ }
+
+ *a = 0;
+ *af = 0;
+
gldrivername = "opengl32.dll";
// COMMANDLINEOPTION: Windows WGL: -gl_driver <drivername> selects a GL driver library, default is opengl32.dll, useful only for 3dfxogl.dll or 3dfxvgl.dll, if you don't know what this is for, you don't need it
i = COM_CheckParm("-gl_driver");
rect.top += CenterY;
rect.bottom += CenterY;
- mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
- if (!mainwindow)
+ pixelformat = 0;
+ newpixelformat = 0;
+ for (windowpass = 0;windowpass < 2;windowpass++)
{
- Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %d, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), NULL, NULL, (int)global_hInstance, NULL);
- VID_Shutdown();
- return false;
+ mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
+ if (!mainwindow)
+ {
+ Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %d, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), NULL, NULL, (int)global_hInstance, NULL);
+ VID_Shutdown();
+ return false;
+ }
+
+ baseDC = GetDC(mainwindow);
+
+ if (!newpixelformat)
+ newpixelformat = ChoosePixelFormat(baseDC, &pfd);
+ pixelformat = newpixelformat;
+ if (!pixelformat)
+ {
+ VID_Shutdown();
+ Con_Printf("ChoosePixelFormat(%d, %p) failed\n", (int)baseDC, &pfd);
+ return false;
+ }
+
+ if (SetPixelFormat(baseDC, pixelformat, &pfd) == false)
+ {
+ VID_Shutdown();
+ Con_Printf("SetPixelFormat(%d, %d, %p) failed\n", (int)baseDC, pixelformat, &pfd);
+ return false;
+ }
+
+ if (!GL_CheckExtension("wgl", wglfuncs, NULL, false))
+ {
+ VID_Shutdown();
+ Con_Print("wgl functions not found\n");
+ return false;
+ }
+
+ baseRC = qwglCreateContext(baseDC);
+ if (!baseRC)
+ {
+ VID_Shutdown();
+ Con_Print("Could not initialize GL (wglCreateContext failed).\n\nMake sure you are in 65536 color mode, and try running -window.\n");
+ return false;
+ }
+ if (!qwglMakeCurrent(baseDC, baseRC))
+ {
+ VID_Shutdown();
+ Con_Printf("wglMakeCurrent(%d, %d) failed\n", (int)baseDC, (int)baseRC);
+ return false;
+ }
+
+ if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
+ {
+ VID_Shutdown();
+ Con_Print("glGetString not found\n");
+ return false;
+ }
+ if ((qwglGetExtensionsStringARB = (const char *(WINAPI *)(HDC hdc))GL_GetProcAddress("wglGetExtensionsStringARB")) == NULL)
+ Con_Print("wglGetExtensionsStringARB not found\n");
+
+ gl_renderer = qglGetString(GL_RENDERER);
+ gl_vendor = qglGetString(GL_VENDOR);
+ gl_version = qglGetString(GL_VERSION);
+ gl_extensions = qglGetString(GL_EXTENSIONS);
+ gl_platform = "WGL";
+ gl_platformextensions = "";
+
+ if (qwglGetExtensionsStringARB)
+ gl_platformextensions = qwglGetExtensionsStringARB(baseDC);
+
+ // now some nice Windows pain:
+ // we have created a window, we needed one to find out if there are
+ // any multisample pixel formats available, the problem is that to
+ // actually use one of those multisample formats we now have to
+ // recreate the window (yes Microsoft OpenGL really is that bad)
+
+ if (windowpass == 0)
+ {
+ if (!GL_CheckExtension("WGL_ARB_pixel_format", wglpixelformatfuncs, "-noarbpixelformat", false) || !qwglChoosePixelFormatARB(baseDC, attribs, attribsf, 1, &newpixelformat, &numpixelformats) || !newpixelformat)
+ break;
+ // ok we got one - do it all over again with newpixelformat
+ qwglMakeCurrent(NULL, NULL);
+ qwglDeleteContext(baseRC);baseRC = 0;
+ ReleaseDC(mainwindow, baseDC);baseDC = 0;
+ // eat up any messages waiting for us
+ while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
+ {
+ TranslateMessage (&msg);
+ DispatchMessage (&msg);
+ }
+ }
}
+ Con_DPrintf("GL_VENDOR: %s\n", gl_vendor);
+ Con_DPrintf("GL_RENDERER: %s\n", gl_renderer);
+ Con_DPrintf("GL_VERSION: %s\n", gl_version);
+ Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
+ Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
+
/*
if (!fullscreen)
SetWindowPos (mainwindow, NULL, CenterX, CenterY, 0, 0,SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
// fix the leftover Alt from any Alt-Tab or the like that switched us away
ClearAllStates ();
- baseDC = GetDC(mainwindow);
-
- if ((pixelformat = ChoosePixelFormat(baseDC, &pfd)) == 0)
- {
- VID_Shutdown();
- Con_Printf("ChoosePixelFormat(%d, %p) failed\n", (int)baseDC, &pfd);
- return false;
- }
-
- if (SetPixelFormat(baseDC, pixelformat, &pfd) == false)
- {
- VID_Shutdown();
- Con_Printf("SetPixelFormat(%d, %d, %p) failed\n", (int)baseDC, pixelformat, &pfd);
- return false;
- }
-
- if (!GL_CheckExtension("wgl", wglfuncs, NULL, false))
- {
- VID_Shutdown();
- Con_Print("wgl functions not found\n");
- return false;
- }
-
- baseRC = qwglCreateContext(baseDC);
- if (!baseRC)
- {
- VID_Shutdown();
- Con_Print("Could not initialize GL (wglCreateContext failed).\n\nMake sure you are in 65536 color mode, and try running -window.\n");
- return false;
- }
- if (!qwglMakeCurrent(baseDC, baseRC))
- {
- VID_Shutdown();
- Con_Printf("wglMakeCurrent(%d, %d) failed\n", (int)baseDC, (int)baseRC);
- return false;
- }
-
- if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
- {
- VID_Shutdown();
- Con_Print("glGetString not found\n");
- return false;
- }
- if ((qwglGetExtensionsStringARB = (const char *(WINAPI *)(HDC hdc))GL_GetProcAddress("wglGetExtensionsStringARB")) == NULL)
- Con_Print("wglGetExtensionsStringARB not found\n");
- gl_renderer = qglGetString(GL_RENDERER);
- gl_vendor = qglGetString(GL_VENDOR);
- gl_version = qglGetString(GL_VERSION);
- gl_extensions = qglGetString(GL_EXTENSIONS);
- gl_platform = "WGL";
- gl_platformextensions = "";
-
- Con_DPrintf("GL_VENDOR: %s\n", gl_vendor);
- Con_DPrintf("GL_RENDERER: %s\n", gl_renderer);
- Con_DPrintf("GL_VERSION: %s\n", gl_version);
- Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
- Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
-
gl_videosyncavailable = false;
- if (qwglGetExtensionsStringARB)
- gl_platformextensions = qwglGetExtensionsStringARB(baseDC);
-
// COMMANDLINEOPTION: Windows WGL: -novideosync disables WGL_EXT_swap_control
gl_videosyncavailable = GL_CheckExtension("WGL_EXT_swap_control", wglswapintervalfuncs, "-novideosync", false);
- //ReleaseDC(mainwindow, hdc);
GL_Init ();
- // LordHavoc: special differences for ATI (broken 8bit color when also using 32bit? weird!)
- if (strncasecmp(gl_vendor,"ATI",3)==0)
- {
- if (strncasecmp(gl_renderer,"Rage Pro",8)==0)
- isRagePro = true;
- }
- if (strncasecmp(gl_renderer,"Matrox G200 Direct3D",20)==0) // a D3D driver for GL? sigh...
- isG200 = true;
-
//vid_menudrawfn = VID_MenuDraw;
//vid_menukeyfn = VID_MenuKey;
vid_usingmouse = false;