QuantiseFunc Face::m_quantise;
EBrushType Face::m_type;
EBrushType FacePlane::m_type;
-bool g_brush_texturelock_enabled = false;
+bool g_brush_texturelock_enabled = true;
EBrushType Brush::m_type;
double Brush::m_maxWorldCoord = 0;
if(m_type == eBrushTypeQuake3BP || m_type == eBrushTypeDoom3 || m_type == eBrushTypeQuake4)
{
g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_BRUSHPRIMITIVES;
- g_brush_texturelock_enabled = true;
+ // g_brush_texturelock_enabled = true; // bad idea, this overrides user setting
}
else if(m_type == eBrushTypeHalfLife)
{
g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_HALFLIFE;
- g_brush_texturelock_enabled = true;
+ // g_brush_texturelock_enabled = true; // bad idea, this overrides user setting
}
Face::m_quantise = (m_type == eBrushTypeQuake) ? quantiseInteger : quantiseFloating;