set g_vore_regurgitatecolor_release "0.4 0.6 0.1" "the color players will have when regurgitated alive"\r
set g_vore_regurgitatecolor_release_fade 0.01 "how quickly the regurgitation color washes off players once they leave the stomach"\r
set g_vore_regurgitatecolor_digest "0.15 0.25 0" "the color players will have when digested, only works when g_vore_keepdeadprey is disabled"\r
-set g_vore_keepdeadprey 1 "If enabled, prey remains in the stomach after dying, else the predator throws up their dead body. 0 = disabled, 1 = enabled, anything between = probability"\r
+set g_vore_keepdeadprey 0.75 "If enabled, prey remains in the stomach after dying, else the predator throws up their dead body. 0 = disabled, 1 = enabled, anything between = probability"\r
\r
set g_healthsize 100 "Players who are low on health shrink and become smaller, value specifies health at which the player has default size"\r
set g_healthsize_movementfactor 0.5 "Amount by which player size affects jumping and running"\r
else\r
Vore_Regurgitate(e);\r
}\r
- else\r
+ else if(self.stat_eaten && !self.fakeprey)\r
{\r
// if the keepdeadprey feature is on, don't spit a dead prey's carcass out\r
if(e.deadflag != DEAD_NO && random() < cvar("g_vore_keepdeadprey"))\r