int m_quit_prevstate;
qboolean wasInMenus;
-char *quitMessage [] =
+char *quitMessage [] =
{
/* .........1.........2.... */
/*
" big loser in life. ",
" Press N to stay proud ",
" and successful! ",
-
+
" If you press Y to ",
" quit, I will summon ",
" Satan all over your ",
" hard drive! ",
-
+
" Um, Asmodeus dislikes ",
" his children trying to ",
" quit. Press Y to return",
{"e1m1", "Cradle to Grave"},
{"e1m2", "Wrong Side of the Tracks"},
{"e1m7", "Altar of Stone"},
+ {"e2m8", "The Lair of Shial"},
{"e3m7", "The Pit of Cerberus"},
{"e4m8", "The Hall of the Epiphany"},
{"dm1", "Monolith Building 11"},
{"dm2", "Power!"},
{"dm3", "Area 15"},
+ {"e6m1", "Welcome to Your Life"},
{"e6m8", "Beauty and the Beast"},
{"cpbb01", "Crypt of Despair"},
episode_t transfusionepisodes[] =
{
{"Blood", 0, 8},
- {"Blood Single Player", 8, 5},
- {"Plasma Pack", 13, 4},
- {"Cryptic Passage", 17, 2},
- {"Blood 2", 19, 5},
- {"Transfusion", 24, 6},
- {"Conversions", 30, 5}
+ {"Blood Single Player", 8, 6},
+ {"Plasma Pack", 14, 5},
+ {"Cryptic Passage", 19, 2},
+ {"Blood 2", 21, 5},
+ {"Transfusion", 26, 6},
+ {"Conversions", 32, 5}
};
gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};