No idea why this even compiled before in GMQCC...
/* minsize */ ATTRIB(ArmorSmall, m_mins, vector, ITEM_S_MINS);
/* maxsize */ ATTRIB(ArmorSmall, m_maxs, vector, ITEM_S_MAXS);
/* itemid */ ATTRIB(ArmorSmall, m_itemid, int, IT_RESOURCE);
-/* respawntime */ ATTRIB(ArmorSmall, m_respawntime, float, GET(g_pickup_respawntime_armor_small));
-/* */ ATTRIB(ArmorSmall, m_respawntimejitter, float, GET(g_pickup_respawntimejitter_armor_small));
-/* pickupanyway */ ATTRIB(ArmorSmall, m_pickupanyway, float, GET(g_pickup_armorsmall_anyway));
+/* respawntime */ ATTRIB(ArmorSmall, m_respawntime, float(), GET(g_pickup_respawntime_armor_small));
+/* */ ATTRIB(ArmorSmall, m_respawntimejitter, float(), GET(g_pickup_respawntimejitter_armor_small));
+/* pickupanyway */ ATTRIB(ArmorSmall, m_pickupanyway, float(), GET(g_pickup_armorsmall_anyway));
/* iteminit */ ATTRIB(ArmorSmall, m_iteminit, void(Pickup this, entity item), item_armorsmall_init);
#endif
ENDCLASS(ArmorSmall)
/* minsize */ ATTRIB(ArmorMedium, m_mins, vector, ITEM_S_MINS);
/* maxsize */ ATTRIB(ArmorMedium, m_maxs, vector, ITEM_S_MAXS);
/* itemid */ ATTRIB(ArmorMedium, m_itemid, int, IT_RESOURCE);
-/* respawntime */ ATTRIB(ArmorMedium, m_respawntime, float, GET(g_pickup_respawntime_armor_medium));
-/* */ ATTRIB(ArmorMedium, m_respawntimejitter, float, GET(g_pickup_respawntimejitter_armor_medium));
-/* pickupanyway */ ATTRIB(ArmorMedium, m_pickupanyway, float, GET(g_pickup_armormedium_anyway));
+/* respawntime */ ATTRIB(ArmorMedium, m_respawntime, float(), GET(g_pickup_respawntime_armor_medium));
+/* */ ATTRIB(ArmorMedium, m_respawntimejitter, float(), GET(g_pickup_respawntimejitter_armor_medium));
+/* pickupanyway */ ATTRIB(ArmorMedium, m_pickupanyway, float(), GET(g_pickup_armormedium_anyway));
/* iteminit */ ATTRIB(ArmorMedium, m_iteminit, void(Pickup this, entity item), item_armormedium_init);
#endif
ENDCLASS(ArmorMedium)
/* wptext */ ATTRIB(ArmorBig, m_waypoint, string, _("Big armor"));
#ifdef SVQC
/* itemid */ ATTRIB(ArmorBig, m_itemid, int, IT_RESOURCE);
-/* respawntime */ ATTRIB(ArmorBig, m_respawntime, float, GET(g_pickup_respawntime_armor_big));
-/* */ ATTRIB(ArmorBig, m_respawntimejitter, float, GET(g_pickup_respawntimejitter_armor_big));
-/* pickupanyway */ ATTRIB(ArmorBig, m_pickupanyway, float, GET(g_pickup_armorbig_anyway));
+/* respawntime */ ATTRIB(ArmorBig, m_respawntime, float(), GET(g_pickup_respawntime_armor_big));
+/* */ ATTRIB(ArmorBig, m_respawntimejitter, float(), GET(g_pickup_respawntimejitter_armor_big));
+/* pickupanyway */ ATTRIB(ArmorBig, m_pickupanyway, float(), GET(g_pickup_armorbig_anyway));
/* iteminit */ ATTRIB(ArmorBig, m_iteminit, void(Pickup this, entity item), item_armorbig_init);
#endif
ENDCLASS(ArmorBig)
#ifdef SVQC
/* maxsize */ ATTRIB(ArmorMega, m_maxs, vector, ITEM_L_MAXS);
/* itemid */ ATTRIB(ArmorMega, m_itemid, int, IT_RESOURCE);
-/* respawntime */ ATTRIB(ArmorMega, m_respawntime, float, GET(g_pickup_respawntime_armor_mega));
-/* */ ATTRIB(ArmorMega, m_respawntimejitter, float, GET(g_pickup_respawntimejitter_armor_mega));
-/* pickupanyway */ ATTRIB(ArmorMega, m_pickupanyway, float, GET(g_pickup_armormega_anyway));
+/* respawntime */ ATTRIB(ArmorMega, m_respawntime, float(), GET(g_pickup_respawntime_armor_mega));
+/* */ ATTRIB(ArmorMega, m_respawntimejitter, float(), GET(g_pickup_respawntimejitter_armor_mega));
+/* pickupanyway */ ATTRIB(ArmorMega, m_pickupanyway, float(), GET(g_pickup_armormega_anyway));
/* iteminit */ ATTRIB(ArmorMega, m_iteminit, void(Pickup this, entity item), item_armormega_init);
#endif
ENDCLASS(ArmorMega)
/* minsize */ ATTRIB(HealthSmall, m_mins, vector, ITEM_S_MINS);
/* maxsize */ ATTRIB(HealthSmall, m_maxs, vector, ITEM_S_MAXS);
/* itemid */ ATTRIB(HealthSmall, m_itemid, int, IT_RESOURCE);
-/* respawntime */ ATTRIB(HealthSmall, m_respawntime, float, GET(g_pickup_respawntime_health_small));
-/* */ ATTRIB(HealthSmall, m_respawntimejitter, float, GET(g_pickup_respawntimejitter_health_small));
-/* pickupanyway */ ATTRIB(HealthSmall, m_pickupanyway, float, GET(g_pickup_healthsmall_anyway));
+/* respawntime */ ATTRIB(HealthSmall, m_respawntime, float(), GET(g_pickup_respawntime_health_small));
+/* */ ATTRIB(HealthSmall, m_respawntimejitter, float(), GET(g_pickup_respawntimejitter_health_small));
+/* pickupanyway */ ATTRIB(HealthSmall, m_pickupanyway, float(), GET(g_pickup_healthsmall_anyway));
/* iteminit */ ATTRIB(HealthSmall, m_iteminit, void(Pickup this, entity item), item_healthsmall_init);
#endif
ENDCLASS(HealthSmall)
/* minsize */ ATTRIB(HealthMedium, m_mins, vector, ITEM_S_MINS);
/* maxsize */ ATTRIB(HealthMedium, m_maxs, vector, ITEM_S_MAXS);
/* itemid */ ATTRIB(HealthMedium, m_itemid, int, IT_RESOURCE);
-/* respawntime */ ATTRIB(HealthMedium, m_respawntime, float, GET(g_pickup_respawntime_health_medium));
-/* */ ATTRIB(HealthMedium, m_respawntimejitter, float, GET(g_pickup_respawntimejitter_health_medium));
-/* pickupanyway */ ATTRIB(HealthMedium, m_pickupanyway, float, GET(g_pickup_healthmedium_anyway));
+/* respawntime */ ATTRIB(HealthMedium, m_respawntime, float(), GET(g_pickup_respawntime_health_medium));
+/* */ ATTRIB(HealthMedium, m_respawntimejitter, float(), GET(g_pickup_respawntimejitter_health_medium));
+/* pickupanyway */ ATTRIB(HealthMedium, m_pickupanyway, float(), GET(g_pickup_healthmedium_anyway));
/* iteminit */ ATTRIB(HealthMedium, m_iteminit, void(Pickup this, entity item), item_healthmedium_init);
#endif
ENDCLASS(HealthMedium)
/* wptext */ ATTRIB(HealthBig, m_waypoint, string, _("Big health"));
#ifdef SVQC
/* itemid */ ATTRIB(HealthBig, m_itemid, int, IT_RESOURCE);
-/* respawntime */ ATTRIB(HealthBig, m_respawntime, float, GET(g_pickup_respawntime_health_big));
-/* */ ATTRIB(HealthBig, m_respawntimejitter, float, GET(g_pickup_respawntimejitter_health_big));
-/* pickupanyway */ ATTRIB(HealthBig, m_pickupanyway, float, GET(g_pickup_healthbig_anyway));
+/* respawntime */ ATTRIB(HealthBig, m_respawntime, float(), GET(g_pickup_respawntime_health_big));
+/* */ ATTRIB(HealthBig, m_respawntimejitter, float(), GET(g_pickup_respawntimejitter_health_big));
+/* pickupanyway */ ATTRIB(HealthBig, m_pickupanyway, float(), GET(g_pickup_healthbig_anyway));
/* iteminit */ ATTRIB(HealthBig, m_iteminit, void(Pickup this, entity item), item_healthbig_init);
#endif
ENDCLASS(HealthBig)
#ifdef SVQC
/* maxsize */ ATTRIB(HealthMega, m_maxs, vector, ITEM_L_MAXS);
/* itemid */ ATTRIB(HealthMega, m_itemid, int, IT_RESOURCE);
-/* respawntime */ ATTRIB(HealthMega, m_respawntime, float, GET(g_pickup_respawntime_health_mega));
-/* */ ATTRIB(HealthMega, m_respawntimejitter, float, GET(g_pickup_respawntimejitter_health_mega));
-/* pickupanyway */ ATTRIB(HealthMega, m_pickupanyway, float, GET(g_pickup_healthmega_anyway));
+/* respawntime */ ATTRIB(HealthMega, m_respawntime, float(), GET(g_pickup_respawntime_health_mega));
+/* */ ATTRIB(HealthMega, m_respawntimejitter, float(), GET(g_pickup_respawntimejitter_health_mega));
+/* pickupanyway */ ATTRIB(HealthMega, m_pickupanyway, float(), GET(g_pickup_healthmega_anyway));
/* iteminit */ ATTRIB(HealthMega, m_iteminit, void(Pickup this, entity item), item_healthmega_init);
#endif
ENDCLASS(HealthMega)
#ifdef GAMEQC
/* spawnflags */ ATTRIB(Jetpack, spawnflags, int, ITEM_FLAG_NORMAL);
/* model */ ATTRIB(Jetpack, m_model, Model, MDL_Jetpack_ITEM);
-/* sound */ ATTRIB(Jetpack, m_itemid, Sound, IT_JETPACK);
+/* sound */ ATTRIB(Jetpack, m_itemid, int, IT_JETPACK);
#endif
/* refname */ ATTRIB(Jetpack, netname, string, "jetpack");
/* itemname */ ATTRIB(Jetpack, m_name, string, _("Jetpack"));
#ifdef SVQC
/* botvalue */ ATTRIB(VaporizerCells, m_botvalue, int, 2000);
/* itemid */ ATTRIB(VaporizerCells, m_itemid, int, IT_RESOURCE);
-/* respawntime */ ATTRIB(VaporizerCells, m_respawntime, float, GET(instagib_respawntime_ammo));
-/* */ ATTRIB(VaporizerCells, m_respawntimejitter, float, GET(instagib_respawntimejitter_ammo));
+/* respawntime */ ATTRIB(VaporizerCells, m_respawntime, float(), GET(instagib_respawntime_ammo));
+/* */ ATTRIB(VaporizerCells, m_respawntimejitter, float(), GET(instagib_respawntimejitter_ammo));
/* iteminit */ ATTRIB(VaporizerCells, m_iteminit, void(Pickup this, entity item), ammo_vaporizercells_init);
#endif
ENDCLASS(VaporizerCells)