// LordHavoc: added dust, smoke, snow, bloodcloud, and many others
typedef enum
{
- pt_static, pt_grav, pt_slowgrav, pt_blob, pt_blob2, pt_bulletsmoke, pt_smoke, pt_snow, pt_rain, pt_bloodcloud, pt_fallfadespark, pt_bubble, pt_fade, pt_smokecloud, pt_splash, pt_flame, pt_flamingdebris, pt_smokingdebris, pt_flamefall, pt_glow, pt_decal, pt_blood, pt_bloodsplatter
+ pt_static, pt_grav, pt_slowgrav, pt_blob, pt_blob2, pt_bulletsmoke, pt_smoke, pt_snow, pt_rain, pt_bloodcloud, pt_fallfadespark, pt_bubble, pt_fade, pt_smokecloud, pt_splash, pt_flame, pt_glow, pt_decal, pt_blood, pt_bloodsplatter
}
ptype_t;
p->die = -1;
break;
default:
+ printf("unknown particle type %i\n", p->type);
+ p->die = -1;
break;
}